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	<title>Comments on: Thoughts: Age of Empires 4</title>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-age-of-empires-4/#comment-60843</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 21:06:53 +0000</pubDate>
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		<description><![CDATA[I know RTS as a genre doesn&#039;t work for me but it&#039;s history is so curious. It&#039;s so defined by weird limitations and conventions. FPS genre goes through a revival of old-school boomer shooters, but with RTS it&#039;s like they decided they&#039;re never going beyond RTS versions of Doom, Quake and Duke Nukem. Dawn of War and Company of Heroes might have been the latest iteration on the formula not declared heretical. Games like Rise of Nations (and Legends) or even Age of Empires 3 hinted at some interesting developments but then it all went back to 1997.

Probably everyone who wanted something else besides replaying the same 1997 game has moved on to playing other genres that do specific RTS things better, like mobas, tactical games, empire builders etc.]]></description>
		<content:encoded><![CDATA[<p>I know RTS as a genre doesn&#8217;t work for me but it&#8217;s history is so curious. It&#8217;s so defined by weird limitations and conventions. FPS genre goes through a revival of old-school boomer shooters, but with RTS it&#8217;s like they decided they&#8217;re never going beyond RTS versions of Doom, Quake and Duke Nukem. Dawn of War and Company of Heroes might have been the latest iteration on the formula not declared heretical. Games like Rise of Nations (and Legends) or even Age of Empires 3 hinted at some interesting developments but then it all went back to 1997.</p>
<p>Probably everyone who wanted something else besides replaying the same 1997 game has moved on to playing other genres that do specific RTS things better, like mobas, tactical games, empire builders etc.</p>
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