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	<title>Comments on: Thoughts: Bionic Dues.</title>
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	<link>https://scientificgamer.com/thoughts-bionic-dues/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16455</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 19:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16455</guid>
		<description><![CDATA[@Hentzau:  My first thought was that it was from Viva Pinata (or maybe the sequel which never made it to PC).

Diablo 3 was my best guess, as it looks a lot like Diablo and I was aware of Whimseyshire (still haven&#039;t gotten all the pieces to forge the staff yet; grrrr)]]></description>
		<content:encoded><![CDATA[<p>@Hentzau:  My first thought was that it was from Viva Pinata (or maybe the sequel which never made it to PC).</p>
<p>Diablo 3 was my best guess, as it looks a lot like Diablo and I was aware of Whimseyshire (still haven&#8217;t gotten all the pieces to forge the staff yet; grrrr)</p>
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	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16452</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 08:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16452</guid>
		<description><![CDATA[Shit, I meant https://www.google.com/search?safe=off&amp;tbs=simg:CAESXRpbCxCo1NgEGgIIBAwLELCMpwgaNAoyCAESDIkFrASABYcErQSIBBog9o82OFyA1ba2WsjznGekhbW3eI1j-ek4qG0sOp1fRVoMCxCOrv4IGgoKCAgBEgQ2uOEXDA&amp;tbm=isch&amp;sa=X&amp;ei=QVBeUpicJ4ea1AXd74CoAg&amp;ved=0CE4Qsw4&amp;biw=1139&amp;bih=931&amp;dpr=1]]></description>
		<content:encoded><![CDATA[<p>Shit, I meant <a href="https://www.google.com/search?safe=off&#038;tbs=simg:CAESXRpbCxCo1NgEGgIIBAwLELCMpwgaNAoyCAESDIkFrASABYcErQSIBBog9o82OFyA1ba2WsjznGekhbW3eI1j-ek4qG0sOp1fRVoMCxCOrv4IGgoKCAgBEgQ2uOEXDA&#038;tbm=isch&#038;sa=X&#038;ei=QVBeUpicJ4ea1AXd74CoAg&#038;ved=0CE4Qsw4&#038;biw=1139&#038;bih=931&#038;dpr=1" rel="nofollow">https://www.google.com/search?safe=off&#038;tbs=simg:CAESXRpbCxCo1NgEGgIIBAwLELCMpwgaNAoyCAESDIkFrASABYcErQSIBBog9o82OFyA1ba2WsjznGekhbW3eI1j-ek4qG0sOp1fRVoMCxCOrv4IGgoKCAgBEgQ2uOEXDA&#038;tbm=isch&#038;sa=X&#038;ei=QVBeUpicJ4ea1AXd74CoAg&#038;ved=0CE4Qsw4&#038;biw=1139&#038;bih=931&#038;dpr=1</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16451</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 08:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16451</guid>
		<description><![CDATA[Here&#039;s Google Images&#039; &quot;visually similar&quot; images, if you want to burn out your retinas: http://www.scientificgamer.com/blog/wp-content/uploads/2012/08/Diablo3bann.jpg]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s Google Images&#8217; &#8220;visually similar&#8221; images, if you want to burn out your retinas: <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/08/Diablo3bann.jpg" rel="nofollow">http://www.scientificgamer.com/blog/wp-content/uploads/2012/08/Diablo3bann.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16450</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 08:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16450</guid>
		<description><![CDATA[I hear... there is a... secret... level?]]></description>
		<content:encoded><![CDATA[<p>I hear&#8230; there is a&#8230; secret&#8230; level?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16448</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 15 Oct 2013 21:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16448</guid>
		<description><![CDATA[Quite frankly I&#039;m impressed he managed to identify it as a pinata.]]></description>
		<content:encoded><![CDATA[<p>Quite frankly I&#8217;m impressed he managed to identify it as a pinata.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16447</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 15 Oct 2013 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16447</guid>
		<description><![CDATA[I don&#039;t know, I think it&#039;s arguable that the tougher missions like eliminating a portion of the robot army wouldn&#039;t be possible to do early on without at least a few upgrades. I think the true problem is that upgrades you get from the hard missions are far, far better than the upgrades you get from the regular loot missions (you get four orange upgrades for taking out an HQ, for pete&#039;s sake), so after about day eight or so when you get the capability to start attacking the robot power base there&#039;s little point in doing anything else unless you have to.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, I think it&#8217;s arguable that the tougher missions like eliminating a portion of the robot army wouldn&#8217;t be possible to do early on without at least a few upgrades. I think the true problem is that upgrades you get from the hard missions are far, far better than the upgrades you get from the regular loot missions (you get four orange upgrades for taking out an HQ, for pete&#8217;s sake), so after about day eight or so when you get the capability to start attacking the robot power base there&#8217;s little point in doing anything else unless you have to.</p>
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	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16446</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 15 Oct 2013 16:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16446</guid>
		<description><![CDATA[The one that&#039;s bizarrely named &quot;Diablo3bann.jpg&quot;?]]></description>
		<content:encoded><![CDATA[<p>The one that&#8217;s bizarrely named &#8220;Diablo3bann.jpg&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16445</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 15 Oct 2013 16:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16445</guid>
		<description><![CDATA[I&#039;d like to know what that pinata thing in rotation is.  I can place all the other games.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to know what that pinata thing in rotation is.  I can place all the other games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16434</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 21:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16434</guid>
		<description><![CDATA[Please tell me &quot;EPIC SCIENCE&quot; is going to be in your header bar now.]]></description>
		<content:encoded><![CDATA[<p>Please tell me &#8220;EPIC SCIENCE&#8221; is going to be in your header bar now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-bionic-dues/#comment-16431</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 21:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3743#comment-16431</guid>
		<description><![CDATA[Completely agree, even down to using more or less the exact same strategy. I reviewed this last week, but since then something occurred to me: there&#039;s an issue with the design whereby it behooves you to focus on reducing the enemy&#039;s capability at the beginning, and gathering parts at the end. 

The level of the parts you find seem to be based on how many days are left, so there&#039;s little chance you&#039;ll be using any gear you find early on for the final confrontation. The only real use for low-level parts is for the early missions, and the earlier missions don&#039;t seem particularly challenging (although that might just be because I had Meg(?) as the mechanic.]]></description>
		<content:encoded><![CDATA[<p>Completely agree, even down to using more or less the exact same strategy. I reviewed this last week, but since then something occurred to me: there&#8217;s an issue with the design whereby it behooves you to focus on reducing the enemy&#8217;s capability at the beginning, and gathering parts at the end. </p>
<p>The level of the parts you find seem to be based on how many days are left, so there&#8217;s little chance you&#8217;ll be using any gear you find early on for the final confrontation. The only real use for low-level parts is for the early missions, and the earlier missions don&#8217;t seem particularly challenging (although that might just be because I had Meg(?) as the mechanic.</p>
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