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	<title>Comments on: Thoughts: Druidstone</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-druidstone/#comment-56859</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 05 Jun 2019 23:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5900#comment-56859</guid>
		<description><![CDATA[Same, I never played for more than 45 minutes at a time. I think that&#039;s fine, though. I&#039;ve stated in the past I don&#039;t need games to be dozens of hours long, and Druidstone&#039;s sessions and overall length are just large enough to occupy a week of light play during the evenings and a couple of weekends. That&#039;s ideal for Druidstone; it means it doesn&#039;t outstay its welcome.]]></description>
		<content:encoded><![CDATA[<p>Same, I never played for more than 45 minutes at a time. I think that&#8217;s fine, though. I&#8217;ve stated in the past I don&#8217;t need games to be dozens of hours long, and Druidstone&#8217;s sessions and overall length are just large enough to occupy a week of light play during the evenings and a couple of weekends. That&#8217;s ideal for Druidstone; it means it doesn&#8217;t outstay its welcome.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-druidstone/#comment-56858</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 05 Jun 2019 22:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5900#comment-56858</guid>
		<description><![CDATA[Yeah, it is a bit surprising now that you mention it -- combat was always the weakest part of the two Grimrock games by some considerable distance. In that context I&#039;d almost call Druidstone an attempt to prototype some more interesting party-based combat ideas that stay true to the spirit of Grimrock, except they&#039;ve stated Grimrock is effectively on ice and it&#039;s extremely unlikely that we&#039;ll get Grimrock 3.]]></description>
		<content:encoded><![CDATA[<p>Yeah, it is a bit surprising now that you mention it &#8212; combat was always the weakest part of the two Grimrock games by some considerable distance. In that context I&#8217;d almost call Druidstone an attempt to prototype some more interesting party-based combat ideas that stay true to the spirit of Grimrock, except they&#8217;ve stated Grimrock is effectively on ice and it&#8217;s extremely unlikely that we&#8217;ll get Grimrock 3.</p>
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		<title>By: Andrew Ahn</title>
		<link>https://scientificgamer.com/thoughts-druidstone/#comment-56852</link>
		<dc:creator><![CDATA[Andrew Ahn]]></dc:creator>
		<pubDate>Wed, 05 Jun 2019 10:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5900#comment-56852</guid>
		<description><![CDATA[Yeah thsi chimes with my experience.

I load this up for half hr bouts, when I want to puzzle over a mission, maybe 2. More than that and the trial and error nature of the missions, the puzzlyness, starts to annoy.]]></description>
		<content:encoded><![CDATA[<p>Yeah thsi chimes with my experience.</p>
<p>I load this up for half hr bouts, when I want to puzzle over a mission, maybe 2. More than that and the trial and error nature of the missions, the puzzlyness, starts to annoy.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-druidstone/#comment-56754</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 27 May 2019 13:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5900#comment-56754</guid>
		<description><![CDATA[This sounds interesting.

I&#039;ve recently played Fell Seal which is a Final Fantasy Tactics rip off. It too has a linear design as in you have a set of missions with very few sidequest. There&#039;s infinite grinding through replaying older maps with random enemies. Also very flexible difficulty options.

But the game had certainly outstayed its welcome and the usual JRPG story didn&#039;t help. Druidstone sounds much more brief which is probably right for a combat-focused RPG. Sounds like a jam. Thanks for the review!

Also surprised that Grimrock devs did it. I very much not liked combat in their previous games. I associated first-person view party combat with a tactical depth of Wizardry 8 or M&amp;MXL and Grimrock felt like a cheese fest. I also never realized why did they have to combine *party* RPG with a puzzle game where most of puzzles would be trivial if more than one person was there to solve them.]]></description>
		<content:encoded><![CDATA[<p>This sounds interesting.</p>
<p>I&#8217;ve recently played Fell Seal which is a Final Fantasy Tactics rip off. It too has a linear design as in you have a set of missions with very few sidequest. There&#8217;s infinite grinding through replaying older maps with random enemies. Also very flexible difficulty options.</p>
<p>But the game had certainly outstayed its welcome and the usual JRPG story didn&#8217;t help. Druidstone sounds much more brief which is probably right for a combat-focused RPG. Sounds like a jam. Thanks for the review!</p>
<p>Also surprised that Grimrock devs did it. I very much not liked combat in their previous games. I associated first-person view party combat with a tactical depth of Wizardry 8 or M&amp;MXL and Grimrock felt like a cheese fest. I also never realized why did they have to combine *party* RPG with a puzzle game where most of puzzles would be trivial if more than one person was there to solve them.</p>
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