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	<title>Comments on: Thoughts: Beyond Earth</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Civilization VI &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-33311</link>
		<dc:creator><![CDATA[Thoughts: Civilization VI &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 11:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-33311</guid>
		<description><![CDATA[[&#8230;] up my nose. For what it’s worth I feel like the issues are less acute than they were in Civ V or Beyond Earth &#8212; I certainly don’t think Civ VI is going to require a full expansion in order to fix the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] up my nose. For what it’s worth I feel like the issues are less acute than they were in Civ V or Beyond Earth &#8212; I certainly don’t think Civ VI is going to require a full expansion in order to fix the [&#8230;]</p>
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		<title>By: SomeGuy</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-23711</link>
		<dc:creator><![CDATA[SomeGuy]]></dc:creator>
		<pubDate>Thu, 21 May 2015 11:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-23711</guid>
		<description><![CDATA[They should&#039;ve make it cheaper game. Nothing new here really. Aliens are still barbarians (despite what they are saying), the techi tree is horrible and confusing with little logic (it&#039;s really hard to remember where each tech is located), AI is still stupid and almost zero people in multiplayer.

And now they are making DLC that will cost 30$.. (wtf?)]]></description>
		<content:encoded><![CDATA[<p>They should&#8217;ve make it cheaper game. Nothing new here really. Aliens are still barbarians (despite what they are saying), the techi tree is horrible and confusing with little logic (it&#8217;s really hard to remember where each tech is located), AI is still stupid and almost zero people in multiplayer.</p>
<p>And now they are making DLC that will cost 30$.. (wtf?)</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21313</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 15:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21313</guid>
		<description><![CDATA[Thanks for those!]]></description>
		<content:encoded><![CDATA[<p>Thanks for those!</p>
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		<title>By: BlueTemplar En Taro Adun</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21166</link>
		<dc:creator><![CDATA[BlueTemplar En Taro Adun]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 21:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21166</guid>
		<description><![CDATA[eXploration, eXpansion, choice of technologies, ship design, fleet composition are all very important in SotS, but you also have to learn to use your ships in combat.
(So, it’s probably only the eXploitation that gets the short end of the stick.)
Some examples of combat tactics :
https://www.youtube.com/user/nickersonm2/videos?view=0&amp;flow=grid&amp;sort=p
As usual, combat is most interesting against real players, AI is very limited in its strategies and tactics.

IMHO, SotS2 has some questionable design choices, that make the game overly complex (with an UI that doesn’t allow to manage that complexity) without making for good gameplay, but the main issue is probably that the game is unfinished (and is unlikely to ever be finished as the publisher preferred to cut the funding).]]></description>
		<content:encoded><![CDATA[<p>eXploration, eXpansion, choice of technologies, ship design, fleet composition are all very important in SotS, but you also have to learn to use your ships in combat.<br />
(So, it’s probably only the eXploitation that gets the short end of the stick.)<br />
Some examples of combat tactics :<br />
<a href="https://www.youtube.com/user/nickersonm2/videos?view=0&#038;flow=grid&#038;sort=p" rel="nofollow">https://www.youtube.com/user/nickersonm2/videos?view=0&#038;flow=grid&#038;sort=p</a><br />
As usual, combat is most interesting against real players, AI is very limited in its strategies and tactics.</p>
<p>IMHO, SotS2 has some questionable design choices, that make the game overly complex (with an UI that doesn’t allow to manage that complexity) without making for good gameplay, but the main issue is probably that the game is unfinished (and is unlikely to ever be finished as the publisher preferred to cut the funding).</p>
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		<title>By: BlueTemplar En Taro Adun</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21165</link>
		<dc:creator><![CDATA[BlueTemplar En Taro Adun]]></dc:creator>
		<pubDate>Thu, 06 Nov 2014 21:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21165</guid>
		<description><![CDATA[The “Total War in Space” comparison comes up frequently, but I haven’t played TW enough to say how accurate it is. I prefer to think of it as a 4X game with Homeworld (Cataclysm) battles :
https://www.youtube.com/watch?v=UuYF5VVvP5k

Most 4X games are won via eXtermination anyway, so why not focus on it?]]></description>
		<content:encoded><![CDATA[<p>The “Total War in Space” comparison comes up frequently, but I haven’t played TW enough to say how accurate it is. I prefer to think of it as a 4X game with Homeworld (Cataclysm) battles :<br />
<a href="https://www.youtube.com/watch?v=UuYF5VVvP5k" rel="nofollow">https://www.youtube.com/watch?v=UuYF5VVvP5k</a></p>
<p>Most 4X games are won via eXtermination anyway, so why not focus on it?</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21141</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 11:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21141</guid>
		<description><![CDATA[Interesting.

I personally don&#039;t understand why would anyone want to focus on combat in 4X game (it&#039;s not X+3x after all) but perhaps there&#039;s some charm in you playing leader of the whole empire and ship commander simultaneously. Still I prefer ES model where combat exists to show you why does your empire loses your fight so that science, army composition and industry could change accordingly. 

So it&#039;s like Total War in space? And SotS2 is objectively inferior?]]></description>
		<content:encoded><![CDATA[<p>Interesting.</p>
<p>I personally don&#8217;t understand why would anyone want to focus on combat in 4X game (it&#8217;s not X+3x after all) but perhaps there&#8217;s some charm in you playing leader of the whole empire and ship commander simultaneously. Still I prefer ES model where combat exists to show you why does your empire loses your fight so that science, army composition and industry could change accordingly. </p>
<p>So it&#8217;s like Total War in space? And SotS2 is objectively inferior?</p>
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		<title>By: BlueTemplar En Taro Adun</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21140</link>
		<dc:creator><![CDATA[BlueTemplar En Taro Adun]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 10:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21140</guid>
		<description><![CDATA[YMMV.
I haven&#039;t really stopped playing it for any significant amount of time since the A Murder of Crows expansion in 2009, so I have trouble imagining myself playing it for the first time.

The interface might need some time to get used to, but I think it&#039;s mostly not because it&#039;s bad (SotS2 or Civ:BE interface is much worse), but because it does things differently.
And once you learn the keyboard shortcuts it&#039;s mostly a breeze (way too many games skimp on keyboard shortcuts, but they&#039;re essential once you know how to play the game and want to do things fast).
The only thing really missing is the auto-focus on next/previous event when pressing left/right button, but it&#039;s been added by the excellent sotsqkeys :
http://www.kerberos-productions.com/forums/viewtopic.php?p=428993#p428993
(see first thread post for more information)

I find the (relatively) crummy voice acting and the (relatively) cartoon graphics endearing (though there are people that find them annoying). SotS2 tried to be more serious and IMHO lost most of its charm because of that.

As for the tutorial videos, they&#039;re better at explaining the game than simple infographics (especially because of the 3D nature of SotS) and you have to remember that the game had to fit on CD&#039;s so HD wasn&#039;t really an option.

Anyway, there&#039;s just no other 4X game that even comes close to SotS spaceship combat.]]></description>
		<content:encoded><![CDATA[<p>YMMV.<br />
I haven&#8217;t really stopped playing it for any significant amount of time since the A Murder of Crows expansion in 2009, so I have trouble imagining myself playing it for the first time.</p>
<p>The interface might need some time to get used to, but I think it&#8217;s mostly not because it&#8217;s bad (SotS2 or Civ:BE interface is much worse), but because it does things differently.<br />
And once you learn the keyboard shortcuts it&#8217;s mostly a breeze (way too many games skimp on keyboard shortcuts, but they&#8217;re essential once you know how to play the game and want to do things fast).<br />
The only thing really missing is the auto-focus on next/previous event when pressing left/right button, but it&#8217;s been added by the excellent sotsqkeys :<br />
<a href="http://www.kerberos-productions.com/forums/viewtopic.php?p=428993#p428993" rel="nofollow">http://www.kerberos-productions.com/forums/viewtopic.php?p=428993#p428993</a><br />
(see first thread post for more information)</p>
<p>I find the (relatively) crummy voice acting and the (relatively) cartoon graphics endearing (though there are people that find them annoying). SotS2 tried to be more serious and IMHO lost most of its charm because of that.</p>
<p>As for the tutorial videos, they&#8217;re better at explaining the game than simple infographics (especially because of the 3D nature of SotS) and you have to remember that the game had to fit on CD&#8217;s so HD wasn&#8217;t really an option.</p>
<p>Anyway, there&#8217;s just no other 4X game that even comes close to SotS spaceship combat.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21137</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 07:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21137</guid>
		<description><![CDATA[Is it me or SotS has aged extremely bad? I&#039;ve tried to get into it recently and interface felt like something from 90&#039;s. And voiceacting sounded like me singing in shower. And tutorial was on tape.]]></description>
		<content:encoded><![CDATA[<p>Is it me or SotS has aged extremely bad? I&#8217;ve tried to get into it recently and interface felt like something from 90&#8242;s. And voiceacting sounded like me singing in shower. And tutorial was on tape.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21136</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 07:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21136</guid>
		<description><![CDATA[Even though I&#039;ve played several ES games I couldn&#039;t force myself to read those descriptions. They did good color coding and icons so you can perceive all those tech and building as simple ends to an end - you don&#039;t need explanation what University is in Civilization just as you know what Industrial Level means in Master of Orion. ES buildings and techs look very utilitarian to me which goes well is the whole ES thing of streamlining 4X and keeping all the depth.

Also I&#039;ve noticed it made me a better 4X player. In Civ roleplaying affects me. I want to research Writing, not Animal Herding on my first turn in Civilization 5 cause Writing rocks, I like to write, and Animal Herding is for noobs. This is the same way I play Paradox grand strategies (but you don&#039;t have a win condition there anyway). In ES when I choose between Quasi-Plastic Mining and Modified Nuclear Inbreeding I choose whatever is better for my strategy.]]></description>
		<content:encoded><![CDATA[<p>Even though I&#8217;ve played several ES games I couldn&#8217;t force myself to read those descriptions. They did good color coding and icons so you can perceive all those tech and building as simple ends to an end &#8211; you don&#8217;t need explanation what University is in Civilization just as you know what Industrial Level means in Master of Orion. ES buildings and techs look very utilitarian to me which goes well is the whole ES thing of streamlining 4X and keeping all the depth.</p>
<p>Also I&#8217;ve noticed it made me a better 4X player. In Civ roleplaying affects me. I want to research Writing, not Animal Herding on my first turn in Civilization 5 cause Writing rocks, I like to write, and Animal Herding is for noobs. This is the same way I play Paradox grand strategies (but you don&#8217;t have a win condition there anyway). In ES when I choose between Quasi-Plastic Mining and Modified Nuclear Inbreeding I choose whatever is better for my strategy.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth/#comment-21128</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 04 Nov 2014 19:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4256#comment-21128</guid>
		<description><![CDATA[It&#039;s worth taking a look at. The conceit for the writing is that all of this is historical information, so rather than being dry explanations of what things are you get detailed descriptions of what things *did.* The wonders in particular come across as very interesting in this style.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s worth taking a look at. The conceit for the writing is that all of this is historical information, so rather than being dry explanations of what things are you get detailed descriptions of what things *did.* The wonders in particular come across as very interesting in this style.</p>
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