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	<title>Comments on: Thoughts: Bloodstained &#8211; Ritual Of The Night</title>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-bloodstained-ritual-of-the-night/#comment-57302</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 08 Jul 2019 14:06:55 +0000</pubDate>
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		<description><![CDATA[Funny how you have to avoid using Dracula, Vampire Hunters and Medusa Heads to evade copyright strikes from a Japanese company.

I played both SotN and AoS on emulators and loved them. I played Hollow Knight and Ori and appreciated them too. So not that I needed this review that much. Getting into this one will be decided by how much am I nostalgic wether I should somehow jump on that platform now or wait till I get double jump ability. What I found interesting is you mentioning that Metroidvanias are popular cause they&#039;re like RPGs but progression makes sense in it.

Makes me bitter about how nowadays most games decided that the best thing to get from RPG is giving levels to every enemy and make it so that you can&#039;t really harm them unless you have at least similar number on your character. Assassin&#039;s Creed really took it to heart and judging from videos new Wolfenstein and next Remedy games both have the same mechanic. How far we&#039;ve come!]]></description>
		<content:encoded><![CDATA[<p>Funny how you have to avoid using Dracula, Vampire Hunters and Medusa Heads to evade copyright strikes from a Japanese company.</p>
<p>I played both SotN and AoS on emulators and loved them. I played Hollow Knight and Ori and appreciated them too. So not that I needed this review that much. Getting into this one will be decided by how much am I nostalgic wether I should somehow jump on that platform now or wait till I get double jump ability. What I found interesting is you mentioning that Metroidvanias are popular cause they&#8217;re like RPGs but progression makes sense in it.</p>
<p>Makes me bitter about how nowadays most games decided that the best thing to get from RPG is giving levels to every enemy and make it so that you can&#8217;t really harm them unless you have at least similar number on your character. Assassin&#8217;s Creed really took it to heart and judging from videos new Wolfenstein and next Remedy games both have the same mechanic. How far we&#8217;ve come!</p>
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