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	<title>Comments on: Thoughts: Devil Daggers</title>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-devil-daggers/#comment-28305</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 14 Mar 2016 12:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4854#comment-28305</guid>
		<description><![CDATA[I think part of it is that 3D graphics were so often sold as &quot;realistic,&quot; so people don&#039;t really remember how stylized a lot of 3D games were. We remember the ugly world sprites of Final Fantasy VII and the ugly textures of Ocarina of Time, but forget the sketchy comic-book look of Vagrant Story and the vibrancy of Chrono Cross.]]></description>
		<content:encoded><![CDATA[<p>I think part of it is that 3D graphics were so often sold as &#8220;realistic,&#8221; so people don&#8217;t really remember how stylized a lot of 3D games were. We remember the ugly world sprites of Final Fantasy VII and the ugly textures of Ocarina of Time, but forget the sketchy comic-book look of Vagrant Story and the vibrancy of Chrono Cross.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-devil-daggers/#comment-28292</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 13 Mar 2016 21:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4854#comment-28292</guid>
		<description><![CDATA[It takes a lot of effort to do pixel art well, and I&#039;m sure it takes just as much effort to do this sort of dated 3D style well. And Devil Daggers does. It&#039;s exactly the right art style for the game, and I think it&#039;d actually lose a lot of its charm if it had gone for higher graphical fidelity for the sake of it. Maybe it&#039;s just me, but I do wish games with deliberately retro style went for periods other than the early 90s SNES RPG.]]></description>
		<content:encoded><![CDATA[<p>It takes a lot of effort to do pixel art well, and I&#8217;m sure it takes just as much effort to do this sort of dated 3D style well. And Devil Daggers does. It&#8217;s exactly the right art style for the game, and I think it&#8217;d actually lose a lot of its charm if it had gone for higher graphical fidelity for the sake of it. Maybe it&#8217;s just me, but I do wish games with deliberately retro style went for periods other than the early 90s SNES RPG.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-devil-daggers/#comment-28165</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 07 Mar 2016 14:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4854#comment-28165</guid>
		<description><![CDATA[You know, PS1-era graphics deserve a little love. Like pixel art, when it&#039;s well-done it can have a very nice look. I&#039;ve got no interest in this game from a mechanical perspective, but every time I see a screenshot it looks lovely. In a hellish way.]]></description>
		<content:encoded><![CDATA[<p>You know, PS1-era graphics deserve a little love. Like pixel art, when it&#8217;s well-done it can have a very nice look. I&#8217;ve got no interest in this game from a mechanical perspective, but every time I see a screenshot it looks lovely. In a hellish way.</p>
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