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	<title>Comments on: Thoughts: Cultist Simulator</title>
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	<link>https://scientificgamer.com/thoughts-cultist-simulator/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-cultist-simulator/#comment-61300</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 25 May 2024 06:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5463#comment-61300</guid>
		<description><![CDATA[I would have though a scientific gamer would appreciate long manuals and experimentation more]]></description>
		<content:encoded><![CDATA[<p>I would have though a scientific gamer would appreciate long manuals and experimentation more</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-cultist-simulator/#comment-61293</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 13 Apr 2024 21:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5463#comment-61293</guid>
		<description><![CDATA[You can click on an empty slot to see what cards can go in there.]]></description>
		<content:encoded><![CDATA[<p>You can click on an empty slot to see what cards can go in there.</p>
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		<title>By: drinkwithskeletons</title>
		<link>https://scientificgamer.com/thoughts-cultist-simulator/#comment-46008</link>
		<dc:creator><![CDATA[drinkwithskeletons]]></dc:creator>
		<pubDate>Tue, 05 Jun 2018 11:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5463#comment-46008</guid>
		<description><![CDATA[This pretty much lines up with my experience. I dropped 13 bucks on the Kickstarter in the hope that, divorced from Fallen London, I might get the writing without the grind. But I&#039;ve come to the conclusion that this guy can&#039;t figure out a way to present his content without obfuscating it and ruining whatever fun could be found in the premise. If anything, it makes me wonder if Sunless Skies will be better now that he&#039;s no longer associate with Failbetter.

I don&#039;t think Lovecraftian horror is impossible for developers to handle. Bloodborne did it quite well by just tweaking the systems that From was already using. Outside of the digital space, Fantasy Flight has explored Lovecraftian horror for many years. Arkham Horror: The Card Game is a slick co-op take on the idea that is fairly simple to grasp, clear in its mechanics, and still heavily weighted towards player failure, even altering the narratives of its campaigns to accommodate it. The important distinction is that both of these games would work just fine without the Lovecraftian veneer, something that too few Lovecraftian games seem to understand.]]></description>
		<content:encoded><![CDATA[<p>This pretty much lines up with my experience. I dropped 13 bucks on the Kickstarter in the hope that, divorced from Fallen London, I might get the writing without the grind. But I&#8217;ve come to the conclusion that this guy can&#8217;t figure out a way to present his content without obfuscating it and ruining whatever fun could be found in the premise. If anything, it makes me wonder if Sunless Skies will be better now that he&#8217;s no longer associate with Failbetter.</p>
<p>I don&#8217;t think Lovecraftian horror is impossible for developers to handle. Bloodborne did it quite well by just tweaking the systems that From was already using. Outside of the digital space, Fantasy Flight has explored Lovecraftian horror for many years. Arkham Horror: The Card Game is a slick co-op take on the idea that is fairly simple to grasp, clear in its mechanics, and still heavily weighted towards player failure, even altering the narratives of its campaigns to accommodate it. The important distinction is that both of these games would work just fine without the Lovecraftian veneer, something that too few Lovecraftian games seem to understand.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-cultist-simulator/#comment-45963</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 04 Jun 2018 12:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5463#comment-45963</guid>
		<description><![CDATA[Probably the problem with Eldrich horror games is that you *have* to obfuscate mechanics or there&#039;s little horror in what happens.

When Sunless Sea was announced I hoped it will be a Fallen London game but without a grind. What came out didn&#039;t require me to read as many repeated stories as the original game but it added an extremely boring and challenging trial-and-error roguelike thing for some reason. Don&#039;t get why you need a system like that in an essentially narrative game. It&#039;s as if like Telltale games forcing you to start from the beginning of episode 1 if you miss quick time event. This game looks like the same kind of deal. Sad!

Which leads me to another game with complex mechanics and unique aesthetics and story: will there be a Slay the Spire review? Not that I&#039;m not going to get it on release.]]></description>
		<content:encoded><![CDATA[<p>Probably the problem with Eldrich horror games is that you *have* to obfuscate mechanics or there&#8217;s little horror in what happens.</p>
<p>When Sunless Sea was announced I hoped it will be a Fallen London game but without a grind. What came out didn&#8217;t require me to read as many repeated stories as the original game but it added an extremely boring and challenging trial-and-error roguelike thing for some reason. Don&#8217;t get why you need a system like that in an essentially narrative game. It&#8217;s as if like Telltale games forcing you to start from the beginning of episode 1 if you miss quick time event. This game looks like the same kind of deal. Sad!</p>
<p>Which leads me to another game with complex mechanics and unique aesthetics and story: will there be a Slay the Spire review? Not that I&#8217;m not going to get it on release.</p>
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