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	<title>Comments on: Thoughts: Endless Space.</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Tryzon (@Tryzon)</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-16984</link>
		<dc:creator><![CDATA[Tryzon (@Tryzon)]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 11:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-16984</guid>
		<description><![CDATA[Yeah, that&#039;s pretty fair. These days I&#039;m more impressed by the quaint charm of the FMV bits and all the fluff text for the world. I probably wouldn&#039;t be blown away if I found it for the first time today.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s pretty fair. These days I&#8217;m more impressed by the quaint charm of the FMV bits and all the fluff text for the world. I probably wouldn&#8217;t be blown away if I found it for the first time today.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-16811</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 10 Feb 2014 23:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-16811</guid>
		<description><![CDATA[I played it about ten years ago (RIP Home of the Underdogs), but even then it didn&#039;t seem to have aged all that well.  Few things as old as Fragile Allegiance have, to be fair.]]></description>
		<content:encoded><![CDATA[<p>I played it about ten years ago (RIP Home of the Underdogs), but even then it didn&#8217;t seem to have aged all that well.  Few things as old as Fragile Allegiance have, to be fair.</p>
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		<title>By: Tryzon (@Tryzon)</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-16807</link>
		<dc:creator><![CDATA[Tryzon (@Tryzon)]]></dc:creator>
		<pubDate>Sun, 09 Feb 2014 14:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-16807</guid>
		<description><![CDATA[Ever play Fragile Allegiance? It&#039;s a 4X thing I invested questionable amounts of my youth into. I tried the GOG version and I still like its personality but I&#039;m not sure it would hold my attention without the nostalgia factor. Might still be worth a look, since 4X appears very much your thing.]]></description>
		<content:encoded><![CDATA[<p>Ever play Fragile Allegiance? It&#8217;s a 4X thing I invested questionable amounts of my youth into. I tried the GOG version and I still like its personality but I&#8217;m not sure it would hold my attention without the nostalgia factor. Might still be worth a look, since 4X appears very much your thing.</p>
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		<title>By: Max</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-722</link>
		<dc:creator><![CDATA[Max]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 13:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-722</guid>
		<description><![CDATA[How did you rate Sins of a Solar Empire?]]></description>
		<content:encoded><![CDATA[<p>How did you rate Sins of a Solar Empire?</p>
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		<title>By: Spacey Snippets &#8211; 7/17/12 &#124; Space Game Junkie</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-721</link>
		<dc:creator><![CDATA[Spacey Snippets &#8211; 7/17/12 &#124; Space Game Junkie]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 19:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-721</guid>
		<description><![CDATA[[...] are more Endless Space reviews over on Space Sector, The Scientific Gamer and Out of Eight PC Game Reviews, who also has a video of his playthrough of the game, which [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are more Endless Space reviews over on Space Sector, The Scientific Gamer and Out of Eight PC Game Reviews, who also has a video of his playthrough of the game, which [...]</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-720</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 10:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-720</guid>
		<description><![CDATA[I&#039;ve been aware of Matrix as a publisher of niche war/strategy games for a while, but every time I see one of their titles that I think will interest me (usually as part of Tim Stone&#039;s Flare Path posts on RPS) I go to their website, see that it costs £30 and think &quot;Ha, no chance.&quot; With Distant Worlds the problem is compounded by the fact that it&#039;s £28 for the game and £18 for the expansion, making it £46 for a game that I&#039;m not even sure I&#039;ll *like*. It&#039;s a shame because it really does look interesting, but I don&#039;t have the money to take that sort of chance right now.

(Not saying that they&#039;re wrong to price it that high, mind, these are boutique products and there must be enough people out there willing to pay that much to make the whole thing viable. I just can&#039;t justify it to myself when the same money will buy anywhere from two to six games on Steam.)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been aware of Matrix as a publisher of niche war/strategy games for a while, but every time I see one of their titles that I think will interest me (usually as part of Tim Stone&#8217;s Flare Path posts on RPS) I go to their website, see that it costs £30 and think &#8220;Ha, no chance.&#8221; With Distant Worlds the problem is compounded by the fact that it&#8217;s £28 for the game and £18 for the expansion, making it £46 for a game that I&#8217;m not even sure I&#8217;ll *like*. It&#8217;s a shame because it really does look interesting, but I don&#8217;t have the money to take that sort of chance right now.</p>
<p>(Not saying that they&#8217;re wrong to price it that high, mind, these are boutique products and there must be enough people out there willing to pay that much to make the whole thing viable. I just can&#8217;t justify it to myself when the same money will buy anywhere from two to six games on Steam.)</p>
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		<title>By: Redwuff</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-719</link>
		<dc:creator><![CDATA[Redwuff]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 21:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-719</guid>
		<description><![CDATA[Just as a side note, Matrix Games (publisher of DW) has a pack of screenshots from the Legends expansion available here, if you want to see if it looks interesting:

ftp://ftp.matrixgames.com/pub/DistantWorldsLegends/DWLPreviewPictures.zip

Redwuff]]></description>
		<content:encoded><![CDATA[<p>Just as a side note, Matrix Games (publisher of DW) has a pack of screenshots from the Legends expansion available here, if you want to see if it looks interesting:</p>
<p><a href="ftp://ftp.matrixgames.com/pub/DistantWorldsLegends/DWLPreviewPictures.zip" rel="nofollow">ftp://ftp.matrixgames.com/pub/DistantWorldsLegends/DWLPreviewPictures.zip</a></p>
<p>Redwuff</p>
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		<title>By: Redwuff</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-718</link>
		<dc:creator><![CDATA[Redwuff]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 21:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-718</guid>
		<description><![CDATA[It still sounds like it&#039;s going to be interesting, and I will definitely be picking this up eventually... but I&#039;ll probably wait to see if if it goes on sale during one of the big Steam summer or fall sales, first.

Lately, I&#039;ve found myself playing Distant Worlds: Legends again, and I continue to find it the best 4X space game since MoO2, at least in its current form.  Hentzau, did you ever get a chance to take a look at this?  I admit, the cost of it makes a pretty substantial wall, especially as playing the full, mostly-unbroken version requires buying the original game and both expansions (the original game by itself had a lot of promise but was both somewhat broken, and lacking in certain areas - the first expansion fixed a lot of these, and the most recent expansion, Legends, fixed still more, plus added a number of really nice touches including what is basically a &#039;hero&#039; system, allowing you to recruit and train exceptional governors, generals, admirals, diplomats, and spies... the game is not unflawed, but I like it a lot, and I have to admit I&#039;m curious as to what you&#039;d think of it, since we seem to share a number of tastes and opinions on 4X games.  :)

Thank you for this follow-up review of Endless Space, it was good to hear some of the problem areas remaining post-beta.

Redwuff]]></description>
		<content:encoded><![CDATA[<p>It still sounds like it&#8217;s going to be interesting, and I will definitely be picking this up eventually&#8230; but I&#8217;ll probably wait to see if if it goes on sale during one of the big Steam summer or fall sales, first.</p>
<p>Lately, I&#8217;ve found myself playing Distant Worlds: Legends again, and I continue to find it the best 4X space game since MoO2, at least in its current form.  Hentzau, did you ever get a chance to take a look at this?  I admit, the cost of it makes a pretty substantial wall, especially as playing the full, mostly-unbroken version requires buying the original game and both expansions (the original game by itself had a lot of promise but was both somewhat broken, and lacking in certain areas &#8211; the first expansion fixed a lot of these, and the most recent expansion, Legends, fixed still more, plus added a number of really nice touches including what is basically a &#8216;hero&#8217; system, allowing you to recruit and train exceptional governors, generals, admirals, diplomats, and spies&#8230; the game is not unflawed, but I like it a lot, and I have to admit I&#8217;m curious as to what you&#8217;d think of it, since we seem to share a number of tastes and opinions on 4X games.  <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thank you for this follow-up review of Endless Space, it was good to hear some of the problem areas remaining post-beta.</p>
<p>Redwuff</p>
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		<title>By: Joe</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-717</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 19:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-717</guid>
		<description><![CDATA[That&#039;s a good point, just about everything in that game is presented as a number or color. Also, I forgot about science/spy/conquer tech screens in MOO. 

What I don&#039;t understand about ES is they went through a heck of a lot of effort to create a good foundation and then it seems like got lazy about the details. The last 5% is sometimes just as important as the first 95%.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point, just about everything in that game is presented as a number or color. Also, I forgot about science/spy/conquer tech screens in MOO. </p>
<p>What I don&#8217;t understand about ES is they went through a heck of a lot of effort to create a good foundation and then it seems like got lazy about the details. The last 5% is sometimes just as important as the first 95%.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-endless-space/#comment-716</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Mon, 09 Jul 2012 18:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1804#comment-716</guid>
		<description><![CDATA[Alpha Centauri is probably the gold standard for personality in a 4X, and while most 4Xes aren&#039;t willing to do what Alpha Centauri did re: the plot they could at least cover things up in game by not referring to everything with a number - AI#5, fleet Interception 4, ship class LargeSophonThingy2. Those little pop-ups where it tells you about an attitude shift -- why don&#039;t those have portraits attached instead of &quot;Race name likes you more!&quot;. It gets to the point where the colour of the race in question in their major identifying trait, not who they *are*. I thought most of this stuff was placeholders for alpha and I&#039;m a little disappointed it&#039;s made it into the full game.

Also, you can do personality outside of diplomacy, like MoO did with the science, general and spy dudes for each race.]]></description>
		<content:encoded><![CDATA[<p>Alpha Centauri is probably the gold standard for personality in a 4X, and while most 4Xes aren&#8217;t willing to do what Alpha Centauri did re: the plot they could at least cover things up in game by not referring to everything with a number &#8211; AI#5, fleet Interception 4, ship class LargeSophonThingy2. Those little pop-ups where it tells you about an attitude shift &#8212; why don&#8217;t those have portraits attached instead of &#8220;Race name likes you more!&#8221;. It gets to the point where the colour of the race in question in their major identifying trait, not who they *are*. I thought most of this stuff was placeholders for alpha and I&#8217;m a little disappointed it&#8217;s made it into the full game.</p>
<p>Also, you can do personality outside of diplomacy, like MoO did with the science, general and spy dudes for each race.</p>
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