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	<title>Comments on: Thoughts: 80 Days</title>
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		<title>By: Thoughts: Heaven&#8217;s Vault &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-80-days/#comment-56542</link>
		<dc:creator><![CDATA[Thoughts: Heaven&#8217;s Vault &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 13 May 2019 11:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4774#comment-56542</guid>
		<description><![CDATA[[&#8230;] its not living up to the quality demonstrated by its stellar choose-your-own-adventure predecessor 80 Days. Developers Inkle do interactive text adventures, and 80 Days was basically a text adventure with a [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] its not living up to the quality demonstrated by its stellar choose-your-own-adventure predecessor 80 Days. Developers Inkle do interactive text adventures, and 80 Days was basically a text adventure with a [&#8230;]</p>
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		<title>By: Nathaniel</title>
		<link>https://scientificgamer.com/thoughts-80-days/#comment-27542</link>
		<dc:creator><![CDATA[Nathaniel]]></dc:creator>
		<pubDate>Fri, 22 Jan 2016 00:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4774#comment-27542</guid>
		<description><![CDATA[While I&#039;m hardly a kid, I was born in the 1990s, so I can offer at least my reaction to CYOAs I ran across. 

Honestly, a lot of them were really crap at the whole &quot;choosing&quot; thing, with many books just summarily killing the protagonist if they strayed from one or two paths. The better ones offered significant branching. Kinda funnily, by far the best CYOA books I ever ran across were a spin off of the Goosebumps books. While the writing was as pedestrian as the original books, it had a feature that made them excellent CYOAs: each page had the reader turn to a completely different part of the book for the next passage. Even when no choices were being made on that page. That made it really difficult to &quot;cheat&quot; by looking at different decisions and then flipping back if I didn&#039;t like the result. I recall that a few of these books had paths I never found, something I only discovered by reading through the book lineally and finding pages I&#039;d never seen.]]></description>
		<content:encoded><![CDATA[<p>While I&#8217;m hardly a kid, I was born in the 1990s, so I can offer at least my reaction to CYOAs I ran across. </p>
<p>Honestly, a lot of them were really crap at the whole &#8220;choosing&#8221; thing, with many books just summarily killing the protagonist if they strayed from one or two paths. The better ones offered significant branching. Kinda funnily, by far the best CYOA books I ever ran across were a spin off of the Goosebumps books. While the writing was as pedestrian as the original books, it had a feature that made them excellent CYOAs: each page had the reader turn to a completely different part of the book for the next passage. Even when no choices were being made on that page. That made it really difficult to &#8220;cheat&#8221; by looking at different decisions and then flipping back if I didn&#8217;t like the result. I recall that a few of these books had paths I never found, something I only discovered by reading through the book lineally and finding pages I&#8217;d never seen.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-80-days/#comment-27521</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 21 Jan 2016 15:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4774#comment-27521</guid>
		<description><![CDATA[There&#039;s more than enough &quot;conventional&quot; routes to fill several playthroughs, so I&#039;m fine with them hiding the most exotic ones a little bit. If going via the North Pole wasn&#039;t actually difficult or dangerous it wouldn&#039;t be that different from taking a train across Russia. 

CYOA was a massive fad in the late 80s/early 90s. I don&#039;t mention much other stuff since I primarily experienced it through FF, but I&#039;ve realised the genre was far bigger than *just* FF. Very much a product of its time, though - I often wonder what would happen if you sat a kid today down with a CYOA book.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s more than enough &#8220;conventional&#8221; routes to fill several playthroughs, so I&#8217;m fine with them hiding the most exotic ones a little bit. If going via the North Pole wasn&#8217;t actually difficult or dangerous it wouldn&#8217;t be that different from taking a train across Russia. </p>
<p>CYOA was a massive fad in the late 80s/early 90s. I don&#8217;t mention much other stuff since I primarily experienced it through FF, but I&#8217;ve realised the genre was far bigger than *just* FF. Very much a product of its time, though &#8211; I often wonder what would happen if you sat a kid today down with a CYOA book.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-80-days/#comment-27451</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 18 Jan 2016 12:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4774#comment-27451</guid>
		<description><![CDATA[Oh, Chose your Own Adventure. There were those kind of books in late USSR/early 90&#039;s and they quickly went crazy. First they had more than 700 paragraphs. Second, themes. There were boring fantasy stories like kill a wizard in a castle but also there was a historical adventure about helping Henry IV of France evade Catholic League opposition and contact his supporters in Paris travelling through the map of real world 16th century France and gaining dual-wielding skills.

What&#039;s the point in unlocking new routes if it&#039;s hard to fulfill conditions anyway? Sounds cheap.]]></description>
		<content:encoded><![CDATA[<p>Oh, Chose your Own Adventure. There were those kind of books in late USSR/early 90&#8242;s and they quickly went crazy. First they had more than 700 paragraphs. Second, themes. There were boring fantasy stories like kill a wizard in a castle but also there was a historical adventure about helping Henry IV of France evade Catholic League opposition and contact his supporters in Paris travelling through the map of real world 16th century France and gaining dual-wielding skills.</p>
<p>What&#8217;s the point in unlocking new routes if it&#8217;s hard to fulfill conditions anyway? Sounds cheap.</p>
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