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	<title>Comments on: Thoughts: Door Kickers</title>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-door-kickers/#comment-21307</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 14:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4274#comment-21307</guid>
		<description><![CDATA[That&#039;s a shame, both because I&#039;m curious to hear your take and because I thought it was really, really good.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a shame, both because I&#8217;m curious to hear your take and because I thought it was really, really good.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-door-kickers/#comment-21305</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 13:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4274#comment-21305</guid>
		<description><![CDATA[One of the Vegas games had the issue in co-op terrorist hunt with enemies investigating noise - most of the games we played turned into sieges of the starting point, where once you fired a shot every terrorist on the level piled out to take a look. I guess in this at least it sounds like they respond intelligently, flanking you or taking defensive positions.]]></description>
		<content:encoded><![CDATA[<p>One of the Vegas games had the issue in co-op terrorist hunt with enemies investigating noise &#8211; most of the games we played turned into sieges of the starting point, where once you fired a shot every terrorist on the level piled out to take a look. I guess in this at least it sounds like they respond intelligently, flanking you or taking defensive positions.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-door-kickers/#comment-21283</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 11 Nov 2014 20:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4274#comment-21283</guid>
		<description><![CDATA[Man, everyone wants me to review Interstellar! I know I did the Hobbit, but I was bored that week (you can tell because I went to see the Hobbit). Problem is, in order to review Interstellar I&#039;d have to go and see it, and I don&#039;t have too much interest in the film no matter how bad the science is or how much Michael Caine it has in it. I&#039;m not saying no, but I am saying I&#039;d have to find the time somewhere and that&#039;s at something of a premium at the moment.

And yes, there is a pretty awesome replay function that allows you to watch a mission from start to finish. If you pause to adjust the plan it&#039;ll even show the paths changing as you watch.  Regarding the Stealth class, I think that&#039;s the intent of it (there&#039;s a video that shows them being used in tandem with a distraction) but their guns are so good -- and they don&#039;t get any armour penalty or anything -- that they fit into the all-rounder slot a little too well.]]></description>
		<content:encoded><![CDATA[<p>Man, everyone wants me to review Interstellar! I know I did the Hobbit, but I was bored that week (you can tell because I went to see the Hobbit). Problem is, in order to review Interstellar I&#8217;d have to go and see it, and I don&#8217;t have too much interest in the film no matter how bad the science is or how much Michael Caine it has in it. I&#8217;m not saying no, but I am saying I&#8217;d have to find the time somewhere and that&#8217;s at something of a premium at the moment.</p>
<p>And yes, there is a pretty awesome replay function that allows you to watch a mission from start to finish. If you pause to adjust the plan it&#8217;ll even show the paths changing as you watch.  Regarding the Stealth class, I think that&#8217;s the intent of it (there&#8217;s a video that shows them being used in tandem with a distraction) but their guns are so good &#8212; and they don&#8217;t get any armour penalty or anything &#8212; that they fit into the all-rounder slot a little too well.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-door-kickers/#comment-21227</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 13:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4274#comment-21227</guid>
		<description><![CDATA[This sounds really cool! Is there any way to replay your actions in real-time after a successful mission? Also, do you think perhaps the Stealth is intended to be used in conjunction with noisier classes? Maybe you could lure terrorists into flanking fire by drawing their attention with noise and having a stealth or two sneak in from other directions.

Are we likely to get a review of Interstellar from you? You don&#039;t generally do movies, but you did the Hobbit and that&#039;s far outside the stated parameters of your site.]]></description>
		<content:encoded><![CDATA[<p>This sounds really cool! Is there any way to replay your actions in real-time after a successful mission? Also, do you think perhaps the Stealth is intended to be used in conjunction with noisier classes? Maybe you could lure terrorists into flanking fire by drawing their attention with noise and having a stealth or two sneak in from other directions.</p>
<p>Are we likely to get a review of Interstellar from you? You don&#8217;t generally do movies, but you did the Hobbit and that&#8217;s far outside the stated parameters of your site.</p>
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