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	<title>Comments on: Thoughts: Beyond Earth &#8211; Rising Tide</title>
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		<title>By: Zenicetus</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25653</link>
		<dc:creator><![CDATA[Zenicetus]]></dc:creator>
		<pubDate>Fri, 30 Oct 2015 01:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25653</guid>
		<description><![CDATA[FYI, a fairly major patch just hit today with a reworked War Score system. Ending a war now pulls up a &quot;Spoils of War&quot; screen for the victor, where you can choose either some of their tech, their cities, or resources up to the calculated difference of the score between victor and vanquished. So you&#039;re no longer forced into the game telling you how a war ends, if you&#039;re going for anything short of a total domination victory. 

Also a new Black Market for spies where you can trade diplomatic capital for strategic resources, and trade convoys are all amphibious now. 

Nothing addressing some of the core concerns here about the boring late game, lack of faction personality, etc. But at least they fixed one of the glaring problems in the new diplomacy system.]]></description>
		<content:encoded><![CDATA[<p>FYI, a fairly major patch just hit today with a reworked War Score system. Ending a war now pulls up a &#8220;Spoils of War&#8221; screen for the victor, where you can choose either some of their tech, their cities, or resources up to the calculated difference of the score between victor and vanquished. So you&#8217;re no longer forced into the game telling you how a war ends, if you&#8217;re going for anything short of a total domination victory. </p>
<p>Also a new Black Market for spies where you can trade diplomatic capital for strategic resources, and trade convoys are all amphibious now. </p>
<p>Nothing addressing some of the core concerns here about the boring late game, lack of faction personality, etc. But at least they fixed one of the glaring problems in the new diplomacy system.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25567</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 13:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25567</guid>
		<description><![CDATA[I really like that the AI isn&#039;t so expansion-happy, since I&#039;ve never been good at that element in Civ. But it&#039;s not too terrible. I&#039;ve found it to be surprisingly decent at understanding when it needs to focus on a navy, and I lost a game on my first attempt at Soyuz difficulty because an AI assaulted my coastal capital with a few melee ships (which I could&#039;ve fended off, with effort) and a Kraken (which immediately resolved the game).]]></description>
		<content:encoded><![CDATA[<p>I really like that the AI isn&#8217;t so expansion-happy, since I&#8217;ve never been good at that element in Civ. But it&#8217;s not too terrible. I&#8217;ve found it to be surprisingly decent at understanding when it needs to focus on a navy, and I lost a game on my first attempt at Soyuz difficulty because an AI assaulted my coastal capital with a few melee ships (which I could&#8217;ve fended off, with effort) and a Kraken (which immediately resolved the game).</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25566</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 13:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25566</guid>
		<description><![CDATA[I&#039;m on my third game (after getting my ass handed to me in an abortive attempt at a new strategy), and I still think the diplomacy system is hurt mostly by the AI being really, really picky about when they&#039;ll agree to a deal. 

The late game is pretty tedious, though I don&#039;t know that it&#039;s demonstrably worse than Civ. The Promised Land victory, in particular, has enough moving parts that it stays engaging throughout. I suspect that being able to purchase items with Capital will speed up Emancipation. It&#039;s really just Transcendence and Contact that are difficult to make bearable.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m on my third game (after getting my ass handed to me in an abortive attempt at a new strategy), and I still think the diplomacy system is hurt mostly by the AI being really, really picky about when they&#8217;ll agree to a deal. </p>
<p>The late game is pretty tedious, though I don&#8217;t know that it&#8217;s demonstrably worse than Civ. The Promised Land victory, in particular, has enough moving parts that it stays engaging throughout. I suspect that being able to purchase items with Capital will speed up Emancipation. It&#8217;s really just Transcendence and Contact that are difficult to make bearable.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25540</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 25 Oct 2015 10:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25540</guid>
		<description><![CDATA[I didn&#039;t mention the Warscore - mostly because I wasn&#039;t interested in making peace at all - but it did seem horribly broken. I could have 10,000 points against Hutama&#039;s 150, and he&#039;d still ask for a White Peace, or at most offer me a single city.

I don&#039;t have a problem with the game being a bit too easy, weirdly enough? They&#039;ve moved things closer to the Alpha Centauri approaches of having several different approaches that are all equally broken, and a human is always going to be better at exploiting those than an AI.

That being said, the AI has been pretty terrible at adapting to the new whole-map playstyle. In Civ V it&#039;s a colossal dick about expansion, but here the maps are now too big (because you&#039;ve effectively doubled or tripled the settleable tiles) and the AI is really bad at expanding into all that new space. This means the human player isn&#039;t pressured at all in the early-to-midgame, which gives them a free run to set themselves up in a favourable position.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mention the Warscore &#8211; mostly because I wasn&#8217;t interested in making peace at all &#8211; but it did seem horribly broken. I could have 10,000 points against Hutama&#8217;s 150, and he&#8217;d still ask for a White Peace, or at most offer me a single city.</p>
<p>I don&#8217;t have a problem with the game being a bit too easy, weirdly enough? They&#8217;ve moved things closer to the Alpha Centauri approaches of having several different approaches that are all equally broken, and a human is always going to be better at exploiting those than an AI.</p>
<p>That being said, the AI has been pretty terrible at adapting to the new whole-map playstyle. In Civ V it&#8217;s a colossal dick about expansion, but here the maps are now too big (because you&#8217;ve effectively doubled or tripled the settleable tiles) and the AI is really bad at expanding into all that new space. This means the human player isn&#8217;t pressured at all in the early-to-midgame, which gives them a free run to set themselves up in a favourable position.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25539</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 25 Oct 2015 10:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25539</guid>
		<description><![CDATA[Mostly agreed - it&#039;s possible I just didn&#039;t make enough use of the diplomacy system because I was prioritising upgrading my own traits too much. 

Weirdly I find myself liking it too now, despite everything. I played three games over a week and enjoyed them all, endgame excepted, and another expansion could push it to the point where it is mechanically an equal of Civ V. It&#039;s just there are a whole bunch of what are (to me at least) fairly quick wins that Firaxis are totally ignoring, and until they address them Beyond Earth will always be a lesser game that I play mostly because I fancy something a little bit different.]]></description>
		<content:encoded><![CDATA[<p>Mostly agreed &#8211; it&#8217;s possible I just didn&#8217;t make enough use of the diplomacy system because I was prioritising upgrading my own traits too much. </p>
<p>Weirdly I find myself liking it too now, despite everything. I played three games over a week and enjoyed them all, endgame excepted, and another expansion could push it to the point where it is mechanically an equal of Civ V. It&#8217;s just there are a whole bunch of what are (to me at least) fairly quick wins that Firaxis are totally ignoring, and until they address them Beyond Earth will always be a lesser game that I play mostly because I fancy something a little bit different.</p>
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		<title>By: Zenicetus</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25508</link>
		<dc:creator><![CDATA[Zenicetus]]></dc:creator>
		<pubDate>Mon, 19 Oct 2015 20:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25508</guid>
		<description><![CDATA[Good review. I broke down and bought it because I was getting a little burned out on Endless Legend, and GalCiv3 needs a few more months (or maybe a year) of patching.

I do like the new treasure hunt dynamic for Artifacts, and the aliens seem at least a little less like reskinned barbarians this time around. A little more unpredictable, which I like. But there is still so much that&#039;s unbalanced and tedious, especially in the late game. The Warscore dynamic in diplomacy just isn&#039;t working, but at least the devs have said they&#039;re looking to fix that soon.

My guess is that there&#039;s one more expansion in the works to address the late game shortcomings, roughly following the Civ 5 expansion model. Maybe adding three more Victory conditions for the hybrid paths, and tightening up the whole end game with a few new features/units? I&#039;m not sure one more expansion will be enough to save this from being a very mediocre and too-easy strategy game, but at least they&#039;ll probably have one more shot at it.]]></description>
		<content:encoded><![CDATA[<p>Good review. I broke down and bought it because I was getting a little burned out on Endless Legend, and GalCiv3 needs a few more months (or maybe a year) of patching.</p>
<p>I do like the new treasure hunt dynamic for Artifacts, and the aliens seem at least a little less like reskinned barbarians this time around. A little more unpredictable, which I like. But there is still so much that&#8217;s unbalanced and tedious, especially in the late game. The Warscore dynamic in diplomacy just isn&#8217;t working, but at least the devs have said they&#8217;re looking to fix that soon.</p>
<p>My guess is that there&#8217;s one more expansion in the works to address the late game shortcomings, roughly following the Civ 5 expansion model. Maybe adding three more Victory conditions for the hybrid paths, and tightening up the whole end game with a few new features/units? I&#8217;m not sure one more expansion will be enough to save this from being a very mediocre and too-easy strategy game, but at least they&#8217;ll probably have one more shot at it.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-beyond-earth-rising-tide/#comment-25506</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 19 Oct 2015 12:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4647#comment-25506</guid>
		<description><![CDATA[Fair enough. I&#039;ve been quite enjoying it. I think what really makes a difference with the artifact system is that it--in addition to the science boosts you&#039;ll pick up from expeditions--opens up the tech web much earlier, allowing for a greater degree of specialization. 

I like the diplomacy system, but it&#039;s a big change from Civ&#039;s traditional model, so I&#039;m more willing to forgive its flaws. The specificity of the deals helps or hurts depending on your style and needs (extra orbital coverage sounds pretty good for my current game as Space France, for instance), but what irks me is that the AI is still prone to accept or dismiss offers if it seems like they would help you press a significant advantage, Respect and Fear be damned; this makes the deals functionally absent in the late-game, as the AI, which is still too passive, almost inevitably falls far behind the player as the game progresses. 

So it&#039;s still a flawed game, but I actually kind of like it now. It does enough things differently from Civ now that I don&#039;t think it&#039;s basically a reskin, and at least some of the features, I assume, might be included as a testing ground for the inevitable Civ VI. At the very least, at least leaders no longer take up the whole screen and demand attention just to remind you what they think about you.]]></description>
		<content:encoded><![CDATA[<p>Fair enough. I&#8217;ve been quite enjoying it. I think what really makes a difference with the artifact system is that it&#8211;in addition to the science boosts you&#8217;ll pick up from expeditions&#8211;opens up the tech web much earlier, allowing for a greater degree of specialization. </p>
<p>I like the diplomacy system, but it&#8217;s a big change from Civ&#8217;s traditional model, so I&#8217;m more willing to forgive its flaws. The specificity of the deals helps or hurts depending on your style and needs (extra orbital coverage sounds pretty good for my current game as Space France, for instance), but what irks me is that the AI is still prone to accept or dismiss offers if it seems like they would help you press a significant advantage, Respect and Fear be damned; this makes the deals functionally absent in the late-game, as the AI, which is still too passive, almost inevitably falls far behind the player as the game progresses. </p>
<p>So it&#8217;s still a flawed game, but I actually kind of like it now. It does enough things differently from Civ now that I don&#8217;t think it&#8217;s basically a reskin, and at least some of the features, I assume, might be included as a testing ground for the inevitable Civ VI. At the very least, at least leaders no longer take up the whole screen and demand attention just to remind you what they think about you.</p>
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