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	<title>Comments on: Thoughts: Bastion</title>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-bastion/#comment-12</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 09:40:57 +0000</pubDate>
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		<description><![CDATA[After playing Bastion, even thinking about something like LIMBO makes me want to vomit. It&#039;s really raised the bar.]]></description>
		<content:encoded><![CDATA[<p>After playing Bastion, even thinking about something like LIMBO makes me want to vomit. It&#8217;s really raised the bar.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-bastion/#comment-11</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 08:12:33 +0000</pubDate>
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		<description><![CDATA[I think you are mostly right with those. It&#039;s a very thoughtfully designed game in many areas and has sufficient mechanics, narrative and art direction to actually make it work. The thought that the devs put into all areas of the game cleanly lifts it out of the &#039;art-game&#039; mire it could have been languishing in.

And I am so glad that it has nice juicy substance to it. A very fun, full experience.]]></description>
		<content:encoded><![CDATA[<p>I think you are mostly right with those. It&#8217;s a very thoughtfully designed game in many areas and has sufficient mechanics, narrative and art direction to actually make it work. The thought that the devs put into all areas of the game cleanly lifts it out of the &#8216;art-game&#8217; mire it could have been languishing in.</p>
<p>And I am so glad that it has nice juicy substance to it. A very fun, full experience.</p>
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