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	<title>Comments on: Thoughts: Hand of Fate</title>
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	<link>https://scientificgamer.com/thoughts-hand-of-fate/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: SomeGuy</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23708</link>
		<dc:creator><![CDATA[SomeGuy]]></dc:creator>
		<pubDate>Thu, 21 May 2015 11:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23708</guid>
		<description><![CDATA[Overrated game. I didn&#039;t like it too much and it&#039;s nowhere near as good as FTL or Arkham City or whatever.]]></description>
		<content:encoded><![CDATA[<p>Overrated game. I didn&#8217;t like it too much and it&#8217;s nowhere near as good as FTL or Arkham City or whatever.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23100</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 13:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23100</guid>
		<description><![CDATA[The game will only last as long as there are new cards to unlock, but that&#039;s the nice thing about Hand of Fate being a card game - because adding a card is relatively low effort they&#039;ve been able to put in hundreds of the things. 

(Some of the individual cards themselves are a bit dodgy, mind. I didn&#039;t like the one that took away all of my food for failing a luck draw. Still, it&#039;s part and parcel of the type of game Hand of Fate is, I guess.)]]></description>
		<content:encoded><![CDATA[<p>The game will only last as long as there are new cards to unlock, but that&#8217;s the nice thing about Hand of Fate being a card game &#8211; because adding a card is relatively low effort they&#8217;ve been able to put in hundreds of the things. </p>
<p>(Some of the individual cards themselves are a bit dodgy, mind. I didn&#8217;t like the one that took away all of my food for failing a luck draw. Still, it&#8217;s part and parcel of the type of game Hand of Fate is, I guess.)</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23099</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 13:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23099</guid>
		<description><![CDATA[Ooof, that&#039;d be sailing very close to the wind if Hero Quest wasn&#039;t nearly 30 years old at this point. 

What I meant was more that I&#039;d like for someone to make a version of Hero Quest with the same tactile interaction re: cards and playing pieces that Hand of Fate has. That would provide cover for Hero Quest&#039;s relatively weak mechanics, and with the various expansions I think there&#039;s enough campaign content there to support a fairly meaty game.]]></description>
		<content:encoded><![CDATA[<p>Ooof, that&#8217;d be sailing very close to the wind if Hero Quest wasn&#8217;t nearly 30 years old at this point. </p>
<p>What I meant was more that I&#8217;d like for someone to make a version of Hero Quest with the same tactile interaction re: cards and playing pieces that Hand of Fate has. That would provide cover for Hero Quest&#8217;s relatively weak mechanics, and with the various expansions I think there&#8217;s enough campaign content there to support a fairly meaty game.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23092</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 22:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23092</guid>
		<description><![CDATA[I think that might actually exist: http://www.dark-quest.com/]]></description>
		<content:encoded><![CDATA[<p>I think that might actually exist: <a href="http://www.dark-quest.com/" rel="nofollow">http://www.dark-quest.com/</a></p>
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	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23091</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 22:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23091</guid>
		<description><![CDATA[Interesting, because having played some of it, what bothered me was that I thought the various encounters would start to get boring and repetitive after a while. I actually didn&#039;t realise that you get tokens for completing an encounter for the first time; I thought that aspect of it was just random.

So far I&#039;ve yet to get to the point where the combat is annoying (although there&#039;s no way I could play without a gamepad), but reading this I have no doubt it&#039;ll happen. The last game I can remember playing that had this dichotomy was Legend of Grimrock. Loved the thoughtful bits, but ultimately got put off by the real-time combat. Oh well.

Still, as you say there&#039;s a lot of good to it.]]></description>
		<content:encoded><![CDATA[<p>Interesting, because having played some of it, what bothered me was that I thought the various encounters would start to get boring and repetitive after a while. I actually didn&#8217;t realise that you get tokens for completing an encounter for the first time; I thought that aspect of it was just random.</p>
<p>So far I&#8217;ve yet to get to the point where the combat is annoying (although there&#8217;s no way I could play without a gamepad), but reading this I have no doubt it&#8217;ll happen. The last game I can remember playing that had this dichotomy was Legend of Grimrock. Loved the thoughtful bits, but ultimately got put off by the real-time combat. Oh well.</p>
<p>Still, as you say there&#8217;s a lot of good to it.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23089</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 21:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23089</guid>
		<description><![CDATA[It annoyed the hell out of me, and I really like that style of combat system. Even if it was executed as well as it was in the Batman games, it&#039;d still be an awful addition to the game because it&#039;s so utterly at odds with the rest of it. I&#039;m all for mixing genres in unexpected ways, but this is just a jarring mismatch.

Hand of Fate is a good game despite this, but it&#039;s major impact on me has been to make me really want somebody to do a videogame of Hero Quest now.]]></description>
		<content:encoded><![CDATA[<p>It annoyed the hell out of me, and I really like that style of combat system. Even if it was executed as well as it was in the Batman games, it&#8217;d still be an awful addition to the game because it&#8217;s so utterly at odds with the rest of it. I&#8217;m all for mixing genres in unexpected ways, but this is just a jarring mismatch.</p>
<p>Hand of Fate is a good game despite this, but it&#8217;s major impact on me has been to make me really want somebody to do a videogame of Hero Quest now.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-hand-of-fate/#comment-23047</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 02 Mar 2015 13:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4411#comment-23047</guid>
		<description><![CDATA[Every review of this says the combat system is an iffy fit at best. I have to say that it&#039;s not even a good idea on paper, as there&#039;s little that will piss off an RPG/deckbuilder player than suddenly requiring a test of reflexes.]]></description>
		<content:encoded><![CDATA[<p>Every review of this says the combat system is an iffy fit at best. I have to say that it&#8217;s not even a good idea on paper, as there&#8217;s little that will piss off an RPG/deckbuilder player than suddenly requiring a test of reflexes.</p>
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