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	<title>Comments on: Thoughts: Grim Dawn</title>
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	<link>https://scientificgamer.com/thoughts-grim-dawn/</link>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-grim-dawn/#comment-59148</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 22:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4863#comment-59148</guid>
		<description><![CDATA[&quot;diablo 3 is the pinnacle of the genre&quot;

this statement is completely laughable. path of exile is better than d3 in every way except the combat animations. the fact that you guys think d3 is so good explains a lot of the nonsense in this review.]]></description>
		<content:encoded><![CDATA[<p>&#8220;diablo 3 is the pinnacle of the genre&#8221;</p>
<p>this statement is completely laughable. path of exile is better than d3 in every way except the combat animations. the fact that you guys think d3 is so good explains a lot of the nonsense in this review.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-grim-dawn/#comment-28526</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 21 Mar 2016 11:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4863#comment-28526</guid>
		<description><![CDATA[Victor Vran, on the other hand, was too simple.

For me Torchlight 2 remains the best ARPG ever. Had not the best difficulty curve but it&#039;s probably the only game really enjoyable to play in co-op.]]></description>
		<content:encoded><![CDATA[<p>Victor Vran, on the other hand, was too simple.</p>
<p>For me Torchlight 2 remains the best ARPG ever. Had not the best difficulty curve but it&#8217;s probably the only game really enjoyable to play in co-op.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-grim-dawn/#comment-28322</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 15 Mar 2016 10:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4863#comment-28322</guid>
		<description><![CDATA[You are right to some extent there. I played a fair bit of Torchlight and would have played a lot more of Torchlight 2 for it&#039;s joyful simplicity if it hadn&#039;t still stuck to the old-style +small% skill tree. As it was, the pets and colourful style wasn&#039;t enough a second time round.

I was actually hoping for something to become of Sacred, which provided an interesting alternative direction way back when. It was very much based in the roots of the genre, but approached things with its own spin that made it feel vastly different to Diablo and the like. Also, it&#039;s skills were in fact random item drops. I&#039;m not sure that mechanic was entirely successful, in the end, but it was fresh and different and took your character in some rather interesting ways. Sacred 2 was bigger and better, and had some really quite whacky plot, but then their devs went under. A sad dead end :(]]></description>
		<content:encoded><![CDATA[<p>You are right to some extent there. I played a fair bit of Torchlight and would have played a lot more of Torchlight 2 for it&#8217;s joyful simplicity if it hadn&#8217;t still stuck to the old-style +small% skill tree. As it was, the pets and colourful style wasn&#8217;t enough a second time round.</p>
<p>I was actually hoping for something to become of Sacred, which provided an interesting alternative direction way back when. It was very much based in the roots of the genre, but approached things with its own spin that made it feel vastly different to Diablo and the like. Also, it&#8217;s skills were in fact random item drops. I&#8217;m not sure that mechanic was entirely successful, in the end, but it was fresh and different and took your character in some rather interesting ways. Sacred 2 was bigger and better, and had some really quite whacky plot, but then their devs went under. A sad dead end <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-grim-dawn/#comment-28312</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 14 Mar 2016 18:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4863#comment-28312</guid>
		<description><![CDATA[I was hoping you were going to do Stardew Valley, but this is worth talking about, too! My roommate and I got really into Titan Quest in college, but you&#039;re right that the formula hasn&#039;t aged well at all. I never really thought that investing in Mastery was intended as a punishment, though; I thought it was intended as a crutch to ensure that your stats were always appropriate to your build. A gimped character is a real issue in an RPG, and every game approaches it differently. Diablo III removed stats almost entirely, while Titan Quest decided to lock skills behind stat gates. While D3 is arguably &quot;dumbing down&quot; the formula, TQ&#039;s route really is dull as sin. 

If there&#039;s one thing that the ARPG genre suffers from, though, it&#039;s over-complicating things. Grim Dawn has that constellation thing, the rune/fetish/whatever system (with about a million different things to stick on equipment), AND crafting on top of the traditional loot grind. Diablo III has gems, portals, special drops, all sorts of things. Say what you will about Torchlight&#039;s shallow world and limited systems, it felt like a rush of pure cocaine that came and went and didn&#039;t try to trap you in an endless cycle of playing.]]></description>
		<content:encoded><![CDATA[<p>I was hoping you were going to do Stardew Valley, but this is worth talking about, too! My roommate and I got really into Titan Quest in college, but you&#8217;re right that the formula hasn&#8217;t aged well at all. I never really thought that investing in Mastery was intended as a punishment, though; I thought it was intended as a crutch to ensure that your stats were always appropriate to your build. A gimped character is a real issue in an RPG, and every game approaches it differently. Diablo III removed stats almost entirely, while Titan Quest decided to lock skills behind stat gates. While D3 is arguably &#8220;dumbing down&#8221; the formula, TQ&#8217;s route really is dull as sin. </p>
<p>If there&#8217;s one thing that the ARPG genre suffers from, though, it&#8217;s over-complicating things. Grim Dawn has that constellation thing, the rune/fetish/whatever system (with about a million different things to stick on equipment), AND crafting on top of the traditional loot grind. Diablo III has gems, portals, special drops, all sorts of things. Say what you will about Torchlight&#8217;s shallow world and limited systems, it felt like a rush of pure cocaine that came and went and didn&#8217;t try to trap you in an endless cycle of playing.</p>
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		<title>By: rilmo</title>
		<link>https://scientificgamer.com/thoughts-grim-dawn/#comment-28308</link>
		<dc:creator><![CDATA[rilmo]]></dc:creator>
		<pubDate>Mon, 14 Mar 2016 15:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4863#comment-28308</guid>
		<description><![CDATA[I can only click the first picture to see larger version, as opposed to all of them as usual.]]></description>
		<content:encoded><![CDATA[<p>I can only click the first picture to see larger version, as opposed to all of them as usual.</p>
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