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	<title>Comments on: Thoughts: Death Stranding</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60535</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 13:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60535</guid>
		<description><![CDATA[Thanks! It&#039;s really difficult to recommend Death Stranding because it&#039;s so weird and different people are going to have very different tolerances for its bullshit. The RRP of £50 is quite a large punt to take on a game that&#039;s largely experimental, and whose experiments don&#039;t always work out. I imagine it&#039;ll be 50% off this time next year though, and £20-25 is my personal &quot;Eh, what the hell,&quot; threshold.]]></description>
		<content:encoded><![CDATA[<p>Thanks! It&#8217;s really difficult to recommend Death Stranding because it&#8217;s so weird and different people are going to have very different tolerances for its bullshit. The RRP of £50 is quite a large punt to take on a game that&#8217;s largely experimental, and whose experiments don&#8217;t always work out. I imagine it&#8217;ll be 50% off this time next year though, and £20-25 is my personal &#8220;Eh, what the hell,&#8221; threshold.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60524</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 12:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60524</guid>
		<description><![CDATA[I&#039;ve become accustomed to this process of organising my thoughts about games via reviewing them and have noticed I remember far less about the ones that I don&#039;t, so while I might leave it for a long period of time because I&#039;m not playing games or just don&#039;t feel like writing about them, I&#039;ll always come back to this blog eventually!

(Well this is exciting, apparently it&#039;s not letting me comment with my user account despite being logged in.)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve become accustomed to this process of organising my thoughts about games via reviewing them and have noticed I remember far less about the ones that I don&#8217;t, so while I might leave it for a long period of time because I&#8217;m not playing games or just don&#8217;t feel like writing about them, I&#8217;ll always come back to this blog eventually!</p>
<p>(Well this is exciting, apparently it&#8217;s not letting me comment with my user account despite being logged in.)</p>
]]></content:encoded>
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		<title>By: Sam</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60518</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sat, 26 Sep 2020 22:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60518</guid>
		<description><![CDATA[Hands down the best review of Death Stranding I’ve read. Somehow I want to experience this game now, for better and worse.]]></description>
		<content:encoded><![CDATA[<p>Hands down the best review of Death Stranding I’ve read. Somehow I want to experience this game now, for better and worse.</p>
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		<title>By: hgara</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60517</link>
		<dc:creator><![CDATA[hgara]]></dc:creator>
		<pubDate>Fri, 25 Sep 2020 19:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60517</guid>
		<description><![CDATA[Glad to see you&#039;re still around!]]></description>
		<content:encoded><![CDATA[<p>Glad to see you&#8217;re still around!</p>
]]></content:encoded>
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		<title>By: TheGenius</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60516</link>
		<dc:creator><![CDATA[TheGenius]]></dc:creator>
		<pubDate>Thu, 24 Sep 2020 00:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60516</guid>
		<description><![CDATA[Mgsv has 50 missions, and every mission has a “A Hideo Kojima Production” at the beginning]]></description>
		<content:encoded><![CDATA[<p>Mgsv has 50 missions, and every mission has a “A Hideo Kojima Production” at the beginning</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60514</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 22 Sep 2020 19:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60514</guid>
		<description><![CDATA[I am equally fascinated and put off it. Even more so after reading...

But I don&#039;t think I can stomach Kojima&#039;s bullshit, ultimately.]]></description>
		<content:encoded><![CDATA[<p>I am equally fascinated and put off it. Even more so after reading&#8230;</p>
<p>But I don&#8217;t think I can stomach Kojima&#8217;s bullshit, ultimately.</p>
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		<title>By: Mivexil</title>
		<link>https://scientificgamer.com/thoughts-death-stranding/#comment-60512</link>
		<dc:creator><![CDATA[Mivexil]]></dc:creator>
		<pubDate>Mon, 21 Sep 2020 21:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6202#comment-60512</guid>
		<description><![CDATA[The brilliance of Kojima is not his plots, his character designs, or even his emergent gameplay.

It&#039;s coming up with a game where the primary challenge is figuring out how to walk without tripping over, and getting Sony to give him $100M and Mads Mikkelsen&#039;s phone number.]]></description>
		<content:encoded><![CDATA[<p>The brilliance of Kojima is not his plots, his character designs, or even his emergent gameplay.</p>
<p>It&#8217;s coming up with a game where the primary challenge is figuring out how to walk without tripping over, and getting Sony to give him $100M and Mads Mikkelsen&#8217;s phone number.</p>
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