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	<title>Comments on: Thoughts: The Talos Principle</title>
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	<link>https://scientificgamer.com/the-talos-principle/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Cultist Simulator &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-45958</link>
		<dc:creator><![CDATA[Thoughts: Cultist Simulator &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 04 Jun 2018 11:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-45958</guid>
		<description><![CDATA[[&#8230;] against an unnecessarily obtuse system instead of playing a game. A good example of this is The Talos Principle, which introduces puzzle components one at a time in simple scenarios to allow the player to grasp [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] against an unnecessarily obtuse system instead of playing a game. A good example of this is The Talos Principle, which introduces puzzle components one at a time in simple scenarios to allow the player to grasp [&#8230;]</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24666</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 09:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24666</guid>
		<description><![CDATA[It&#039;s true - we are usually treated to long after the end (which is not a proper end at all) or the end being averted. Or the end having happened to an irrelevant non-human race somewhere in space.

It would be interesting to see fiction tackle the actual end more, either as a preface or setup for something more hopeful later (even from a non-human perspective) or from a super-bleak perspective. Not sure I&#039;d actually enjoy the latter... but hey, at least it would be different.


While I agree with Alexei to some extent on the limited ways in which we are presented philosophical argument and the discussion of... well... consciousness, humanity etc. I do think Talos actually managed to make a very much subtle point as well.

*SPOILERS BY THE WAY*

*SERIOUSLY, SPOILERS*

At the end, there is a lot of talk about defiance and not merely following instructions and how this is the last test to determine the AI apotheosis or whatever. What it actually shows, but does not tell, is how a critical component of that is also co-operation and teamwork - being able to accept and provide help. I don&#039;t think that&#039;s necessarily an intrinsic quality of &#039;being/consciousness/etc&#039;, but I do think it is a key part of being human. It&#039;s never blared out there by Elohim, or mentioned in the epilogue, just shown through the thread of the Shepherd&#039;s QR messages and its actions right at the end.

I found that to be the most interesting aspect of their story-telling, especially in contrast to a lot of the very much expected and typical basic theological discourse in the terminals and with Milton.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s true &#8211; we are usually treated to long after the end (which is not a proper end at all) or the end being averted. Or the end having happened to an irrelevant non-human race somewhere in space.</p>
<p>It would be interesting to see fiction tackle the actual end more, either as a preface or setup for something more hopeful later (even from a non-human perspective) or from a super-bleak perspective. Not sure I&#8217;d actually enjoy the latter&#8230; but hey, at least it would be different.</p>
<p>While I agree with Alexei to some extent on the limited ways in which we are presented philosophical argument and the discussion of&#8230; well&#8230; consciousness, humanity etc. I do think Talos actually managed to make a very much subtle point as well.</p>
<p>*SPOILERS BY THE WAY*</p>
<p>*SERIOUSLY, SPOILERS*</p>
<p>At the end, there is a lot of talk about defiance and not merely following instructions and how this is the last test to determine the AI apotheosis or whatever. What it actually shows, but does not tell, is how a critical component of that is also co-operation and teamwork &#8211; being able to accept and provide help. I don&#8217;t think that&#8217;s necessarily an intrinsic quality of &#8216;being/consciousness/etc&#8217;, but I do think it is a key part of being human. It&#8217;s never blared out there by Elohim, or mentioned in the epilogue, just shown through the thread of the Shepherd&#8217;s QR messages and its actions right at the end.</p>
<p>I found that to be the most interesting aspect of their story-telling, especially in contrast to a lot of the very much expected and typical basic theological discourse in the terminals and with Milton.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24660</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 16 Aug 2015 21:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24660</guid>
		<description><![CDATA[The thing I liked about the story was the very human treatment of how people would cope with the end of the world. It was also bleaker and more optimistic than I&#039;ve come to expect from videogames: the cliche thing to do would be to have the Talos project be the last hope for mankind&#039;s survival, but that&#039;s not its purpose at all. Mankind is doomed and there&#039;s nothing that can be done about it. But it&#039;s optimistic because, if we did find out one day that the human race was about to become extinct, I&#039;d very much hope we&#039;d react to it in the way the Talos researchers do.

Anyway. Whatever way you look at it, it&#039;s an unusually thoughtful treatment of an idea that usually isn&#039;t taken seriously at all - the end of the world is often invoked to try and provide a sense of high stakes, but I can&#039;t remember the last game that actually went through with it; there&#039;s always a way to save the day, which is a very cartoony Hollywood way of dealing with the concept.]]></description>
		<content:encoded><![CDATA[<p>The thing I liked about the story was the very human treatment of how people would cope with the end of the world. It was also bleaker and more optimistic than I&#8217;ve come to expect from videogames: the cliche thing to do would be to have the Talos project be the last hope for mankind&#8217;s survival, but that&#8217;s not its purpose at all. Mankind is doomed and there&#8217;s nothing that can be done about it. But it&#8217;s optimistic because, if we did find out one day that the human race was about to become extinct, I&#8217;d very much hope we&#8217;d react to it in the way the Talos researchers do.</p>
<p>Anyway. Whatever way you look at it, it&#8217;s an unusually thoughtful treatment of an idea that usually isn&#8217;t taken seriously at all &#8211; the end of the world is often invoked to try and provide a sense of high stakes, but I can&#8217;t remember the last game that actually went through with it; there&#8217;s always a way to save the day, which is a very cartoony Hollywood way of dealing with the concept.</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24440</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 05 Aug 2015 07:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24440</guid>
		<description><![CDATA[Picked this up based off a friend&#039;s recommendation, and then coincidentally your review. Really enjoyed it and really glad I did - even despite reservations about some stuff outside of the core puzzles.

Top-notch puzzler!]]></description>
		<content:encoded><![CDATA[<p>Picked this up based off a friend&#8217;s recommendation, and then coincidentally your review. Really enjoyed it and really glad I did &#8211; even despite reservations about some stuff outside of the core puzzles.</p>
<p>Top-notch puzzler!</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24439</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 05 Aug 2015 07:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24439</guid>
		<description><![CDATA[Seems to still be working for me... (via Digg Reader anyway)]]></description>
		<content:encoded><![CDATA[<p>Seems to still be working for me&#8230; (via Digg Reader anyway)</p>
]]></content:encoded>
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	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24435</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 04 Aug 2015 19:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24435</guid>
		<description><![CDATA[BTW your RSS feed seems to be broken since the beginning of July…]]></description>
		<content:encoded><![CDATA[<p>BTW your RSS feed seems to be broken since the beginning of July…</p>
]]></content:encoded>
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	<item>
		<title>By: Strudel</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24337</link>
		<dc:creator><![CDATA[Strudel]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 13:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24337</guid>
		<description><![CDATA[God damn it, another game to add to my list.

Thank God I&#039;m going to have some time off in a few weeks.]]></description>
		<content:encoded><![CDATA[<p>God damn it, another game to add to my list.</p>
<p>Thank God I&#8217;m going to have some time off in a few weeks.</p>
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	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/the-talos-principle/#comment-24336</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 12:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4565#comment-24336</guid>
		<description><![CDATA[Tried this game earlier. Atmosphere is fantastic. Puzzle seemed nice, at least at first. I even remember one of the terminal texts (the one that starts with &quot;First&quot;). But the story felt too pretentious. Maybe it gets better, but come on, your story reminds me of Alchemist than Also sprach Zarathustra.

Didn&#039;t get to the end because the bug locked me in some room (on one of the tower levels elevator got stuck while trying to get me somewhere) and there was no autosave. I probably have to give it another chance if you say that puzzles become better - and also DLC has come out. For me it felt like an exercise in sort of pixel-hunting mostly.

And come on, videogames give you entirely new ways to philosophize. Is moving boxes supposed to reinforce my thoughts about what does it mean to be human? Yes, there were nice segments with console tests but those could be made with 1985 technology. Talos looked like somewhat interesting story meeting somewhat interesting puzzles but without any connection unlike Portal. Braid at least tried to give some justification to puzzle mechanics. Maybe I&#039;m missing something?]]></description>
		<content:encoded><![CDATA[<p>Tried this game earlier. Atmosphere is fantastic. Puzzle seemed nice, at least at first. I even remember one of the terminal texts (the one that starts with &#8220;First&#8221;). But the story felt too pretentious. Maybe it gets better, but come on, your story reminds me of Alchemist than Also sprach Zarathustra.</p>
<p>Didn&#8217;t get to the end because the bug locked me in some room (on one of the tower levels elevator got stuck while trying to get me somewhere) and there was no autosave. I probably have to give it another chance if you say that puzzles become better &#8211; and also DLC has come out. For me it felt like an exercise in sort of pixel-hunting mostly.</p>
<p>And come on, videogames give you entirely new ways to philosophize. Is moving boxes supposed to reinforce my thoughts about what does it mean to be human? Yes, there were nice segments with console tests but those could be made with 1985 technology. Talos looked like somewhat interesting story meeting somewhat interesting puzzles but without any connection unlike Portal. Braid at least tried to give some justification to puzzle mechanics. Maybe I&#8217;m missing something?</p>
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