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	<title>Comments on: Thoughts: Halo ODST.</title>
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	<link>https://scientificgamer.com/thoughts-halo-odst/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Halo Reach &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-59123</link>
		<dc:creator><![CDATA[Thoughts: Halo Reach &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 09 Dec 2019 12:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-59123</guid>
		<description><![CDATA[[&#8230;] on the Halo series post-Halo 3, when I played through ODST, Reach and Halo 4 in quick succession. I didn’t like ODST much, though I will admit it is infinitely better than the staggeringly awful Halo 41. I did quite like [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] on the Halo series post-Halo 3, when I played through ODST, Reach and Halo 4 in quick succession. I didn’t like ODST much, though I will admit it is infinitely better than the staggeringly awful Halo 41. I did quite like [&#8230;]</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15861</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 12:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15861</guid>
		<description><![CDATA[Yeah, that was also a huge problem which the map did not really fix. It&#039;s odd that for all the shouting people do about linear FPSes, the one time they actually make it somewhat open it turns out to be a confusing maze that turns people off of the concept.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that was also a huge problem which the map did not really fix. It&#8217;s odd that for all the shouting people do about linear FPSes, the one time they actually make it somewhat open it turns out to be a confusing maze that turns people off of the concept.</p>
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		<title>By: Everblue</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15860</link>
		<dc:creator><![CDATA[Everblue]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 12:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15860</guid>
		<description><![CDATA[I tried to play ODST in split screen multiplayer once. Kept getting lost in the city getting to the missions. Never bothered again.]]></description>
		<content:encoded><![CDATA[<p>I tried to play ODST in split screen multiplayer once. Kept getting lost in the city getting to the missions. Never bothered again.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15857</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 12:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15857</guid>
		<description><![CDATA[It&#039;s amazing how unimportant narrative is to big studios compared to how much money they throw at everything else, given that competent writers who need money are not that hard to find. The production values of AAA games are never short of amazing, and 99% of them are as dumb as a box of Tea Partiers.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing how unimportant narrative is to big studios compared to how much money they throw at everything else, given that competent writers who need money are not that hard to find. The production values of AAA games are never short of amazing, and 99% of them are as dumb as a box of Tea Partiers.</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15856</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 12:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15856</guid>
		<description><![CDATA[Yeah, advertising the actual features of your game is slightly important. I&#039;d probably trade my family&#039;s kidneys for a screenshot of a new SMAC social engineering window.]]></description>
		<content:encoded><![CDATA[<p>Yeah, advertising the actual features of your game is slightly important. I&#8217;d probably trade my family&#8217;s kidneys for a screenshot of a new SMAC social engineering window.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15855</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 16:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15855</guid>
		<description><![CDATA[You&#039;ve never seen Arrested Development?  For shame!]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve never seen Arrested Development?  For shame!</p>
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		<title>By: Josh</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15854</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 15:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15854</guid>
		<description><![CDATA[Dude the Freedom tree has it&#039;s own UU do you not understand that, PLAYSTYLE DEPENDENT UUs

Gamechanger]]></description>
		<content:encoded><![CDATA[<p>Dude the Freedom tree has it&#8217;s own UU do you not understand that, PLAYSTYLE DEPENDENT UUs</p>
<p>Gamechanger</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15850</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 08:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15850</guid>
		<description><![CDATA[You are very very wrong. That is all.

(The story was actually pretty good, and it threaded everything together rather neatly. Apart from the warthog sections, it was pretty damn fun all the way through I though. I am disappoint you couldn&#039;t follow the story - it&#039;s not like it was super-complicated. Just a little different.)]]></description>
		<content:encoded><![CDATA[<p>You are very very wrong. That is all.</p>
<p>(The story was actually pretty good, and it threaded everything together rather neatly. Apart from the warthog sections, it was pretty damn fun all the way through I though. I am disappoint you couldn&#8217;t follow the story &#8211; it&#8217;s not like it was super-complicated. Just a little different.)</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15849</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 08:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15849</guid>
		<description><![CDATA[It is funny how many publicity shots don&#039;t actually show people playing the game, I assume because intelligent use of cover and flanking isn&#039;t sufficiently XXTREME enough. By contrast Brave New World is getting the sizeable chunk of PC owners who play Civ V excited with a simple blurry shot of the new Social Policy trees.]]></description>
		<content:encoded><![CDATA[<p>It is funny how many publicity shots don&#8217;t actually show people playing the game, I assume because intelligent use of cover and flanking isn&#8217;t sufficiently XXTREME enough. By contrast Brave New World is getting the sizeable chunk of PC owners who play Civ V excited with a simple blurry shot of the new Social Policy trees.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-halo-odst/#comment-15848</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 08:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3550#comment-15848</guid>
		<description><![CDATA[I did like the the piano music during the night bits. That&#039;s about it, though.]]></description>
		<content:encoded><![CDATA[<p>I did like the the piano music during the night bits. That&#8217;s about it, though.</p>
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