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	<title>Comments on: Thoughts: Guild Wars 2.</title>
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	<link>https://scientificgamer.com/thoughts-guild-wars-2/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-11571</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 01 Jan 2013 14:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-11571</guid>
		<description><![CDATA[It&#039;s a genuinely great game, although with some distance and a couple of revisits I&#039;m seeing how it is possible to get slightly burned out on the exploration side of things. There&#039;s only so many jumping puzzles a man can take, you know?

Still, no subscription fee makes this something of a no-brainer if you like MMOs and you can afford the somewhat steep box price.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a genuinely great game, although with some distance and a couple of revisits I&#8217;m seeing how it is possible to get slightly burned out on the exploration side of things. There&#8217;s only so many jumping puzzles a man can take, you know?</p>
<p>Still, no subscription fee makes this something of a no-brainer if you like MMOs and you can afford the somewhat steep box price.</p>
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		<title>By: A different Joe</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-11134</link>
		<dc:creator><![CDATA[A different Joe]]></dc:creator>
		<pubDate>Sun, 30 Dec 2012 15:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-11134</guid>
		<description><![CDATA[Wow, what a glowing review.  I don&#039;t get a lot of gaming news, so I&#039;m just now becoming aware of this game.  It sounds great.  I&#039;ve been wanting for years to recapture some of that magic of the early days of WOW, before they ruined it by automating everything and making player interaction unnecessary.  I think I&#039;m going to buy this.

You were right about Endless Space and you were right about Waking Mars, I&#039;m sure you&#039;re right about this too.
Keep up the good work, I really enjoy this site.  Always an interesting read.]]></description>
		<content:encoded><![CDATA[<p>Wow, what a glowing review.  I don&#8217;t get a lot of gaming news, so I&#8217;m just now becoming aware of this game.  It sounds great.  I&#8217;ve been wanting for years to recapture some of that magic of the early days of WOW, before they ruined it by automating everything and making player interaction unnecessary.  I think I&#8217;m going to buy this.</p>
<p>You were right about Endless Space and you were right about Waking Mars, I&#8217;m sure you&#8217;re right about this too.<br />
Keep up the good work, I really enjoy this site.  Always an interesting read.</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-928</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 18:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-928</guid>
		<description><![CDATA[Also the areas are really neatly designed to gently lead you around stuff that you can do and generally between that and a bit of crafting the levels just happen.

Like Hentzau said, there is never really a worry that you need to grind or do something specific to get higher levels. I mean, obviously you can&#039;t just jump into the higher-level areas, but there is so much variety in the lower and mid-level areas that it&#039;s hard to see why you&#039;d want to.

Almost every stage of the personal plot that I&#039;ve done has been set at a lower level than I actually was, so even if you were less obsessed with completing areas I suspect that you&#039;d usually be at the right level. On the other hand, I don&#039;t think you can quite go on completing the story missions alone (but again, the game doesn&#039;t make you feel like you should be because there is just so much else to engage with.)]]></description>
		<content:encoded><![CDATA[<p>Also the areas are really neatly designed to gently lead you around stuff that you can do and generally between that and a bit of crafting the levels just happen.</p>
<p>Like Hentzau said, there is never really a worry that you need to grind or do something specific to get higher levels. I mean, obviously you can&#8217;t just jump into the higher-level areas, but there is so much variety in the lower and mid-level areas that it&#8217;s hard to see why you&#8217;d want to.</p>
<p>Almost every stage of the personal plot that I&#8217;ve done has been set at a lower level than I actually was, so even if you were less obsessed with completing areas I suspect that you&#8217;d usually be at the right level. On the other hand, I don&#8217;t think you can quite go on completing the story missions alone (but again, the game doesn&#8217;t make you feel like you should be because there is just so much else to engage with.)</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-927</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 16:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-927</guid>
		<description><![CDATA[Guild Wars is weird because you don&#039;t really notice levelling. By level 25 or so you have enough skill points to unlock your desired skillset (and can pick up more outside of the levelling process anyway) and so past that point levelling is just a matter of being able to equip phatter loot. Story missions are tied to level (you can do them early but you&#039;ll probably be murdered) but I&#039;ve gotten to level 60 without ever having to grind anything, and I don&#039;t think I&#039;ve ever felt like &quot;I really want to move on to the next area but I need five more levels!&quot;

As long as you embrace the exploration aspect of the game by taking breaks from the story to go and look at new areas, and as long as you do crafting (which is a surprisingly hefty source of XP) levelling is pretty much a non-issue. The only thing I have a problem with is that the dungeons in the game all have relatively high level requirements which means getting four friends together who have levelled that high can be a bit of a challenge. At least at the moment. They&#039;re effectively endgame content, which seems like an odd choice.]]></description>
		<content:encoded><![CDATA[<p>Guild Wars is weird because you don&#8217;t really notice levelling. By level 25 or so you have enough skill points to unlock your desired skillset (and can pick up more outside of the levelling process anyway) and so past that point levelling is just a matter of being able to equip phatter loot. Story missions are tied to level (you can do them early but you&#8217;ll probably be murdered) but I&#8217;ve gotten to level 60 without ever having to grind anything, and I don&#8217;t think I&#8217;ve ever felt like &#8220;I really want to move on to the next area but I need five more levels!&#8221;</p>
<p>As long as you embrace the exploration aspect of the game by taking breaks from the story to go and look at new areas, and as long as you do crafting (which is a surprisingly hefty source of XP) levelling is pretty much a non-issue. The only thing I have a problem with is that the dungeons in the game all have relatively high level requirements which means getting four friends together who have levelled that high can be a bit of a challenge. At least at the moment. They&#8217;re effectively endgame content, which seems like an odd choice.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-926</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 15:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-926</guid>
		<description><![CDATA[What about pace? The characteristic that turns me off of MMOs the most is the sense that everything is throttled down to keep me playing.  This was particularly noticeable in Lord of the Rings Online, which I enjoyed until I was essentially blocked from continuing the plot until I had sufficiently leveled my character which, by that point, had become a nightmare ordeal that would take ages to accomplish.]]></description>
		<content:encoded><![CDATA[<p>What about pace? The characteristic that turns me off of MMOs the most is the sense that everything is throttled down to keep me playing.  This was particularly noticeable in Lord of the Rings Online, which I enjoyed until I was essentially blocked from continuing the plot until I had sufficiently leveled my character which, by that point, had become a nightmare ordeal that would take ages to accomplish.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-924</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 08:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-924</guid>
		<description><![CDATA[I don&#039;t like the ridiculous &quot;kill an enemy to unlock a skill&quot; progression when you first equip a type of weapon, but I *do* like that intelligent weapon switching can substantially boost the effectiveness of your character by giving you access to a whole new set of skills.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the ridiculous &#8220;kill an enemy to unlock a skill&#8221; progression when you first equip a type of weapon, but I *do* like that intelligent weapon switching can substantially boost the effectiveness of your character by giving you access to a whole new set of skills.</p>
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	<item>
		<title>By: Sandplasma</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-923</link>
		<dc:creator><![CDATA[Sandplasma]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 05:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-923</guid>
		<description><![CDATA[I like the way skills are presented when you equip different weapons. Especially with the thief. Good game! May actually keep my interest for a while.]]></description>
		<content:encoded><![CDATA[<p>I like the way skills are presented when you equip different weapons. Especially with the thief. Good game! May actually keep my interest for a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-guild-wars-2/#comment-917</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 16:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2259#comment-917</guid>
		<description><![CDATA[Verily the truth this all is.

VERILY.]]></description>
		<content:encoded><![CDATA[<p>Verily the truth this all is.</p>
<p>VERILY.</p>
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