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	<title>Comments on: Thoughts: Halo Reach</title>
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		<title>By: Mitch</title>
		<link>https://scientificgamer.com/thoughts-halo-reach/#comment-59220</link>
		<dc:creator><![CDATA[Mitch]]></dc:creator>
		<pubDate>Thu, 19 Dec 2019 00:19:13 +0000</pubDate>
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		<description><![CDATA[Man, I played this for years and years after it came out, and when I say &quot;this&quot; I mean &quot;this one specific level called Beachhead in the co-op mode where you just fight off waves of enemies.&quot; Me and my best friend eventually started just calling the game &quot;Beachhead.&quot; Unlike other endless wave modes it&#039;s not actually endless, and you can succeed - but the level design of Beachhead, compared to the other maps, made it very hard to do so. It took ages of becoming a well-oiled co-operative machine for us to deal with all the stuff they throw at you (particularly great is when a drop-pod of four lightning-fast, heavily-armed Elites suddenly arrives at your doorstep) and it took us ages to finally succeed. We&#039;d still fire it up as recently as a few years ago when I&#039;d go visit him out in the country. Ah, memories...]]></description>
		<content:encoded><![CDATA[<p>Man, I played this for years and years after it came out, and when I say &#8220;this&#8221; I mean &#8220;this one specific level called Beachhead in the co-op mode where you just fight off waves of enemies.&#8221; Me and my best friend eventually started just calling the game &#8220;Beachhead.&#8221; Unlike other endless wave modes it&#8217;s not actually endless, and you can succeed &#8211; but the level design of Beachhead, compared to the other maps, made it very hard to do so. It took ages of becoming a well-oiled co-operative machine for us to deal with all the stuff they throw at you (particularly great is when a drop-pod of four lightning-fast, heavily-armed Elites suddenly arrives at your doorstep) and it took us ages to finally succeed. We&#8217;d still fire it up as recently as a few years ago when I&#8217;d go visit him out in the country. Ah, memories&#8230;</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-halo-reach/#comment-59143</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 12:22:02 +0000</pubDate>
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		<description><![CDATA[Did have a fun time though. Despite all the moaning. While e.g. Destiny 2 on the PC feels very nice as a shooter, the composition of enemies (and tools at your disposal) in Reach is infinitely superior and ultimately makes the thing more fun.]]></description>
		<content:encoded><![CDATA[<p>Did have a fun time though. Despite all the moaning. While e.g. Destiny 2 on the PC feels very nice as a shooter, the composition of enemies (and tools at your disposal) in Reach is infinitely superior and ultimately makes the thing more fun.</p>
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