<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Assassin&#8217;s Creed 4 &#8211; Black Flag.</title>
	<atom:link href="https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Fri, 21 Aug 2026 07:25:57 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Thoughts: Assassin&#8217;s Creed Odyssey &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-51249</link>
		<dc:creator><![CDATA[Thoughts: Assassin&#8217;s Creed Odyssey &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 11:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-51249</guid>
		<description><![CDATA[[&#8230;] there’s very few that I’d recommend as unreservedly good either. Except for the mould-breaking Black Flag, up until last year all mainline Assassin’s Creed titles were effectively the same game because [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] there’s very few that I’d recommend as unreservedly good either. Except for the mould-breaking Black Flag, up until last year all mainline Assassin’s Creed titles were effectively the same game because [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chris</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16970</link>
		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 16:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16970</guid>
		<description><![CDATA[I felt that it was alittle redundant. They should of added diversity 
To the ships, the ship captains faces etc, the game play when battling them,
Different guns 15 pounders 20 pounders etc different types
Of forts. Most of all I felt a major let down when you couldt use kenwsys fleet
In the gameplay itself. They could of built off of that. Ill give you an example if they 
Could have tweaked the lord of the rings foe system it would have improved the game.]]></description>
		<content:encoded><![CDATA[<p>I felt that it was alittle redundant. They should of added diversity<br />
To the ships, the ship captains faces etc, the game play when battling them,<br />
Different guns 15 pounders 20 pounders etc different types<br />
Of forts. Most of all I felt a major let down when you couldt use kenwsys fleet<br />
In the gameplay itself. They could of built off of that. Ill give you an example if they<br />
Could have tweaked the lord of the rings foe system it would have improved the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filip Galetic</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16643</link>
		<dc:creator><![CDATA[Filip Galetic]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 15:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16643</guid>
		<description><![CDATA[I couldn&#039;t bear myself to finish the first one on PC for the last 4 years. Finally this year I got PS3 and a copy of AC: Revelations with a free copy of AC1 with it and I must say the faults of the first one are much more manageable on Playstation. I plan to play Revelations next but I wonder if starting with that will ruin some parts of 2 and Brotherhood if I ever come back to them? Or it will be kinda like watching Pulp Fiction where chronological reordering gives another feel to the whole story.]]></description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t bear myself to finish the first one on PC for the last 4 years. Finally this year I got PS3 and a copy of AC: Revelations with a free copy of AC1 with it and I must say the faults of the first one are much more manageable on Playstation. I plan to play Revelations next but I wonder if starting with that will ruin some parts of 2 and Brotherhood if I ever come back to them? Or it will be kinda like watching Pulp Fiction where chronological reordering gives another feel to the whole story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16588</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16588</guid>
		<description><![CDATA[@Hentzau:

I&#039;m not at all opposed to the Animus, just the need for the framing device to tell it&#039;s own story.

If I were to reboot the franchise, I would still have the Animus, but it would be part of some kind of research program.  There&#039;d be no kidnapping or over-arching conspiracy.  Instead, each of the actual games would be stand-alone, with the researchers delving into different characters purely out of curiosity or to see a particular historical character&#039;s &quot;story&quot; to completion.  You could still do some ongoing things in the &quot;present&quot; side of things--memories bleeding over, maybe the team discovers a lost treasure and decides to go on their own adventure, whatever--but the player wouldn&#039;t be shackled into an overarching narrative that drags things out.  

I don&#039;t know a single person who actually gave a rat&#039;s ass about Desmond, and I think we&#039;d all have been much happier had he been less important to any kind of plot.  Maybe had he been more of a side character (there primarily to allow for the useful Animus framing, which excuses a lot of gameplay mechanics and narrative conceits) he could have been given more of a personality rather than being the franchise&#039;s bland de facto hero.]]></description>
		<content:encoded><![CDATA[<p>@Hentzau:</p>
<p>I&#8217;m not at all opposed to the Animus, just the need for the framing device to tell it&#8217;s own story.</p>
<p>If I were to reboot the franchise, I would still have the Animus, but it would be part of some kind of research program.  There&#8217;d be no kidnapping or over-arching conspiracy.  Instead, each of the actual games would be stand-alone, with the researchers delving into different characters purely out of curiosity or to see a particular historical character&#8217;s &#8220;story&#8221; to completion.  You could still do some ongoing things in the &#8220;present&#8221; side of things&#8211;memories bleeding over, maybe the team discovers a lost treasure and decides to go on their own adventure, whatever&#8211;but the player wouldn&#8217;t be shackled into an overarching narrative that drags things out.  </p>
<p>I don&#8217;t know a single person who actually gave a rat&#8217;s ass about Desmond, and I think we&#8217;d all have been much happier had he been less important to any kind of plot.  Maybe had he been more of a side character (there primarily to allow for the useful Animus framing, which excuses a lot of gameplay mechanics and narrative conceits) he could have been given more of a personality rather than being the franchise&#8217;s bland de facto hero.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16587</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 13:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16587</guid>
		<description><![CDATA[I genuinely think that without the Animus setup we&#039;d still be playing Ezio games. Videogames as a medium are astonishingly bad at letting go of successful, established characters and properties that are proven to make money.The Animus overplot makes it easier to justify skipping forward and backward in time when for any other series it&#039;d be a massive shakeup of the status quo; however, that doesn&#039;t excuse it being utter bollocks.]]></description>
		<content:encoded><![CDATA[<p>I genuinely think that without the Animus setup we&#8217;d still be playing Ezio games. Videogames as a medium are astonishingly bad at letting go of successful, established characters and properties that are proven to make money.The Animus overplot makes it easier to justify skipping forward and backward in time when for any other series it&#8217;d be a massive shakeup of the status quo; however, that doesn&#8217;t excuse it being utter bollocks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16586</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 13:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16586</guid>
		<description><![CDATA[Also I have to say they&#039;ve done a splendid job with the ipad app. Nice to be able to just completely turn off the hud and refer to the map on the ipad.]]></description>
		<content:encoded><![CDATA[<p>Also I have to say they&#8217;ve done a splendid job with the ipad app. Nice to be able to just completely turn off the hud and refer to the map on the ipad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16585</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 13:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16585</guid>
		<description><![CDATA[Yeah, like I say wind and waves do come into it but in much more of a gamey &quot;can&#039;t make it too easy for them to steer their ships otherwise they&#039;ll ace every single combat&quot; kind of way. You furl/unfurl sails to speed up and slow down and turn faster/slower and it happens in about a second. Ships can turn on the spot. Cannons reload in seconds and damage is a pure function of how many cannonballs hit rather than clever positioning or raking broadsides or whatever. What they&#039;ve made is fun -- which is why I don&#039;t make an issue of it in the review --  but there&#039;s absolutely nothing realistic about it at all.]]></description>
		<content:encoded><![CDATA[<p>Yeah, like I say wind and waves do come into it but in much more of a gamey &#8220;can&#8217;t make it too easy for them to steer their ships otherwise they&#8217;ll ace every single combat&#8221; kind of way. You furl/unfurl sails to speed up and slow down and turn faster/slower and it happens in about a second. Ships can turn on the spot. Cannons reload in seconds and damage is a pure function of how many cannonballs hit rather than clever positioning or raking broadsides or whatever. What they&#8217;ve made is fun &#8212; which is why I don&#8217;t make an issue of it in the review &#8212;  but there&#8217;s absolutely nothing realistic about it at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16584</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 13:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16584</guid>
		<description><![CDATA[Oh man, now I feel responsible. Stick with it! It gets better, I promise.]]></description>
		<content:encoded><![CDATA[<p>Oh man, now I feel responsible. Stick with it! It gets better, I promise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16583</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 12:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16583</guid>
		<description><![CDATA[oh good god, they&#039;ve made me replay the effing awful abstergo sequence at the beginning twice because of lousy checkpointing.]]></description>
		<content:encoded><![CDATA[<p>oh good god, they&#8217;ve made me replay the effing awful abstergo sequence at the beginning twice because of lousy checkpointing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-assassins-creed-4-black-flag/#comment-16582</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 02 Dec 2013 13:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3818#comment-16582</guid>
		<description><![CDATA[I think it was that Ubisoft wanted a franchise and nobody was creative enough to think that a narrative franchise (as opposed to something like the Mario games) could exist without a metanarrative and still keep people hooked.]]></description>
		<content:encoded><![CDATA[<p>I think it was that Ubisoft wanted a franchise and nobody was creative enough to think that a narrative franchise (as opposed to something like the Mario games) could exist without a metanarrative and still keep people hooked.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
