<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: BattleTech</title>
	<atom:link href="https://scientificgamer.com/thoughts-battletech/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-battletech/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-61411</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 09:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-61411</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thoughts: Battletech Flashpoint &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-53683</link>
		<dc:creator><![CDATA[Thoughts: Battletech Flashpoint &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Wed, 19 Dec 2018 13:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-53683</guid>
		<description><![CDATA[[&#8230;] like Harebrained Studios. I like their games. I like Battletech. In fact, I like Battletech so much I gave it the number two slot on my list of the top five games [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] like Harebrained Studios. I like their games. I like Battletech. In fact, I like Battletech so much I gave it the number two slot on my list of the top five games [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-45156</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 20 May 2018 19:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-45156</guid>
		<description><![CDATA[Will look into this too - thanks for the tip!]]></description>
		<content:encoded><![CDATA[<p>Will look into this too &#8211; thanks for the tip!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-45155</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 20 May 2018 19:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-45155</guid>
		<description><![CDATA[Ha, I&#039;m actually going to try and cut down on the review length in future -- back when I started they were around 1,500 - 2,000 words each, and now they&#039;ve crept up to 4,000 - 5,000 words each. Which there isn&#039;t any inherent problem with, except it takes me so long to write one that even when I&#039;m in the mood to write my posting frequency is, understandably, not what it once was (I have no idea how I managed to do it weekly for two years while holding down a full-time job). Much as I enjoy deconstructing a game in this much detail, I think keeping up the regular momentum of posting at least biweekly is more important and results in me writing more overall.

Still, glad you found it all relevant, and I think this one would have ended up being a long one regardless because I really do like giant robots. :P]]></description>
		<content:encoded><![CDATA[<p>Ha, I&#8217;m actually going to try and cut down on the review length in future &#8212; back when I started they were around 1,500 &#8211; 2,000 words each, and now they&#8217;ve crept up to 4,000 &#8211; 5,000 words each. Which there isn&#8217;t any inherent problem with, except it takes me so long to write one that even when I&#8217;m in the mood to write my posting frequency is, understandably, not what it once was (I have no idea how I managed to do it weekly for two years while holding down a full-time job). Much as I enjoy deconstructing a game in this much detail, I think keeping up the regular momentum of posting at least biweekly is more important and results in me writing more overall.</p>
<p>Still, glad you found it all relevant, and I think this one would have ended up being a long one regardless because I really do like giant robots. <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-45154</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 20 May 2018 19:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-45154</guid>
		<description><![CDATA[Nope, the only issue is that whenever I try and change anything on the underlying Wordpress site code I undergo a major stress episode because last time I tried that I bricked it and had to restore from backup. That&#039;s a good tip though, I&#039;ll look into it as and when I muster up the courage to try fiddling with things again.]]></description>
		<content:encoded><![CDATA[<p>Nope, the only issue is that whenever I try and change anything on the underlying WordPress site code I undergo a major stress episode because last time I tried that I bricked it and had to restore from backup. That&#8217;s a good tip though, I&#8217;ll look into it as and when I muster up the courage to try fiddling with things again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-44556</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Fri, 11 May 2018 17:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-44556</guid>
		<description><![CDATA[When I write giant comments (and your posts are thought-provoking enough for me to usually want to always do it) I use Chrome devtools to make iframe css have bigger max-height number. Doesn&#039;t seem to cause any other problems. Is it restricted to add new css to this page?]]></description>
		<content:encoded><![CDATA[<p>When I write giant comments (and your posts are thought-provoking enough for me to usually want to always do it) I use Chrome devtools to make iframe css have bigger max-height number. Doesn&#8217;t seem to cause any other problems. Is it restricted to add new css to this page?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lee</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-44506</link>
		<dc:creator><![CDATA[Lee]]></dc:creator>
		<pubDate>Thu, 10 May 2018 19:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-44506</guid>
		<description><![CDATA[I think I&#039;ve pretty much hit the sweet spot in the campaign.  I just completed the LIberation of Panzyr, and at the moment, I&#039;m getting 2.5 - 4 skull drops, which can be pretty much anything.  I&#039;m running two heavies, one medium and one light at the moment, and I can end up facing anything from 12 light mechs (Which ended in the death of my Cataphract pilot when a Commando B caught him in the head with an SRM and L Laser in consecutive turns), to my mission last night against 4 Orions and a Commando.  That one ended up killing another pilot as three Orions focused down my Hunchback P and cored him in a turn and a half.  The missions are challenging for the most part, an occasional dud thrown in, but it&#039;s not simply &quot;Grab four 100 tonners and plow through the opposition&quot; like most of my post campaign missions were.]]></description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve pretty much hit the sweet spot in the campaign.  I just completed the LIberation of Panzyr, and at the moment, I&#8217;m getting 2.5 &#8211; 4 skull drops, which can be pretty much anything.  I&#8217;m running two heavies, one medium and one light at the moment, and I can end up facing anything from 12 light mechs (Which ended in the death of my Cataphract pilot when a Commando B caught him in the head with an SRM and L Laser in consecutive turns), to my mission last night against 4 Orions and a Commando.  That one ended up killing another pilot as three Orions focused down my Hunchback P and cored him in a turn and a half.  The missions are challenging for the most part, an occasional dud thrown in, but it&#8217;s not simply &#8220;Grab four 100 tonners and plow through the opposition&#8221; like most of my post campaign missions were.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninjafoodstuff</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-44483</link>
		<dc:creator><![CDATA[Ninjafoodstuff]]></dc:creator>
		<pubDate>Thu, 10 May 2018 11:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-44483</guid>
		<description><![CDATA[I think this was an issue with jetpack that got fixed at some point?]]></description>
		<content:encoded><![CDATA[<p>I think this was an issue with jetpack that got fixed at some point?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninjafoodstuff</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-44482</link>
		<dc:creator><![CDATA[Ninjafoodstuff]]></dc:creator>
		<pubDate>Thu, 10 May 2018 11:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-44482</guid>
		<description><![CDATA[So glad you have returned, and wow what a review. So much more informative than the other junk I&#039;ve had the mispleasure to read around &quot;blah blah turn times are slow because I spend 20 hours per day playing video games blah blah&quot;]]></description>
		<content:encoded><![CDATA[<p>So glad you have returned, and wow what a review. So much more informative than the other junk I&#8217;ve had the mispleasure to read around &#8220;blah blah turn times are slow because I spend 20 hours per day playing video games blah blah&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-battletech/#comment-44450</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 09 May 2018 22:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5424#comment-44450</guid>
		<description><![CDATA[P.S. I swear to god that at some point I&#039;m going to get around to fixing the comments so that writing a long one on Chrome doesn&#039;t require you to post half of it and then edit the rest of it in. Unfortunately this is going to require a quite disproportionate amount of work for the payoff involved, so it&#039;s something I&#039;ll only attempt next time I have both a few days off and sufficient mental fortitude to tackle it.]]></description>
		<content:encoded><![CDATA[<p>P.S. I swear to god that at some point I&#8217;m going to get around to fixing the comments so that writing a long one on Chrome doesn&#8217;t require you to post half of it and then edit the rest of it in. Unfortunately this is going to require a quite disproportionate amount of work for the payoff involved, so it&#8217;s something I&#8217;ll only attempt next time I have both a few days off and sufficient mental fortitude to tackle it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
