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	<title>Comments on: The Curious Case Of CS:GO.</title>
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	<link>https://scientificgamer.com/the-curious-case-of-csgo/</link>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-19709</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 21 Sep 2014 02:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-19709</guid>
		<description><![CDATA[LOL claim to be an oldschool CS player then complain about 5 man teams?  Obviously never lived in mIRC scrimming.  Quit faking.]]></description>
		<content:encoded><![CDATA[<p>LOL claim to be an oldschool CS player then complain about 5 man teams?  Obviously never lived in mIRC scrimming.  Quit faking.</p>
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		<title>By: Doomguy</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-872</link>
		<dc:creator><![CDATA[Doomguy]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 21:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-872</guid>
		<description><![CDATA[Huh. I hadn&#039;t realised that till just now.]]></description>
		<content:encoded><![CDATA[<p>Huh. I hadn&#8217;t realised that till just now.</p>
]]></content:encoded>
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	<item>
		<title>By: Doomguy</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-871</link>
		<dc:creator><![CDATA[Doomguy]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 21:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-871</guid>
		<description><![CDATA[Feet was P90 king in the day.]]></description>
		<content:encoded><![CDATA[<p>Feet was P90 king in the day.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-869</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 16:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-869</guid>
		<description><![CDATA[Actually screw the five player limit, the worst thing about CS:GO is the removal of the looping Pavarotti sample on Italy.]]></description>
		<content:encoded><![CDATA[<p>Actually screw the five player limit, the worst thing about CS:GO is the removal of the looping Pavarotti sample on Italy.</p>
]]></content:encoded>
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	<item>
		<title>By: Feet</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-868</link>
		<dc:creator><![CDATA[Feet]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 16:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-868</guid>
		<description><![CDATA[Scum they are.]]></description>
		<content:encoded><![CDATA[<p>Scum they are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-867</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 13:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-867</guid>
		<description><![CDATA[Yeah but I don&#039;t use sniper rifles because snipers in CS are scum who should be murdered by their own team for not actually contributing to anything beyond their own K/D ratio. Everything else is fairly obvious (except the Bizon, which just straight up sucks).]]></description>
		<content:encoded><![CDATA[<p>Yeah but I don&#8217;t use sniper rifles because snipers in CS are scum who should be murdered by their own team for not actually contributing to anything beyond their own K/D ratio. Everything else is fairly obvious (except the Bizon, which just straight up sucks).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-866</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 13:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-866</guid>
		<description><![CDATA[Demolition could be genuinely fun if I ever get bored of classic, but the Arms Race levels are tiny and the respawn timers are tiny and the brains of the people who play it are tiny. CS has never been about the gunplay for me; it&#039;s always been about figuring out where your opponent is and positioning yourself to get the drop on him when he comes past. The sound aspects of the game are intact, so what you can *see* is almost less important than what you can *hear*.]]></description>
		<content:encoded><![CDATA[<p>Demolition could be genuinely fun if I ever get bored of classic, but the Arms Race levels are tiny and the respawn timers are tiny and the brains of the people who play it are tiny. CS has never been about the gunplay for me; it&#8217;s always been about figuring out where your opponent is and positioning yourself to get the drop on him when he comes past. The sound aspects of the game are intact, so what you can *see* is almost less important than what you can *hear*.</p>
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	<item>
		<title>By: Feet</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-865</link>
		<dc:creator><![CDATA[Feet]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 12:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-865</guid>
		<description><![CDATA[They&#039;re also grat ways to force yourself to undersatnd and use weapons you usually wouldn&#039;t. I CSSource GunGame taught me to use the sniper rifles, in actual CSSource I play exactly the same I rush into the choke points with an assault rifle and hope my reactions give me the drop on the enemy to push them back. I stilll play that way, but it means I never used the sniper rifles or some of the more esoteric pistols and rfiles until I played GG alot.]]></description>
		<content:encoded><![CDATA[<p>They&#8217;re also grat ways to force yourself to undersatnd and use weapons you usually wouldn&#8217;t. I CSSource GunGame taught me to use the sniper rifles, in actual CSSource I play exactly the same I rush into the choke points with an assault rifle and hope my reactions give me the drop on the enemy to push them back. I stilll play that way, but it means I never used the sniper rifles or some of the more esoteric pistols and rfiles until I played GG alot.</p>
]]></content:encoded>
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	<item>
		<title>By: Feet</title>
		<link>https://scientificgamer.com/the-curious-case-of-csgo/#comment-864</link>
		<dc:creator><![CDATA[Feet]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 12:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2214#comment-864</guid>
		<description><![CDATA[GunGame is amazing and I&#039;ll fight anyone who says otherwise! ¬_¬

Actually, I only like it because it focuses on the two skills I&#039;m good at in CS: rushing and reactions. To suceeed in GG you must hold down the W key at all times, and when you run into another player if you fire first you&#039;ll most likely survive and go to the next weapon level, accuracy is a secondary concern. Once you get ahead to the bigger weapons you will stay ahead, then it&#039;s just about rushing any player keeping up with you tothe knife kill.

Actually in CSSource I played on a GunGameTurbo server that went through most of th weapons twice, so ypu&#039;d have to get about 40 kills before the knife round. SO around half way you slow up on pistols while people catch you up. Helped with balance. But then you&#039;d just pull away again. ¬_¬

I&#039;ve only tried ArmsRace once in GO, it seemed ok but I&#039;m not nearly as good at it as I&#039;m not used to the floatiness of shooting yet.]]></description>
		<content:encoded><![CDATA[<p>GunGame is amazing and I&#8217;ll fight anyone who says otherwise! ¬_¬</p>
<p>Actually, I only like it because it focuses on the two skills I&#8217;m good at in CS: rushing and reactions. To suceeed in GG you must hold down the W key at all times, and when you run into another player if you fire first you&#8217;ll most likely survive and go to the next weapon level, accuracy is a secondary concern. Once you get ahead to the bigger weapons you will stay ahead, then it&#8217;s just about rushing any player keeping up with you tothe knife kill.</p>
<p>Actually in CSSource I played on a GunGameTurbo server that went through most of th weapons twice, so ypu&#8217;d have to get about 40 kills before the knife round. SO around half way you slow up on pistols while people catch you up. Helped with balance. But then you&#8217;d just pull away again. ¬_¬</p>
<p>I&#8217;ve only tried ArmsRace once in GO, it seemed ok but I&#8217;m not nearly as good at it as I&#8217;m not used to the floatiness of shooting yet.</p>
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