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	<title>The Scientific Gamer &#187; lionhead</title>
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		<title>Thoughts: Fable Anniversary</title>
		<link>https://scientificgamer.com/thoughts-fable-anniversary/</link>
		<comments>https://scientificgamer.com/thoughts-fable-anniversary/#comments</comments>
		<pubDate>Tue, 16 Sep 2014 11:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[fable anniversary]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://scientificgamer.com/?p=4182</guid>
		<description><![CDATA[<p>No post this week (21/09/2014) due to a combination of real life + Wasteland 2 being very, very dense. Sorry! The game cannon opens up at the end of this week with a flurry of meaty Kickstarter/Early Access games all releasing in the same two-week period. I haven&#8217;t been playing that much in the calm [&#8230;]</p><p>The post <a href="https://scientificgamer.com/thoughts-fable-anniversary/">Thoughts: Fable Anniversary</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><em>No post this week (21/09/2014) due to a combination of real life + Wasteland 2 being very, very dense. Sorry!</em></p>
<p style="text-align: justify;"><img class="size-medium wp-image-4185 aligncenter" title="Went through most of the game as a cheap Zorro knockoff thanks to not being able to find a better hat." alt="fable_zorro" src="http://scientificgamer.com/blog/wp-content/uploads/2014/09/fable_zorro-580x326.jpg" width="580" height="326" /></p>
<p style="text-align: justify;"><i>The game cannon opens up at the end of this week with a flurry of meaty Kickstarter/Early Access games all releasing in the same two-week period. I haven&#8217;t been playing that much in the calm before the storm, but I also don&#8217;t want to leave the blog fallow for a week after not bothering with it for all of August, so here&#8217;s a shorter-than-usual Thoughts about the time-capsule oddity that is Fable Anniversary.</i></p>
<p style="text-align: justify;">I&#8217;ve mentioned a couple of times on here that I have something of a soft spot for the Fable series despite its almost perfect mediocrity. Even taking that into account, though, I <i>really</i> have to wonder who this remake is aimed at.</p>
<p style="text-align: justify;"><span id="more-4182"></span></p>
<p style="text-align: justify;">Fable Anniversary is an HD remake of the very first Fable which is (whoa) very nearly a decade old at this point. Unlike a lot of HD remakes which pop on Steam &#8212; which usually just do a pass over some 2D assets to sharpen them and add support for modern widescreen resolutions &#8212; Fable Anniversary has actually had some semi-serious development oomph put behind it: it features an almost total overhaul of the 3D art assets and lighting effects in order to update the graphics to something that is, if not quite this-gen, at least paddling around in the deep end of the last one. And redoing 3D art for a whole game? That&#8217;s not a little deal, and not something I can dismiss quite as easily as some of the other HD rereleases previously encountered on this blog. I respect that Lionhead actually put some effort in here, even if I do suspect that the real motivation behind it was likely a little more mercenary than just redoing Fable because they liked the original game so much<sup class='footnote'><a href='#fn-4182-1' id='fnref-4182-1' onclick='return fdfootnote_show(4182)'>1</a></sup>.</p>
<p style="text-align: center;"><a href="http://scientificgamer.com/blog/wp-content/uploads/2014/09/fable_bow.jpg"><img class="aligncenter" title="Fable tricks you into using the bow and investing all of your points into Skill, and then when you're irretrievably committed springs the Minions on you." alt="fable_bow" src="http://scientificgamer.com/blog/wp-content/uploads/2014/09/fable_bow-580x326.jpg" width="580" height="326" /></a></p>
<p style="text-align: justify;">It&#8217;s that very effort that hamstrings Fable Anniversary as a game, though. You see, while the visual overhaul is certainly comprehensive and touches peripherally-related areas like modernising the UI and controls, it&#8217;s pretty much the <i>only</i> thing that&#8217;s been changed. This is fair enough as far as the music and sound goes, since that doesn&#8217;t need changing (and in fact if they&#8217;d messed with the fantastic score for the game I likely would have taken a train to Guildford to blast Jeremy Soule soundtracks at the Lionhead offices all day), but the key mistake Anniversary makes is that it fails to recognise that animation is just as much a part of how a game looks as the actual graphics. Redoing the animation would have been just as big a deal as redoing the art, but in a game as old as Fable you really cannot do one without doing the other. It&#8217;s to do with the occasionally weird things the human brain perceives as being &#8220;normal&#8221;; in this case it&#8217;s that while 2005-era animation looks fine when paired with 2005-era graphics, animation has arguably advanced even more than 3D art has in the last decade and 2011-era graphics paired with 2005-era animation merely accentuates just how dated the whole thing really is. The animations are either comically exaggerated &#8211; because they were designed to convey expressions for much cruder character models &#8212; or else almost shockingly primitive. It&#8217;s like seeing a CGI effect in a summer blockbuster animated in stop-motion; it may <i>look</i> nice but there&#8217;s no getting away from the fact that the whole thing feels anachronistic as hell.</p>
<p style="text-align: justify;">And so I think the HD update paradoxically hurts Fable more than it helps it.. It&#8217;s ironic, but the lower-effort approach of the various 2D remakes we&#8217;ve seen is actually the better one, since it preserves the original game as a complete package rather than replacing parts of it piecemeal and having it feel like a Frankenstein&#8217;s monster of a game.  I don&#8217;t begrudge Fable Anniversary for trying, since somebody had to in order to prove it didn&#8217;t work. Unfortunately, it really, <i>really</i> doesn&#8217;t work, to the point where I probably would have been happier playing the original PC release since my brain would have more easily accepted the animations in their native environment.</p>
<p><a href="http://scientificgamer.com/blog/wp-content/uploads/2014/09/fable_demondoor.jpg"><img class="aligncenter" title="The demon doors! I also really like the idea of these, even if the implementation is a bit lacking." alt="fable_demondoor" src="http://scientificgamer.com/blog/wp-content/uploads/2014/09/fable_demondoor-580x326.jpg" width="580" height="326" /></a></p>
<p style="text-align: justify;">After the HD graphics turn out to be such a bust, what&#8217;s left is pretty much a straight clone of that first PC release of Fable, including the Lost Chapters content released after the first edition of the Xbox version of the game. And the thing with Fable is that even if you have a weird liking for the series, as I do, &#8220;classic&#8221; is not a word I would ever have used to describe the first game. &#8220;Average&#8221;, yes. &#8220;Solid&#8221;, maybe. &#8220;Enjoyable&#8221;? Yes, enough for me to have fond memories of it &#8211; but that was back in 2005, a year which featured the similarly uneven Jade Empire as the big RPG releases and little else<sup class='footnote'><a href='#fn-4182-2' id='fnref-4182-2' onclick='return fdfootnote_show(4182)'>2</a></sup>.  Even when compared against just its two sequels, Fable Anniversary shows its age; there&#8217;s a lot of half-formed and not-quite-there ideas in it that Lionhead got far closer to the mark on with Fable 2. I still like the combat and experience system &#8212; where hitting enemies successively without being hit in return raises an experience multiplier that is applied to all experience you earn during the fight &#8212; but I think that&#8217;s pretty much the only part of the first Fable that wasn&#8217;t done better later on in the series. Its only other strength is derived from another game&#8217;s weakness: Anniversary does seem like a much deeper RPG system compared to Fable 3, since the trend of ruthlessly streamlining console RPGs until they were deemed simple enough to appeal to the lowest common denominator hadn&#8217;t quite kicked in yet in 2005.</p>
<p style="text-align: justify;">Apart from that and the music there&#8217;s really little else to recommend Fable as it was quite shockingly mediocre even for the time, which is why I struggle to understand who the potential audience for this remake is.  People with nostalgic memories of the first game? It worked in my case, but that was only because the usual September game-o-geddon has been delayed this year and I needed to play <i>something</i>. New gamers who missed it the first time around? They&#8217;d shake their heads and move on, and I think they&#8217;d be fully justified in doing so. As things stand the only people who would really get something out of the experience are the hardcore Fable fanatics, and the fact that I sort of sighed in disbelief while writing that sentence should probably tell you just how few of them I think there are. Certainly not enough to justify the existence of Fable Anniversary, a completely unnecessary remake which only succeeds in bringing its own flaws into greater relief.</p>
<div class='footnotes' id='footnotes-4182'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-4182-1'>Simply put: Anniversary was released on consoles as a more-or-less full price game while requiring rather less than a full dev team to put together. As a business proposition it definitely seems like it could be cost-effective. <span class='footnotereverse'><a href='#fnref-4182-1'>&#8617;</a></span></li>
<li id='fn-4182-2'>Don&#8217;t talk to me about KOTOR 2. <span class='footnotereverse'><a href='#fnref-4182-2'>&#8617;</a></span></li>
</ol>
</div>
<p>The post <a href="https://scientificgamer.com/thoughts-fable-anniversary/">Thoughts: Fable Anniversary</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
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		<title>Thoughts: Fable 3.</title>
		<link>https://scientificgamer.com/thoughts-fable-3/</link>
		<comments>https://scientificgamer.com/thoughts-fable-3/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 11:04:54 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[fable 3]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://scientificgamer.com/?p=3118</guid>
		<description><![CDATA[<p>I’ve always had something of a soft spot for the Fable games. I used to think I had this view in spite of myself, that the Fables somehow bypassed my quality control despite being objectively fairly bad. However, after playing some monumentally awful games this year I’ve had an epiphany: the Fable series is actually exceptionally well [&#8230;]</p><p>The post <a href="https://scientificgamer.com/thoughts-fable-3/">Thoughts: Fable 3.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/02/wit.jpg"><img class="size-medium wp-image-3121 aligncenter" alt="wit" src="http://scientificgamer.com/blog/wp-content/uploads/2013/02/wit-580x362.jpg" width="580" height="362" /></a></p>
<p style="text-align: justify;">I’ve always had something of a soft spot for the Fable games. I used to think I had this view in spite of myself, that the Fables somehow bypassed my quality control despite being objectively fairly bad. However, after playing some monumentally <em>awful</em> games this year I’ve had an epiphany: the Fable series is actually exceptionally well made when compared to <em>other</em> games which try the same thing. In particular Overlord tries to do the comedy fantasy RPG thing and falls flat on its face over and over again, and it ends up making the player hate it. Fable III on the other hand was moderately amusing at regular enough intervals that I didn’t begrudge it the attempt at all.</p>
<p style="text-align: justify;"><span id="more-3118"></span><br />
Largely this is down to the huge amount of voice acting in the game – in fact there’s actually very little text at all – which is a welcome relief from the RPG paradigm of voicing only conversations with the main character and having anything else be an email on a computer or something. For example, picking up a book in Fable III won’t bring up the usual text box with scrolling sidebar. Instead a disembodied voice will read out what the book is about, usually in the most sarcastic manner possible. This does wonders for the game’s humour because it allows parody in delivery as well as content; the Choose Your Own Adventure gamebook managed the rare feat of dragging an audible chuckle from my lips, which almost never happens in games. Not intentionally, anyway.</p>
<p style="text-align: justify;">So Fable III manages the remarkable feat of actually being funny on occasion, which is good because otherwise – one thing aside, which I’ll get on to talking about later &#8211; it’s remarkably <em>unremarkable</em>. Have you ever played one of the previous Fable games? Fable III is that, only dumbed down even more. It’s fascinating to watch the devolution of the series from an initial state whose RPG element was already dangerously thin. You’ve got the dog, check. The omnipresent glowing trail telling you where you should go next so that you never have to think, check. Z-targeting has been replaced with auto-aim, which ensures combat devolves into mashing one button over and over with – again – very little thought put into it whatsoever. There’s now only one type of experience orb which is collected automatically, but that’s okay because there’s no real skill progression any more. Instead I had to save up my experience until the game said “Okay, you’ve progressed far enough to unlock the next tier of skill upgrades!” at which point I bought them all because I had experience points coming out of my ears. In other words the only “progression” in this game is dictated by the plot, which basically means it’s no longer even pretending to be an RPG. And finally we’ve gone from the dozen or so weapon types available in Fable II to just four in Fable III &#8211; these weapons automatically upgrade themselves so the thrill of finding a legendary is very much muted, since it won’t be that much better than your stock weapon. All that’s left in the lineup is a rifle, a pistol, a sword and a hammer.</p>
<p style="text-align: justify;"><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/02/vincent.jpg"><img class="aligncenter" alt="vincent" src="http://scientificgamer.com/blog/wp-content/uploads/2013/02/vincent-580x362.jpg" width="580" height="362" /></a></p>
<p style="text-align: justify;">The hammer. Let me tell you about the hammer. If you asked me what the outright bloodiest, most violent game I’ve played this year was, I’d answer “Dead Island”. However, Fable III is close behind it in second place, and it’s mostly down to that damn hammer. I’m not sure why when there’s nothing in it even remotely comparable to DI’s enthusiastic dismemberment. Maybe it’s because of the setting &#8211; -it’s more than a little odd going from a cutesy cartoon stroll through lush green countryside to smashing someone’s knee the wrong way in slow motion before burying the hammer in their skull, all in the space of a few seconds. I <em>enjoyed</em> the hammer very much; few games manage to properly communicate the horrifying trauma a blunt weapon can inflict, but Fable III manages it. This unexpected pleasure aside, there’s little that’s challenging about the combat. In fairness, I don’t think I’d <em>want</em> there to be; that’s not what I play Fable for. But that’s no excuse for this mass dumbing down of everything in the game that requires player interaction. Most of all the morality system.</p>
<p style="text-align: justify;">Now, Fable’s morality system has always been rather superficial, rather like choosing to dye your clothes red rather than blue. The only real nod the previous games gave it were a few weapons and sidequests. However, this was better than Fable III, which is the first game I’ve played where there is absolutely <em>no</em> difference between being good and being evil. Doesn’t change the loot, doesn’t change the dialogue, doesn’t change the plot. All it changes is your appearance. And I thought this was a spectacularly awful design decision, especially in light of what Fable III tries to pull off in the latter third of the game.</p>
<p style="text-align: justify;">Fable III is a game with an <em>idea</em>, you see. As ideas go, it’s actually pretty good. The general storyline of the game was that I was Prince/Princess who was trying to start a revolution to seize the throne from their insane brother. So I went around doing quests to secure allies and all that jazz, and then I actually had the revolution, and I became King/Queen. This is the point where 99% of RPGs would call it a job well done and roll credits, but Fable III keeps going. There’s an ancient evil encroaching on the kingdom, and I had a year to prepare for the invasion. I had to make a series of choices to either keep promises I made to certain people during the revolution (good), or break them in order to raise money to fight the coming darkness (evil).</p>
<p style="text-align: justify;"><a href="http://scientificgamer.com/blog/wp-content/uploads/2013/02/flourish.jpg"><img class="aligncenter" alt="flourish" src="http://scientificgamer.com/blog/wp-content/uploads/2013/02/flourish-580x362.jpg" width="580" height="362" /></a></p>
<p style="text-align: justify;">This is hardly an original idea – it’s been done before in NWN2 at the very least – but Fable III was the last place I was expecting to see that sort of innovative gameplay concept rear its malformed head. Unfortunately the ridiculous amount of “streamlining” that’s gone on in every other aspect of the game completely sabotages what this part of the game is trying to do. The problems are as follows.</p>
<p style="text-align: justify;">1) It assumes I actually give two shits about the promises I made to the two-dimensional characters who supported my rise to the throne.</p>
<p style="text-align: justify;">2) It does nothing to provide me with any connection to the kingdom; the projected casualty rate is simply number of citizens minus amount of money stockpiled, while towns on the map remain resolutely unswallowed by a Lovecraftian evil that’s apparently polite enough to wait until I’m ready to fight it.</p>
<p style="text-align: justify;">3) There’s no drawback to making good or bad decisions; morality is so inconsequential that I don’t really care about flipping from evil to good or vice versa through making these decisions.</p>
<p style="text-align: justify;">4) Point three is exacerbated by the fact that it’s possible to have your cake and eat it too by donating money from your own hoard to the kingdom treasury. Trouble is, anyone who has taken even the slightest bit of interest in dabbling in real estate will have more than enough money to pay for the entire invasion while making all the decisions which hit the kingdom treasury the hardest.</p>
<p style="text-align: justify;">So the game’s one big idea crashes and burns thanks to the above robbing the choices I made of any sort of wider ramifications for either my character or the world. I may as well be flipping a coin for all the consequences they had in the end. Which sums up Fable III pretty well, really; it’s not even close to being an RPG any more, having far more in common with the light-and-fluffy sandbox nature of the Sims than it does even the limited role-playing of a Bioware game. Within this narrow scope it’s kind of fun, in a braindead sort of way, but there’s only so many times I can fart in a villager’s face before I have to stop myself and wonder what the hell I am <em>doing</em> here.</p>
<p>The post <a href="https://scientificgamer.com/thoughts-fable-3/">Thoughts: Fable 3.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
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