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	<title>Comments on: Thoughts: Call of Duty Ghosts.</title>
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	<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/</link>
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		<title>By: Aliza Ahmed</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-61249</link>
		<dc:creator><![CDATA[Aliza Ahmed]]></dc:creator>
		<pubDate>Sun, 10 Dec 2023 18:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-61249</guid>
		<description><![CDATA[Your very informative article &lt;a href=&quot;jojiblogs.com&quot; rel=&quot;nofollow&quot;&gt;Call Of Duty&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Your very informative article <a href="jojiblogs.com" rel="nofollow">Call Of Duty</a></p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17249</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Fri, 09 May 2014 22:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17249</guid>
		<description><![CDATA[On the other hand, you know what it means when you read the game takes place in single area or city. It means you&#039;re in for repetetive levels in the same environment with the same enemies. Sometimes you get Jagged Alliance 2, sometimes you get one-dungeon RPG like that Wizardry-like game from two years ago I can&#039;t even properly remember. You want to fly over the world even if it means 40 maps like in Firaxis&#039; XCOM.]]></description>
		<content:encoded><![CDATA[<p>On the other hand, you know what it means when you read the game takes place in single area or city. It means you&#8217;re in for repetetive levels in the same environment with the same enemies. Sometimes you get Jagged Alliance 2, sometimes you get one-dungeon RPG like that Wizardry-like game from two years ago I can&#8217;t even properly remember. You want to fly over the world even if it means 40 maps like in Firaxis&#8217; XCOM.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17243</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Fri, 09 May 2014 13:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17243</guid>
		<description><![CDATA[But you know, I&#039;m OK with this particular obsession. Some of the games that use it--like Okami--are really fantastic, while even mediocre games--like Game of Thrones--end up with something that manages to be charming in spite of itself.]]></description>
		<content:encoded><![CDATA[<p>But you know, I&#8217;m OK with this particular obsession. Some of the games that use it&#8211;like Okami&#8211;are really fantastic, while even mediocre games&#8211;like Game of Thrones&#8211;end up with something that manages to be charming in spite of itself.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17241</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Thu, 08 May 2014 20:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17241</guid>
		<description><![CDATA[Yeah, I still think Flashpoint is Bohemia&#039;s most successful single player endeavour (it helps they had Codemaster&#039;s Q&amp;A dept and perhaps a little more time to test without running out of money).

The issue with global conflicts is that sequels have to get stupider to up the ante. I mean, the US has been invaded and blown up how many times already? Just file that under &quot;armageddons&quot; and let me get back to my sudoku.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I still think Flashpoint is Bohemia&#8217;s most successful single player endeavour (it helps they had Codemaster&#8217;s Q&amp;A dept and perhaps a little more time to test without running out of money).</p>
<p>The issue with global conflicts is that sequels have to get stupider to up the ante. I mean, the US has been invaded and blown up how many times already? Just file that under &#8220;armageddons&#8221; and let me get back to my sudoku.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17240</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 08 May 2014 20:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17240</guid>
		<description><![CDATA[I liked the setup in Flashpoint: it was a really small-scale brush war on an insignificant island of the sort that crops up a couple of times every decade, which made the fact that the US didn&#039;t immediately crush everything with overwhelming force somewhat plausible, but from the perspective of somebody on the ground (i.e. you) it was still terrifying and deadly. 

It&#039;s a problem not confined to shooters. I much prefer games to be based around small, personal conflicts, but game developers have no idea how to write intelligently and so try to invest the player by having the fate of the nation/world/universe be at stake. And in CoD&#039;s case, that necessitates outright inventing an opponent strong enough to take on the US in open warfare. The entire approach is fundamentally flawed.]]></description>
		<content:encoded><![CDATA[<p>I liked the setup in Flashpoint: it was a really small-scale brush war on an insignificant island of the sort that crops up a couple of times every decade, which made the fact that the US didn&#8217;t immediately crush everything with overwhelming force somewhat plausible, but from the perspective of somebody on the ground (i.e. you) it was still terrifying and deadly. </p>
<p>It&#8217;s a problem not confined to shooters. I much prefer games to be based around small, personal conflicts, but game developers have no idea how to write intelligently and so try to invest the player by having the fate of the nation/world/universe be at stake. And in CoD&#8217;s case, that necessitates outright inventing an opponent strong enough to take on the US in open warfare. The entire approach is fundamentally flawed.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17239</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 08 May 2014 20:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17239</guid>
		<description><![CDATA[Yeah, uh, about that: the Federation has defeated the US Navy, as evidenced by them only having one remaining aircraft carrier. This is why I think that in a game that finishes with a Moonraker-style space battle over an orbital doomsday device, having the US be invaded by another country is still the most ridiculous thing that happens.]]></description>
		<content:encoded><![CDATA[<p>Yeah, uh, about that: the Federation has defeated the US Navy, as evidenced by them only having one remaining aircraft carrier. This is why I think that in a game that finishes with a Moonraker-style space battle over an orbital doomsday device, having the US be invaded by another country is still the most ridiculous thing that happens.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17238</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 08 May 2014 20:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17238</guid>
		<description><![CDATA[Video game developers are obsessed with the idea of dogs full stop, to the point where I&#039;m surprised the list of Fictional Dogs in Video Games on wikipedia isn&#039;t ten times as long as it is.]]></description>
		<content:encoded><![CDATA[<p>Video game developers are obsessed with the idea of dogs full stop, to the point where I&#8217;m surprised the list of Fictional Dogs in Video Games on wikipedia isn&#8217;t ten times as long as it is.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17237</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 08 May 2014 20:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17237</guid>
		<description><![CDATA[You want to know the best part? That was just the single player. If I&#039;d checked the Multiplayer box when downloading it from Steam it would have come to a cool 70 gigabytes.

But yeah like Darren says, every single level is different and requires basically a whole new set of art assets. Must have been horrendously expensive to produce, too.]]></description>
		<content:encoded><![CDATA[<p>You want to know the best part? That was just the single player. If I&#8217;d checked the Multiplayer box when downloading it from Steam it would have come to a cool 70 gigabytes.</p>
<p>But yeah like Darren says, every single level is different and requires basically a whole new set of art assets. Must have been horrendously expensive to produce, too.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17233</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Thu, 08 May 2014 15:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17233</guid>
		<description><![CDATA[To be honest any nation invading and causing serious bother to the US is a bit of a stretch for the foreseeable future. But sure, at least South America shares something of a land link with the US, obviating the need to defeat the US Navy (hello World in Conflict, which is a great game despite the absurdity of a Soviet army sneaking into the West Coast).]]></description>
		<content:encoded><![CDATA[<p>To be honest any nation invading and causing serious bother to the US is a bit of a stretch for the foreseeable future. But sure, at least South America shares something of a land link with the US, obviating the need to defeat the US Navy (hello World in Conflict, which is a great game despite the absurdity of a Soviet army sneaking into the West Coast).</p>
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		<title>By: Janek</title>
		<link>https://scientificgamer.com/thoughts-call-of-duty-ghosts/#comment-17207</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Wed, 07 May 2014 11:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4043#comment-17207</guid>
		<description><![CDATA[I reinstalled Binfinite to play the DLC recently - it came to around 34 gigs in total.]]></description>
		<content:encoded><![CDATA[<p>I reinstalled Binfinite to play the DLC recently &#8211; it came to around 34 gigs in total.</p>
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