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	<title>The Scientific Gamer &#187; Q*</title>
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		<title>You May Fire When Ready, Commander.</title>
		<link>https://scientificgamer.com/you-may-fire-when-ready-commander/</link>
		<comments>https://scientificgamer.com/you-may-fire-when-ready-commander/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 11:00:39 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[critical energy density]]></category>
		<category><![CDATA[death star]]></category>
		<category><![CDATA[earth]]></category>
		<category><![CDATA[gravity regime]]></category>
		<category><![CDATA[jupiter]]></category>
		<category><![CDATA[moon]]></category>
		<category><![CDATA[Q*]]></category>

		<guid isPermaLink="false">http://scientificgamer.com/?p=2904</guid>
		<description><![CDATA[<p>Strudel asks So after the recent White House response about Death Stars (well only one) we were talking in the office about how powerful it would need to be to destroy Jupiter (obviously just the power of one Death Star to destroy Earth, right?) and also, if a puny laser won&#8217;t work against Jupiter, what [&#8230;]</p><p>The post <a href="https://scientificgamer.com/you-may-fire-when-ready-commander/">You May Fire When Ready, Commander.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='580' height='357' src='https://www.youtube.com/embed/djZFHTa6TfA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align: justify"><strong>Strudel</strong> asks</p>
<blockquote>
<p style="text-align: justify">So after the recent White House response about Death Stars (well only one) we were talking in the office about how powerful it would need to be to destroy Jupiter (obviously just the power of one Death Star to destroy Earth, right?) and also, if a puny laser won&#8217;t work against Jupiter, what effect would deflecting our moon into Jupiter have?</p>
</blockquote>
<p style="text-align: justify">Ah, an easy one.</p>
<p style="text-align: justify"><span id="more-2904"></span></p>
<p style="text-align: justify">On the one hand we have the Death Star. The Death Star blows up Alderaan without breaking a sweat, vaporising most of the planet’s mass and giving the rest a decent whack of kinetic energy. One of the weird things about impact physics is that it tends not to draw much distinction between something you <i>just</i> manage to disrupt and something you destroy so completely there’s little of the target body left, but Alderaan is an outcome very much towards the latter end of the scale. If we assume that Alderaan is analogous to one Earth (it certainly seems to be in the film) then we can say that the Death Star is more than capable of disrupting planets even larger than the Earth, and that one Earth is merely the lower bound of its destructive power.</p>
<p style="text-align: justify">On the other hand we have Jupiter. Jupiter is the big boy of the solar system; it might be slaved to the Sun but otherwise it runs the show, gravitationally speaking. The orbits of nearly every other body in the solar system are highly sensitive to their resonances with Jupiter, which has 318 times the mass of the Earth. Since gravity is the primary factor in determining how hard a particular body is to disrupt, this makes Jupiter the very definition of a hard target if you’re trying to blow the thing up.</p>
<p style="text-align: center"><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/01/benzasphaug.jpg"><img class="aligncenter" title="From a 1999 paper by Benz and Asphaug titled &quot;Catastrophic Disruptions Revisited&quot;." alt="" src="http://scientificgamer.com/blog/wp-content/uploads/2013/01/benzasphaug-580x283.jpg" width="580" height="283" /></a></p>
<p style="text-align: justify">You may recognise this graph because I’ve used it roughly half a dozen times before; it’s a computer model of how an object’s critical energy density (read: the amount of energy you have to hit it with to blow it up) varies with object size. Note that despite being composed of two vastly different materials – ice and basalt – the models are practically identical past object diameters greater than 1 kilometre, meaning that it doesn’t matter <i>what</i> your target body is made of. It can be a rocky terrestrial planet like the Earth/Alderaan, or it can be a big gas giant like Jupiter; all that matters is how much mass is contained within the target, and hence how strong it is gravitationally.</p>
<p style="text-align: justify">Now, let’s extrapolate that model out to Earth- and Jupiter-scale bodies.</p>
<p style="text-align: center"><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/01/model.jpg"><img class="aligncenter" title="Words cannot express the level of my hatred for Excel." alt="" src="http://scientificgamer.com/blog/wp-content/uploads/2013/01/model-580x356.jpg" width="580" height="356" /></a></p>
<p style="text-align: justify">Sorry for the rather rough Excel graph; if I had any other graphing software that wasn’t Origin I’d use that instead. This model has several caveats: in the absence of any other data I’ve used information for the 5 km/s impacts onto basalt, and while I do not think the overall density of the body will have an effect on how hard it is to disrupt the same can’t be said for impact velocity.  Jupiter in particular is at the bottom of an <i>extremely</i> deep gravity well, and so any body colliding with it is going to have quite a hefty impact speed – the Shoemaker-Levy comet fragments hit at velocities of around 60 km/s, for example. Faster, more energetic impacts are actually slightly less effective at disrupting a target than slower ones thanks to the way cracks propagate through a solid medium, so I doubt using data for 5 km/s basalt is going to be particularly accurate, but it should at least allow us to ballpark the critical energy densities of the Earth and Jupiter.</p>
<p style="text-align: justify">Some numbers. The critical energy density required to disrupt the Earth is 1.18 × 10<sup>8</sup> J kg<sup>-1</sup>. The critical energy density required to disrupt Jupiter is some 26 times larger at  3.06 × 10<sup>9</sup> J kg<sup>-1</sup>. Our two scenarios are a) firing the Moon at either body and trying to disrupt them that way, and b) hitting them with an unspecified number of Death Stars.</p>
<p style="text-align: justify">Scenario a) is easy<sup class='footnote'><a href='#fn-2904-1' id='fnref-2904-1' onclick='return fdfootnote_show(2904)'>1</a></sup> to figure out; you just calculate the impact energy of the Moon given its likely impact velocity and then divide it by the mass of the target.</p>
<p style="text-align: center"><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/01/velocities.jpg"><img class="aligncenter" title="It's a great spreadsheet program, but nobody ever presents a spreadsheet in spreadsheet form. You gotta graph it for it to make sense, and Excel's graphing function is just *so* primitive." alt="" src="http://scientificgamer.com/blog/wp-content/uploads/2013/01/velocities-580x351.jpg" width="580" height="351" /></a></p>
<p style="text-align: justify">This is what we’d have to do to destroy each body, then: fire the Moon at the Earth at a rather nippy 138 km/s,  and fire it at Jupiter at around four percent of the speed of light. These impact speeds are rather unlikely, to say the least; comets can hit the Earth at velocities of up to 70 km/s but those come all the way in from the Oort cloud and have a lot of time to pick up speed. Something as large as the Moon would get nowhere near those velocities; it would do serious damage to the Earth (and somewhat less to Jupiter) but each planet would eventually recover after a few million years or so.</p>
<p style="text-align: justify">Then you have the Death Star scenario. This is even easier; if we assume that one Death Star can destroy 2 Earths (as established in the opening paragraph) then it would take the power of 4,000 Death Stars to destroy Jupiter. As far has hard numbers go, one Death Star has a destructive power roughly equivalent to 300,000,000,000,000,000 one megaton nuclear weapons focused into a coherent beam.</p>
<p style="text-align: justify">Isn’t it great what we can achieve with science?</p>
<p style="text-align: center">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<div class='footnotes' id='footnotes-2904'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-2904-1'>He said, as it took him forty minutes to get his measurement units properly sorted out. Don’t do science when you’re tired and running a fever. <span class='footnotereverse'><a href='#fnref-2904-1'>&#8617;</a></span></li>
</ol>
</div>
<p>The post <a href="https://scientificgamer.com/you-may-fire-when-ready-commander/">You May Fire When Ready, Commander.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
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		<title>I Am Become Q*, Destroyer Of Worlds.</title>
		<link>https://scientificgamer.com/i-am-become-q-destroyer-of-worlds/</link>
		<comments>https://scientificgamer.com/i-am-become-q-destroyer-of-worlds/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 10:00:43 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[disruption]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[impacts]]></category>
		<category><![CDATA[Q*]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=524</guid>
		<description><![CDATA[<p>Saying that I have a Ph.D elicits a fairly predictable reaction from most people. They will, in an attempt to appear interested, ask “What subject?” and then when informed that I did Astrophysics – one of the simpler branches of physics if you don’t tangle with cosmology or relativity but which appears to have a [&#8230;]</p><p>The post <a href="https://scientificgamer.com/i-am-become-q-destroyer-of-worlds/">I Am Become Q*, Destroyer Of Worlds.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/q.jpg"><img class="aligncenter size-full wp-image-528" title="Can you believe there are no images of naked Q in a decent resolution? I had to make this one myself. I was shocked, I tell you. *Shocked*." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/q.jpg" alt="" width="580" height="422" /></a></p>
<p style="text-align:justify;">Saying that I have a Ph.D elicits a fairly predictable reaction from most people. They will, in an attempt to appear interested, ask “What subject?” and then when informed that I did Astrophysics – one of the simpler branches of physics if you don’t tangle with cosmology or relativity but which appears to have a fearsome reputation in the eyes of the layman – their eyes glaze over and they either stop talking to me altogether, or else they desperately try to change the subject before I can get a chance to pounce on them, knock them to the ground and inject pure Science into their brains via their ear canal<sup>1</sup>. There’s a second type of person out there, however; the freakish sort who are <em>genuinely interested</em> in science, and this second type will, after some circumspect small talk, eventually get around to asking me what my thesis was about. And this is a question to which I have gradually evolved a tried-and-tested one-sentence reply:</p>
<p style="text-align:justify;">“I am trying to find out how much energy you need to blow up Pluto.”</p>
<p style="text-align:justify;"><span id="more-524"></span></p>
<p style="text-align:justify;">As with all one-sentence descriptions it doesn’t even come close to summing up the totality of my work, but it <em>is</em> accurate and it does its job of seizing their interest in an unbreakable choke-hold so that they ask the follow-up question:<em>“Why?”</em> Today, you’re all going to find out. You lucky, lucky people.</p>
<p style="text-align:center;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/balls.jpg"><img class="aligncenter  wp-image-525" title="Patrick Stewart summing up my research rather succinctly here." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/balls.jpg" alt="" width="580" height="326" /></a></p>
<p style="text-align:justify;">What does it mean to destroy something? Gormless techno-fetishist Michael Crichton inadvertently touched on why this is a bit of a tricky question in one of his godawful dinosaur novels, in which the shameless author self-insert of Ian Malcolm tells another character that his statement that nuclear weapons could destroy the world is really, really goddamn stupid. The reasons for this should be fairly obvious given the nuclear weapons post – while nuclear weapons pose a significant threat to <em>humans</em>, they could do very, very little to imperil the Earth. They’d scorch some parts of the surface, irradiate others, screw up the atmosphere for years – things that would have dire consequences for the future survival of the human race &#8212; but all this would amount to nothing more than a mild skin rash as far as the Earth is concerned. It’d just keep on truckin’ quite happily while we killed ourselves off.</p>
<p style="text-align:justify;">Clearly you need a different magnitude of threat altogether in order to stand a decent chance of destroying the Earth. The sort of exotic cosmic catastrophe so enamoured of the Hollywood disaster movie notwithstanding (solar flares, quasars, supernovae, mini-black holes etc.), stuff smashing into other stuff is a thing that happens fairly often in our Solar System<sup>2</sup>. What happens if we hit the Earth with a really big space rock? Well, that’s actually happened. The Earth was hit by a Mars-sized object very early on in its lifetime. <em>Mars-sized</em>.  The impact was so destructive we have a constant reminder that it happened in the form of the Moon. The impact was so destructive it blew off a majority of the Earth’s surface material. Yet even after this colossal impact event which would have fit most people’s criteria for “destruction” the Earth <em>got better</em>.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='360' src='https://www.youtube.com/embed/uKxCm1p0nGE?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p style="text-align:justify;">
<p style="text-align:justify;">Key to this is that while the physical structure of the Earth was shattered by the impact, with bits and pieces flying in all directions, the heavy iron core was left mostly intact which meant the gravitational centre of mass of the Earth remained largely unchanged. Unless the impact fragments had been boosted up to escape velocity they were gradually and inexorably pulled back towards that centre of mass, with the result that the Earth slowly reformed much like Robert Patrick in Terminator 2. The Mars-sized impactor also left a remnant that accumulated bits and pieces of ejected surface material from the Earth; this went on to form the Moon, and it’s why the Moon is mostly made up of elements we’d expect to find in the Earth’s crust and mantle.</p>
<p style="text-align:justify;">So even if you hit a planet-sized object really, really hard you’re not guaranteed to “destroy” it in any real sense of the term; you will disrupt its physical structure temporarily, but it may eventually reform into a single homogenous body again over millions of years. This destruction thing is a tricky business when applied to planets, and even when dealing with smaller stuff it’s difficult to draw a line. How much of an object do you have to destroy in order to say that the object itself is destroyed? A third? Two thirds? Total destruction? This is the first fundamental question that faces scientists who want to model impact events, and the answer they’ve come up with may seem arbitrary but it does have logic behind it.</p>
<p style="text-align:justify;">First, impact scientists do not say impacts <em>destroy</em> something. We say they <em>disrupt</em> it, for the very good reason that disrupt is a term that can apply to any quantity of blown-off material, whereas saying something is destroyed runs into any number of problems up to and including the rather large one that matter cannot be created or destroyed, merely converted into energy. We define disruption by how much of the original body is left after we’ve whacked it with an impactor; in the case of my experiments I weighed my targets before they went into the gun, shot the <em>crap</em> out of them, and then weighed the biggest remaining chunk I could find afterwards. If that chunk was less than half the mass of the original body I’d rip open my shirt and beat my chest while let out an Arnie-in-Predator-esque roar of “DISRUPTION!”</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/halfplanet.jpg"><img class="aligncenter size-full wp-image-529" title="It's only a flesh wound!" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/halfplanet.jpg" alt="" width="580" height="369" /></a></p>
<p style="text-align:justify;">The fifty-percent mark delineates disruption from cratering. If an impact removes less than fifty percent of an object’s mass it doesn’t count as disruption since the majority of the original object is still intact. <em>Technically</em> it’s a crater. It might be a really, really, <em>really</em> big crater – a crater that’s almost larger than the remaining mass of the body – but it’s a crater nonetheless. If the impact blows off more than fifty percent, though, it’s a <em>catastrophic disruption</em> outcome. This is as close to the word “destroyed” as you’ll ever get an impact scientist to go; personally I think the work in my thesis showed there’s a more granular range of impact outcomes than the simple binary choice of disruption and cratering described here, but my work was never published so eh.</p>
<p style="text-align:justify;">So we’ve got a technical definition of “destroyed” now. In order to get there, we need to hit the object with enough kinetic energy to permanently disrupt more than 50% of its mass. Kinetic energy is worked out by the equation</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/ke.jpg"><img class="aligncenter size-full wp-image-527" title="I'm sure I've used this before, but I'm too lazy to go back through the media library to find the image." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/ke.jpg" alt="" width="132" height="67" /></a></p>
<p style="text-align:justify;">where <strong>m</strong> is the mass of the impacting body and <strong>v</strong> is its velocity. Using kinetic energy allows us to make useful comparisons between an impact by a very small thing moving very quickly and an impact by a very big thing moving very slowly – i.e. it essentially makes the analysis independent of what the impactor actually <em>is</em>. We can further remove dependence on the size of the thing being hit by dividing the impacting kinetic energy value by the mass of the target; this gives the energy density of the impact, or Q, measured in joules per kilogram.</p>
<p style="text-align:justify;">Q is, in theory, a very, very useful quantity. Say you have one target weighing 1 kilogram and another target weighing 1000 kilograms. By carrying out a series of impact experiments on 1 kilo targets in a lab environment you have determined that the energy density at which the 1 kilo target will lose more than 50% of its mass – the energy density at which it will suffer catastrophic disruption, or the <em>critical energy density</em> Q* &#8212; as 50 J kg<sup>-1</sup>. In theory, it should then be possible to predict how much energy it’ll take to disrupt the 1000 kilogram target without having to manhandle any one-tonne weights around your laboratory; you just multiply by a thousand and bam, that’s how much energy you need to pump into it to remove 50% of its mass. In <em>theory,</em> we can predict how planet-scale masses will behave under impact using the same measurement we took from the 1 kilo target.</p>
<p style="text-align:justify;">In practice, though, it doesn’t really work like this. You have a number of factors that alter Q* depending on the size of the target. At first, as you make a target larger, it actually becomes <em>easier</em> to disrupt, pound for pound, than a comparable smaller target. This is because cracks propagate far more easily through large objects than they do small ones, and it is crack propagation that breaks off the huge chunks of material required for disruption. So Q* will initially decrease as target size increases. Then, when you’ve increased the mass of the target to the point where its gravity starts to become a significant factor (as explained in the Earth impact example above), this trend reverses itself. From this point onwards the bigger – and therefore heavier – the target, the harder it is to disrupt, since you’ve not only got to blow the thing apart but you’ve also got to do it with enough force that you give the majority of the fragments escape velocity.</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/benzasphaug.jpg"><img class="aligncenter size-full wp-image-526" title="I hate ergs. I hate everyone who uses ergs. They introduce unnecessary multiplication into my calculations." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/02/benzasphaug.jpg" alt="" width="580" height="283" /></a></p>
<p style="text-align:justify;">This is a graph from a paper published by Willi Benz and Eric Asphaug<sup>3</sup> in 1999. Benz is a computer modeller while Asphaug does impact experiments in the laboratory; and they’ve combined their data in an attempt to put some numbers on how exactly Q* will change with target size. At first Q* decreases; the initial value of Q* and the rate at which it decreases will be heavily dependent on the material the target is made of – rock is harder to disrupt than ice, and so on – causing this to be referred to as the <em>material regime</em>. Then at target sizes of around 100 metres – 1 kilometre Q* starts to increase with target size; this is the <em>gravitational regime</em>. What’s really interesting about these graphs is that they’re for two wildly different materials – solid ice has a Q* of about 10 – 40 J kg<sup>-1</sup>, while basalt is roughly twenty times that – and yet the shift to the gravitational regime occurs at exactly the same place and in exactly the same way for each. This means that once you hit a target size of 100-1000 m, the material strength of the target has entirely ceased to matter when calculating the result of an impact. It is instead the body’s self-gravity which must be overcome in order to disrupt it</p>
<p style="text-align:justify;">My, that all got a little bit technical. If you didn’t understand the fine detail don’t worry; I didn’t explain it that well and it’s not necessary to grasp all of it to understand what I was doing with Pluto. All you need to take away from it is this:</p>
<ul style="text-align:justify;">
<li>We can do impact experiments in the laboratory to get a value for the amount of energy we need to hit a target with to blow it up.</li>
<li>We can then take that energy value and, allowing for variations in Q* with target size as per the above graphs, scale it up to larger bodies to predict how much energy we’d need to hit <em>them</em> with to blow them up.</li>
</ul>
<p style="text-align:justify;">So that’s <em>how</em> I was trying to find out how much energy we’d need to blow up Pluto. But why Pluto? And why is it important? Unfortunately I’ve already rambled on a little more than I really intended to, and thinking about it I probably need to explain some additional background before I get on to that. So it will have to wait a week or two. Sorry!</p>
<ol start="1">
<li style="text-align:justify;">Presumably.</li>
<li style="text-align:justify;">Over a timescale of hundreds of millions of years, that is.</li>
<li style="text-align:justify;">Fun fact: I met Eric Asphaug at a conference in Spain and stole all his water.</li>
</ol>
<p>The post <a href="https://scientificgamer.com/i-am-become-q-destroyer-of-worlds/">I Am Become Q*, Destroyer Of Worlds.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
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