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	<title>Comments on: Thoughts: Cloudpunk</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-cloudpunk/#comment-60566</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 12 Nov 2020 10:48:47 +0000</pubDate>
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		<description><![CDATA[I played the ground sections in 3rd person. It&#039;s not really a look thing, it&#039;s more that there&#039;s nothing to do in the ground sections other than run around picking up punch cards and having those insufferable conversations with the rando NPCs. The NPC walk behaviour is fine if it&#039;s just providing a backdrop for some meaningful player activity, but it feels like the ground sections are just there for you to spend a lot of (enforced) time looking at, and that makes it incredibly easy to see the seams even in Ubisoft games -- I&#039;m playing through AC Valhalla right now, and if you examine any portion of its open world for more than five seconds you can see a lot of patently ridiculous things going on. Unfortunately because that&#039;s all I do in Cloudpunk, the seams are all I can see.]]></description>
		<content:encoded><![CDATA[<p>I played the ground sections in 3rd person. It&#8217;s not really a look thing, it&#8217;s more that there&#8217;s nothing to do in the ground sections other than run around picking up punch cards and having those insufferable conversations with the rando NPCs. The NPC walk behaviour is fine if it&#8217;s just providing a backdrop for some meaningful player activity, but it feels like the ground sections are just there for you to spend a lot of (enforced) time looking at, and that makes it incredibly easy to see the seams even in Ubisoft games &#8212; I&#8217;m playing through AC Valhalla right now, and if you examine any portion of its open world for more than five seconds you can see a lot of patently ridiculous things going on. Unfortunately because that&#8217;s all I do in Cloudpunk, the seams are all I can see.</p>
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		<title>By: jp1702</title>
		<link>https://scientificgamer.com/thoughts-cloudpunk/#comment-60556</link>
		<dc:creator><![CDATA[jp1702]]></dc:creator>
		<pubDate>Fri, 06 Nov 2020 11:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6284#comment-60556</guid>
		<description><![CDATA[As Nikola says, I played just after release and didn´t see any problems with the pedestrian parts in the graphics front.

The overall arch and the particular mission stories seem little more than an excuse to drive around, though. It worked for me because of the general atmosphere, but I can see how it can easily become a chore for others.]]></description>
		<content:encoded><![CDATA[<p>As Nikola says, I played just after release and didn´t see any problems with the pedestrian parts in the graphics front.</p>
<p>The overall arch and the particular mission stories seem little more than an excuse to drive around, though. It worked for me because of the general atmosphere, but I can see how it can easily become a chore for others.</p>
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		<title>By: Nikola Novak</title>
		<link>https://scientificgamer.com/thoughts-cloudpunk/#comment-60553</link>
		<dc:creator><![CDATA[Nikola Novak]]></dc:creator>
		<pubDate>Wed, 04 Nov 2020 02:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6284#comment-60553</guid>
		<description><![CDATA[Interesting! I agree with most of the review including quality and length of story; but I played it when it came ou t and you could only play the ground portions  from distant 3rd person perspective. Graphics were more than adequate from that angle and I would&#039;ve sorely missed the NPCs which made the city seem bustling. I think Devs fought a long hard battle against introducing first person mode, and it looks like they shouldn&#039;t have ultimately succumbed ????]]></description>
		<content:encoded><![CDATA[<p>Interesting! I agree with most of the review including quality and length of story; but I played it when it came ou t and you could only play the ground portions  from distant 3rd person perspective. Graphics were more than adequate from that angle and I would&#8217;ve sorely missed the NPCs which made the city seem bustling. I think Devs fought a long hard battle against introducing first person mode, and it looks like they shouldn&#8217;t have ultimately succumbed ????</p>
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