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	<title>Comments on: Thoughts: Enemy Within.</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16564</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 11:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16564</guid>
		<description><![CDATA[I think XCOM expansion has an accidental marketing advantage. 

I suspect most people are like me: they&#039;ve played original XCOM on Classic (maybe Normal) difficulty once and didn&#039;t return to it. With expansion they would consider themselves experienced enough to try Iron Man, also maybe some Second Wave options. BAM - the game transforms. It would be another level of fun even without any real features and there you have this meld and stuff. So my bet is that most gamers (and maybe critics) will absolutely love this expansion no matter what.]]></description>
		<content:encoded><![CDATA[<p>I think XCOM expansion has an accidental marketing advantage. </p>
<p>I suspect most people are like me: they&#8217;ve played original XCOM on Classic (maybe Normal) difficulty once and didn&#8217;t return to it. With expansion they would consider themselves experienced enough to try Iron Man, also maybe some Second Wave options. BAM &#8211; the game transforms. It would be another level of fun even without any real features and there you have this meld and stuff. So my bet is that most gamers (and maybe critics) will absolutely love this expansion no matter what.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16561</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16561</guid>
		<description><![CDATA[This does help out some, though.  I never played the original, but my understanding is that it was basically the same--i.e. aliens advance, you have to research specific things, the final level is always the same, etc.--just in a more involved, generally better executed strategic layer.

I won&#039;t be able to render final judgement until at least a second play-through, but Enemy Within definitely breaks up the rigidity of the base game.  You still have to prioritize satellites, but with far more non-satellite research items (almost all of which are useful) this almost becomes a valuable limiter; it has to be done, and it&#039;s not so easy anymore to prioritize and allocate the remainder of your funding.  You&#039;re decisions are more complicated than &quot;first I get decent armor, then I rush up weapons and ignore everything else.&quot;  Now you&#039;ll be tempted by gene mods and MECs and accessories that could provide the edge you need and which make it less important to rush up the weapons tree.  

The story is the same, but the path through that story is less constrictive.  I doubt you&#039;ll completely change your mind, and so shouldn&#039;t pay full price, but you might want to keep an eye out for sales.]]></description>
		<content:encoded><![CDATA[<p>This does help out some, though.  I never played the original, but my understanding is that it was basically the same&#8211;i.e. aliens advance, you have to research specific things, the final level is always the same, etc.&#8211;just in a more involved, generally better executed strategic layer.</p>
<p>I won&#8217;t be able to render final judgement until at least a second play-through, but Enemy Within definitely breaks up the rigidity of the base game.  You still have to prioritize satellites, but with far more non-satellite research items (almost all of which are useful) this almost becomes a valuable limiter; it has to be done, and it&#8217;s not so easy anymore to prioritize and allocate the remainder of your funding.  You&#8217;re decisions are more complicated than &#8220;first I get decent armor, then I rush up weapons and ignore everything else.&#8221;  Now you&#8217;ll be tempted by gene mods and MECs and accessories that could provide the edge you need and which make it less important to rush up the weapons tree.  </p>
<p>The story is the same, but the path through that story is less constrictive.  I doubt you&#8217;ll completely change your mind, and so shouldn&#8217;t pay full price, but you might want to keep an eye out for sales.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16560</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16560</guid>
		<description><![CDATA[I just did a search about Progeny for the same reason, and apparently the first one is the intro to Exalt (where you capture the agent) and the second one comes &quot;much later.&quot;  It features psionics and Exalt, so it makes sense to hold it in reserve until at least after the alien base assault and may actually require the capture of a Sectoid Commander.  Alternately, it could focus on psionics specifically to ensure that players realize it&#039;s even in the game; capturing aliens before was ultimately so unnecessary it wouldn&#039;t surprise me if many players didn&#039;t bother after getting the Outsider.

Off-topic:  is the Outsider the worst of the aliens?  I say yes, because it exists solely to advance the plot.  It has a relatively interesting design but no special abilities whatsoever, and disappears entirely after being captured.  I really like the idea that the aliens use a semi-organic, self-defending construct to interface with their transportation technology--that&#039;s one hell of an autopilot!--but they squander the whole idea.]]></description>
		<content:encoded><![CDATA[<p>I just did a search about Progeny for the same reason, and apparently the first one is the intro to Exalt (where you capture the agent) and the second one comes &#8220;much later.&#8221;  It features psionics and Exalt, so it makes sense to hold it in reserve until at least after the alien base assault and may actually require the capture of a Sectoid Commander.  Alternately, it could focus on psionics specifically to ensure that players realize it&#8217;s even in the game; capturing aliens before was ultimately so unnecessary it wouldn&#8217;t surprise me if many players didn&#8217;t bother after getting the Outsider.</p>
<p>Off-topic:  is the Outsider the worst of the aliens?  I say yes, because it exists solely to advance the plot.  It has a relatively interesting design but no special abilities whatsoever, and disappears entirely after being captured.  I really like the idea that the aliens use a semi-organic, self-defending construct to interface with their transportation technology&#8211;that&#8217;s one hell of an autopilot!&#8211;but they squander the whole idea.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16559</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16559</guid>
		<description><![CDATA[I lucked out and had both of my MECs in the defense and no bugs, but it was still grueling.  I think it took the better part of an hour, but maybe I just wasn&#039;t keeping good track of time.]]></description>
		<content:encoded><![CDATA[<p>I lucked out and had both of my MECs in the defense and no bugs, but it was still grueling.  I think it took the better part of an hour, but maybe I just wasn&#8217;t keeping good track of time.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16558</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16558</guid>
		<description><![CDATA[I just did the base defense (for some reason I&#039;ve been having difficulty getting it to fire) and it annoyed me deeply because it didn&#039;t give me any of my Supports (so no medkits) and one of my vets bled out because of that. Also, my Assault got stuck in a wall(!) and my MEC got mind-controlled, leaving me with just one sniper and five base defence personnel to see off the final wave. It&#039;s a testament to how overpowered snipers still are that she managed it without really breaking a sweat.

The fishing village mission, though. Goddamn, that was fantastic. I didn&#039;t mention it in the review because I didn&#039;t want to spoil it for anyone -- I think a lot of its impact lay in the fact that I had no idea what was going to happen -- but the last few turns of that mission were the best XCOM has ever been. I wish they could find a way to make more missions like that without scripting them quite so heavily.

(Oh, and Mechtoids aren&#039;t that nasty, but they do the job of beefing up Sectoid packs so that they&#039;re not just free XP for your soldiers. Sectopods on the other hand seem to be even tougher. I certainly don&#039;t remember having to focus fire them with every single piece of ordnance my squad carried just to down them in two turns.)]]></description>
		<content:encoded><![CDATA[<p>I just did the base defense (for some reason I&#8217;ve been having difficulty getting it to fire) and it annoyed me deeply because it didn&#8217;t give me any of my Supports (so no medkits) and one of my vets bled out because of that. Also, my Assault got stuck in a wall(!) and my MEC got mind-controlled, leaving me with just one sniper and five base defence personnel to see off the final wave. It&#8217;s a testament to how overpowered snipers still are that she managed it without really breaking a sweat.</p>
<p>The fishing village mission, though. Goddamn, that was fantastic. I didn&#8217;t mention it in the review because I didn&#8217;t want to spoil it for anyone &#8212; I think a lot of its impact lay in the fact that I had no idea what was going to happen &#8212; but the last few turns of that mission were the best XCOM has ever been. I wish they could find a way to make more missions like that without scripting them quite so heavily.</p>
<p>(Oh, and Mechtoids aren&#8217;t that nasty, but they do the job of beefing up Sectoid packs so that they&#8217;re not just free XP for your soldiers. Sectopods on the other hand seem to be even tougher. I certainly don&#8217;t remember having to focus fire them with every single piece of ordnance my squad carried just to down them in two turns.)</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16557</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16557</guid>
		<description><![CDATA[I think it would be kind of a shame if you *never* got it since it does improve the game, but if you weren&#039;t that fired up about the idea to begin with then... well, it&#039;s not so good that you have to rush out and buy it right now.]]></description>
		<content:encoded><![CDATA[<p>I think it would be kind of a shame if you *never* got it since it does improve the game, but if you weren&#8217;t that fired up about the idea to begin with then&#8230; well, it&#8217;s not so good that you have to rush out and buy it right now.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16556</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 22:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16556</guid>
		<description><![CDATA[All good points, although for some reason none of the Progeny missions have fired for me. Two items for everyone is actually a huge, huge change as it gives the flexibility to run with previously-ignored items like combat stims. I&#039;ll give it some time to cool off, and then I might try another run with mutators on; I just wish one of them turned Exalt off.]]></description>
		<content:encoded><![CDATA[<p>All good points, although for some reason none of the Progeny missions have fired for me. Two items for everyone is actually a huge, huge change as it gives the flexibility to run with previously-ignored items like combat stims. I&#8217;ll give it some time to cool off, and then I might try another run with mutators on; I just wish one of them turned Exalt off.</p>
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		<title>By: Guillaume</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16555</link>
		<dc:creator><![CDATA[Guillaume]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 19:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16555</guid>
		<description><![CDATA[Things to know, and not in the review :
- there&#039;s a lot of new maps
- the scripted missions ( I have seen two : first one of progeny, and the fisher village) are quite good. 
- &quot;Two items for everyone&quot; let you try other things
- Randomized skillsets is also very fun, and big game changer.

Right now, my first playthrough is quite fun, and I assume I&#039;ll go to the end.

I also think there&#039;s enough diversity in mec/gene/randomized skillsets/maps to make me enjoy another playthrough, at least.

They still need to change the main storyline somehow, but It&#039;s not so bad.]]></description>
		<content:encoded><![CDATA[<p>Things to know, and not in the review :<br />
- there&#8217;s a lot of new maps<br />
- the scripted missions ( I have seen two : first one of progeny, and the fisher village) are quite good.<br />
- &#8220;Two items for everyone&#8221; let you try other things<br />
- Randomized skillsets is also very fun, and big game changer.</p>
<p>Right now, my first playthrough is quite fun, and I assume I&#8217;ll go to the end.</p>
<p>I also think there&#8217;s enough diversity in mec/gene/randomized skillsets/maps to make me enjoy another playthrough, at least.</p>
<p>They still need to change the main storyline somehow, but It&#8217;s not so bad.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16554</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 18:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16554</guid>
		<description><![CDATA[XCOM is one of those rare games that I&#039;d actually be tempted to play again if it weren&#039;t for having to go through all the same story beats each time. This is the first sane review I&#039;ve read of Enemy Within (ie. that wasn&#039;t &quot;hey it&#039;s great you can have pink robots now!&quot;), and you&#039;ve convinced me not to get it.]]></description>
		<content:encoded><![CDATA[<p>XCOM is one of those rare games that I&#8217;d actually be tempted to play again if it weren&#8217;t for having to go through all the same story beats each time. This is the first sane review I&#8217;ve read of Enemy Within (ie. that wasn&#8217;t &#8220;hey it&#8217;s great you can have pink robots now!&#8221;), and you&#8217;ve convinced me not to get it.</p>
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		<title>By: Guillaume</title>
		<link>https://scientificgamer.com/thoughts-enemy-within/#comment-16553</link>
		<dc:creator><![CDATA[Guillaume]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 17:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3798#comment-16553</guid>
		<description><![CDATA[On Classic, I can&#039;t how I&#039;d been able to fight Laser-Exalt without having at least Laser.]]></description>
		<content:encoded><![CDATA[<p>On Classic, I can&#8217;t how I&#8217;d been able to fight Laser-Exalt without having at least Laser.</p>
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