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	<title>Comments on: Thoughts: Hades</title>
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	<link>https://scientificgamer.com/thoughts-hades/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Game Review: Hades Is A Brilliant Crowd Pleaser &#187; Beyond Science TV &#124; Explore the unknown</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-61166</link>
		<dc:creator><![CDATA[Game Review: Hades Is A Brilliant Crowd Pleaser &#187; Beyond Science TV &#124; Explore the unknown]]></dc:creator>
		<pubDate>Thu, 06 Oct 2022 19:51:59 +0000</pubDate>
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		<description><![CDATA[[&#8230;] https://scientificgamer.com/thoughts-hades/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="https://scientificgamer.com/thoughts-hades/" rel="nofollow">https://scientificgamer.com/thoughts-hades/</a> [&#8230;]</p>
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		<title>By: Thoughts: Jupiter Hell &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60808</link>
		<dc:creator><![CDATA[Thoughts: Jupiter Hell &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 16 Aug 2021 11:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60808</guid>
		<description><![CDATA[[&#8230;] of that paradigm in interesting ways. It’s the same thing that I found so interesting about Hades, which is a game that I put north of 100 hours into, but I’ve found myself getting irritated with [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] of that paradigm in interesting ways. It’s the same thing that I found so interesting about Hades, which is a game that I put north of 100 hours into, but I’ve found myself getting irritated with [&#8230;]</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60549</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 11:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60549</guid>
		<description><![CDATA[Summons being locked off for such a long time is partly related to that dialogue congestion problem -- I went 30 or 40 hours before unlocking my first one simply because I couldn&#039;t get the right dialogue to trigger. Fortunately they&#039;re only really required on super-high heat runs, like Heat 20+, so you&#039;re not missing out on much mechanically. But it does mean Hades is a bit of an iceberg of a game, many of the key features of the game just aren&#039;t shown to the player until they&#039;ve put a dozen hours into it. I&#039;ve spent quite a lot of time trying to convince friends that no, there *is* more to the game than this, and that they should stick with it.]]></description>
		<content:encoded><![CDATA[<p>Summons being locked off for such a long time is partly related to that dialogue congestion problem &#8212; I went 30 or 40 hours before unlocking my first one simply because I couldn&#8217;t get the right dialogue to trigger. Fortunately they&#8217;re only really required on super-high heat runs, like Heat 20+, so you&#8217;re not missing out on much mechanically. But it does mean Hades is a bit of an iceberg of a game, many of the key features of the game just aren&#8217;t shown to the player until they&#8217;ve put a dozen hours into it. I&#8217;ve spent quite a lot of time trying to convince friends that no, there *is* more to the game than this, and that they should stick with it.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60548</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 11:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60548</guid>
		<description><![CDATA[Yes, the vague boon descriptions and stat obfuscation is probably the worst thing Hades does, it seems to be a conscious choice to try and stop the player from thinking about the crunch too hard, but to me the crunch is the most interesting part of the game.]]></description>
		<content:encoded><![CDATA[<p>Yes, the vague boon descriptions and stat obfuscation is probably the worst thing Hades does, it seems to be a conscious choice to try and stop the player from thinking about the crunch too hard, but to me the crunch is the most interesting part of the game.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60546</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 11:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60546</guid>
		<description><![CDATA[Monster Train is on my list! I&#039;ll probably try it around Christmas after I&#039;ve given Hades and Spelunky 2 a bit of space.]]></description>
		<content:encoded><![CDATA[<p>Monster Train is on my list! I&#8217;ll probably try it around Christmas after I&#8217;ve given Hades and Spelunky 2 a bit of space.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60545</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 19 Oct 2020 11:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60545</guid>
		<description><![CDATA[A Short Hike. Which is very easy, because it only has 8 achievements on it.]]></description>
		<content:encoded><![CDATA[<p>A Short Hike. Which is very easy, because it only has 8 achievements on it.</p>
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		<title>By: Ninja foodstuff</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60542</link>
		<dc:creator><![CDATA[Ninja foodstuff]]></dc:creator>
		<pubDate>Tue, 13 Oct 2020 22:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60542</guid>
		<description><![CDATA[Also wanted to add a lot of what you’re describing sounds an awful Lot like what I enjoy about Monster Train, despite being a (superficially at least) very different game]]></description>
		<content:encoded><![CDATA[<p>Also wanted to add a lot of what you’re describing sounds an awful Lot like what I enjoy about Monster Train, despite being a (superficially at least) very different game</p>
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	<item>
		<title>By: Ninja foodstuff</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60541</link>
		<dc:creator><![CDATA[Ninja foodstuff]]></dc:creator>
		<pubDate>Tue, 13 Oct 2020 21:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60541</guid>
		<description><![CDATA[I was going to remark that I wish I could just clear meg at the end of the first act, but I think I’ve only invested 5 or so hours so far so maybe I’ll cut myself some slack]]></description>
		<content:encoded><![CDATA[<p>I was going to remark that I wish I could just clear meg at the end of the first act, but I think I’ve only invested 5 or so hours so far so maybe I’ll cut myself some slack</p>
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		<title>By: 86</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60540</link>
		<dc:creator><![CDATA[86]]></dc:creator>
		<pubDate>Tue, 13 Oct 2020 06:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60540</guid>
		<description><![CDATA[What&#039;s the other game you&#039;ve 100 percented?]]></description>
		<content:encoded><![CDATA[<p>What&#8217;s the other game you&#8217;ve 100 percented?</p>
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	<item>
		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-hades/#comment-60539</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 12 Oct 2020 15:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6241#comment-60539</guid>
		<description><![CDATA[That&#039;s an exellent description of Hades.

I could never quite get into roguelites - I&#039;ve cleared Dead Cells but Spelunky, Rogue Legacy, Streets of Rogue and others are all as inpenetrable to me as they look appealing. But Hades just works.

The only thing I&#039;m worried about is if you start at 1.0 you probably get to credits and true ending after 10 victories. The game suggest you use different weapon each time (you get bonus resources if you use specific weapon chosen randomly) so you probably will see true ending on heat level 3 or something. You might not ever see extreme measures and realize what the game is doing. I think I had more than 30 victories before 1.0 and it takes 10 more to get to the true ending. I still have unfinished quests I can pursue but I have a friend who insists he basically saw all he wanted after scoring a few victories. I think he didn&#039;t even get summons yet.

On the other hand, it&#039;s probably much better than all those games requiring you to sign in for hundred hours before you are officially finished with a highly replayable game.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s an exellent description of Hades.</p>
<p>I could never quite get into roguelites &#8211; I&#8217;ve cleared Dead Cells but Spelunky, Rogue Legacy, Streets of Rogue and others are all as inpenetrable to me as they look appealing. But Hades just works.</p>
<p>The only thing I&#8217;m worried about is if you start at 1.0 you probably get to credits and true ending after 10 victories. The game suggest you use different weapon each time (you get bonus resources if you use specific weapon chosen randomly) so you probably will see true ending on heat level 3 or something. You might not ever see extreme measures and realize what the game is doing. I think I had more than 30 victories before 1.0 and it takes 10 more to get to the true ending. I still have unfinished quests I can pursue but I have a friend who insists he basically saw all he wanted after scoring a few victories. I think he didn&#8217;t even get summons yet.</p>
<p>On the other hand, it&#8217;s probably much better than all those games requiring you to sign in for hundred hours before you are officially finished with a highly replayable game.</p>
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