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	<title>Comments on: Thoughts: Hack, Slash, Loot.</title>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-344</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Sun, 15 Apr 2012 13:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-344</guid>
		<description><![CDATA[Well I probably wouldn&#039;t go that far since I at least had the option to stop after the first three hours. But yeah. I did like the different quests and different baddie types you&#039;d fight in each quest, but one good idea does not a decent roguelike make, especially when the rest of it is as bad as this one.]]></description>
		<content:encoded><![CDATA[<p>Well I probably wouldn&#8217;t go that far since I at least had the option to stop after the first three hours. But yeah. I did like the different quests and different baddie types you&#8217;d fight in each quest, but one good idea does not a decent roguelike make, especially when the rest of it is as bad as this one.</p>
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		<title>By: Greg S</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-343</link>
		<dc:creator><![CDATA[Greg S]]></dc:creator>
		<pubDate>Sat, 14 Apr 2012 22:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-343</guid>
		<description><![CDATA[The only element of mastery over luck is that when you waste/spend enough time in the game to a) find and b) kill a boss (which takes a good hour... or indefinitely, depending on how merciless the RNG gods are feeling), you have a (prepare to laugh in pain) RNG chance to start a quest with a specific type of gear.

For example, if you kill the Goblin King and pick up some Runesword which is fairly powerful. You have a chance of spawning with only ONE boss item, you can never spawn with multiple.

It&#039;s the biggest piss take that even when you have these items, there&#039;s only a chance of spawning with them and no element of choice of which one you get. Your review was fair in my eyes, and it&#039;s about on par in terms of enjoyability as giving oral sex to a cactus. Forcibly. For the rest of your life. :(]]></description>
		<content:encoded><![CDATA[<p>The only element of mastery over luck is that when you waste/spend enough time in the game to a) find and b) kill a boss (which takes a good hour&#8230; or indefinitely, depending on how merciless the RNG gods are feeling), you have a (prepare to laugh in pain) RNG chance to start a quest with a specific type of gear.</p>
<p>For example, if you kill the Goblin King and pick up some Runesword which is fairly powerful. You have a chance of spawning with only ONE boss item, you can never spawn with multiple.</p>
<p>It&#8217;s the biggest piss take that even when you have these items, there&#8217;s only a chance of spawning with them and no element of choice of which one you get. Your review was fair in my eyes, and it&#8217;s about on par in terms of enjoyability as giving oral sex to a cactus. Forcibly. For the rest of your life. <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-342</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Sat, 14 Apr 2012 10:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-342</guid>
		<description><![CDATA[I don&#039;t understand what I can do to better my odds aside from &quot;loot everything&quot;, though. As I said, the strategy seems to consist of fighting in a chokepoint and trusting to luck that the level will run out of bad guys before you run out of health. I think I gave HSL a fair try -- I even went back to it after I wrote this because I thought I might have been a bit too harsh -- but I just couldn&#039;t see anything *fun* in the way it went about killing me. I&#039;m not saying it&#039;s broken. It&#039;s working exactly as the developer intends. I just vehemently disagree with his intention, is all.

Regardless, thanks for taking the time to comment!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand what I can do to better my odds aside from &#8220;loot everything&#8221;, though. As I said, the strategy seems to consist of fighting in a chokepoint and trusting to luck that the level will run out of bad guys before you run out of health. I think I gave HSL a fair try &#8212; I even went back to it after I wrote this because I thought I might have been a bit too harsh &#8212; but I just couldn&#8217;t see anything *fun* in the way it went about killing me. I&#8217;m not saying it&#8217;s broken. It&#8217;s working exactly as the developer intends. I just vehemently disagree with his intention, is all.</p>
<p>Regardless, thanks for taking the time to comment!</p>
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		<title>By: gerard</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-341</link>
		<dc:creator><![CDATA[gerard]]></dc:creator>
		<pubDate>Sat, 14 Apr 2012 09:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-341</guid>
		<description><![CDATA[Just came here by accident and must admit I have only skimmed your wall of text, as I think I know pretty much what you wrote since I almost stopped playing the game myself after the first day. No strategy, pure RNG and all that. 
But...then I thought maybe I just played it wrong, tried it again, this time really paying attention to all the little things you can do to better your odds and what do you know, now I love the game and I win almost all the time. Over the last couple of games I had something like 3 wins to each death and I even win with the weakest classes without artifacts. A pure RNG this is not. 
That&#039;s not to say you will like it even if you took the time to learn it, but just saying it is broken doesn&#039;t make it so either.]]></description>
		<content:encoded><![CDATA[<p>Just came here by accident and must admit I have only skimmed your wall of text, as I think I know pretty much what you wrote since I almost stopped playing the game myself after the first day. No strategy, pure RNG and all that.<br />
But&#8230;then I thought maybe I just played it wrong, tried it again, this time really paying attention to all the little things you can do to better your odds and what do you know, now I love the game and I win almost all the time. Over the last couple of games I had something like 3 wins to each death and I even win with the weakest classes without artifacts. A pure RNG this is not.<br />
That&#8217;s not to say you will like it even if you took the time to learn it, but just saying it is broken doesn&#8217;t make it so either.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-340</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 23:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-340</guid>
		<description><![CDATA[I also tried the demo and didn&#039;t see much there, but given the glowing recommendation RPS gave it I thought that maybe I just didn&#039;t get it. I really have to stop listening to them on indie games because they&#039;ve gotten it right exactly once in the last four months.]]></description>
		<content:encoded><![CDATA[<p>I also tried the demo and didn&#8217;t see much there, but given the glowing recommendation RPS gave it I thought that maybe I just didn&#8217;t get it. I really have to stop listening to them on indie games because they&#8217;ve gotten it right exactly once in the last four months.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-hack-slash-loot/#comment-339</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 18:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1080#comment-339</guid>
		<description><![CDATA[Yeah, I remember this now... I played the demo of it when RPS mentioned it and found it abysmal. I think I tried to blank it out as much as possible after that.

It was pretty awful in almost every respect. Sorry you got it... :(]]></description>
		<content:encoded><![CDATA[<p>Yeah, I remember this now&#8230; I played the demo of it when RPS mentioned it and found it abysmal. I think I tried to blank it out as much as possible after that.</p>
<p>It was pretty awful in almost every respect. Sorry you got it&#8230; <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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