<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Scientific Gamer &#187; geophysics</title>
	<atom:link href="https://scientificgamer.com/tag/geophysics/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Mon, 22 Apr 2024 08:02:57 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>Ask Hentzau: Scrat Continental Crack Up.</title>
		<link>https://scientificgamer.com/ask-hentzau-scrat-continental-crack-up/</link>
		<comments>https://scientificgamer.com/ask-hentzau-scrat-continental-crack-up/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 10:00:38 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[ask hentzau]]></category>
		<category><![CDATA[geophysics]]></category>
		<category><![CDATA[planetary physics]]></category>
		<category><![CDATA[smurf I know it was you]]></category>
		<category><![CDATA[tectonic plates]]></category>

		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=786</guid>
		<description><![CDATA[<p>&#160; Yes, I have a name asks How scientifically accurate is this? [link to the above video] Well, Yes, I have now subjected the video to my merciless Science Sight several times, and I think it’s best to break it down stage-by-stage. Scrat is attempting to plant his nut in an icy landscape of some [&#8230;]</p><p>The post <a href="https://scientificgamer.com/ask-hentzau-scrat-continental-crack-up/">Ask Hentzau: Scrat Continental Crack Up.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='360' src='https://www.youtube.com/embed/zocutif0cQY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>&nbsp;</p>
<p><strong>Yes, I have a name </strong>asks</p>
<blockquote><p>How scientifically accurate is this? [link to the above video]</p></blockquote>
<p><span id="more-786"></span></p>
<p style="text-align: justify;">Well, Yes, I have now subjected the video to my merciless Science Sight several times, and I think it’s best to break it down stage-by-stage.</p>
<p style="text-align: justify;">Scrat is attempting to plant his nut in an icy landscape of some kind. He very, very gingerly places it down…</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/mountainsplit.jpg"><img class="aligncenter size-full wp-image-793" title="mountainsplit" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/mountainsplit.jpg" alt="" width="580" height="316" /></a></p>
<p style="text-align: justify;">…and the entire mountain splits open beneath him in two neat halves. This might be possible if the mountain had no faults in its structure whatsoever aside from a really big one down the middle, but I don’t know why it suddenly stops mid-split the way it does. Perhaps it is on hinges?</p>
<p style="text-align: justify;">The more pressing concern is how Scrat managed to do this by tapping it with a nut. Clearly the nut must be made of something incredibly dense to transfer that amount of kinetic energy to the mountain, and so <strong>Scrat must be commensurately strong</strong>.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/breakfall.jpg"><img class="aligncenter size-full wp-image-787" title="breakfall" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/breakfall.jpg" alt="" width="580" height="285" /></a></p>
<p style="text-align: justify;">Scrat begins falling towards the centre of the Earth. He attempts to break his fall by bracing his hands against the sides of the tunnel he’s falling down, but his hands quickly start to glow red hot and he is forced to snatch them away before they catch on fire. From this we can conclude that <strong>Scrat has a skin that is both very, very tough</strong> – it has to be for his little arms not to be worn down to nubs way before they get to the red hot point – and which has a <strong>very high specific heat capacity</strong>.</p>
<p style="text-align: justify;"><strong><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/reentry.jpg"><img class="aligncenter size-full wp-image-795" title="reentry" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/reentry.jpg" alt="" width="580" height="293" /></a></strong></p>
<p style="text-align: justify;">Scrat then turns into a whooshing fireball similar to a spacecraft making a re-entry maneuver. If you’re a skydiver, this doesn’t happen to you because the atmosphere through which you are falling is thick enough that it creates a significant amount of drag. Eventually the drag force upwards will equal the force of gravity pulling you downwards, and you reach a steady terminal velocity.</p>
<p style="text-align: justify;">Now, if you’re a spacecraft you’re messing around in parts of the atmosphere which are very thin. This permits much higher velocities to be obtained (indeed, they are required for spacecraft to stay in orbit) on the order of several kilometres per second, but since the spacecraft is moving so fast it’s still striking a lot of atmospheric gas molecules very, very quickly. This heats it up, creating the characteristic re-entry fireball. It’s why all spacecraft have at least one side which is covered with a heat-resistant shield: to prevent the spacecraft from burning up on re-entry.</p>
<p style="text-align: justify;">Scrat doesn’t have a heat shield, but that’s okay because we’ve already established that he has a tough, heat-resistant skin that amounts to much the same thing. More interesting is the fact that while he must be falling through some sort of gas in order to create the fireball, the concentration of that gas must be very, very low to allow him to reach fireball velocity. Therefore <strong>Scrat does not need to breathe.</strong> If he did, he’d be dead.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/schematic.jpg"><img class="aligncenter size-full wp-image-796" title="schematic" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/schematic.jpg" alt="" width="580" height="285" /></a></p>
<p style="text-align: justify;">The action switches to an internal schematic of the Earth showing Scrat’s descent through the various layers – crust, mantle and core. This is actually mostly genuinely accurate, although I really don’t know what the animators were smoking when they say the inner core is often drawn in textbooks to resemble <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/fig.jpg">a giant floating pinball</a>. I’ve certainly never seen one that drew it like that.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/landing.jpg"><img class="aligncenter size-full wp-image-792" title="landing" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/landing.jpg" alt="" width="580" height="297" /></a></p>
<p style="text-align: justify;">Scrat then lands on the inner core of the Earth, which is… uh, floating in space like a giant pinball. I don’t really have a problem with the floating because if it’s dead centre it’s going to be evenly surrounded by the rest of the Earth’s mass pulling in all directions, which could conceivably cause it to float. The problem here is that the inner core is a) not hot, b) not rotating and c) very small, only being a few dozen times the size of Scrat. The camera zooms out into space, showing the Earth as it was <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/pangaea.jpg">“a really, really long time ago</a>” with the land mass all clustered together into one supercontinent, Pangaea. Awesomely it really does resemble our closest estimate of what Pangaea looked like, so a point to the film makers there.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/chase.jpg"><img class="aligncenter size-full wp-image-788" title="chase" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/chase.jpg" alt="" width="580" height="300" /></a></p>
<p style="text-align: justify;">Scrat picks himself up and returns to his immediate objective of retrieving his acorn. But, disaster! As he moves towards it, the Earth’s core begins to rotate underneath him! Scrat must be very strong in order to pick up and carry his super-heavy acorn, but this is the first indication we’ve been given that <strong>Scrat himself is dense/heavy enough to be able to physically move the core of the Earth.</strong></p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/split.jpg"><img class="aligncenter size-full wp-image-798" title="split" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/split.jpg" alt="" width="580" height="295" /></a></p>
<p style="text-align: justify;">As Scrat runs on the core, bad things start happening up above. The Pangaean continent begins to split and separate, with his increasingly desperate efforts creating the present-day continents one after another. This, sadly, is the most scientifically implausible part of the whole film, since I really don’t see any way running on the core could even begin to affect the land masses floating around on the mantle like this. <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/giraffe.jpg">Giraffes are created</a> when the land they’re grazing on splits and separates underneath them forcing their necks to stretch to compensate, which is actually a fairly neat shorthand for what actually happened.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/stretch.jpg"><img class="aligncenter size-full wp-image-799" title="stretch" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/stretch.jpg" alt="" width="580" height="290" /></a></p>
<p style="text-align: justify;">There’s some hijinks with Scrat creating various landmarks and monuments in his image that I’m not going to go into because I’m not an architect, but finally Scrat loses his footing and gets bounced around the core before ending up wrapped around it like spaghetti. This is important, because we now know that <strong>Scrat</strong> <strong>is made of something that is incredibly ductile and elastic which suffers almost no plastic deformation.</strong> He then unwinds from the core and is flung back up through the hole he fell through all the way out into space – but since Scrat has a very tough skin and does not need to breathe, vacuum is no problem for him.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/ice.jpg"><img class="aligncenter size-full wp-image-791" title="ice" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/ice.jpg" alt="" width="580" height="293" /></a></p>
<p style="text-align: justify;">The film ends with Scrat landing on top of a piece of ice floating on the ocean which – incredibly – is not pulverised instantly beneath his vast weight, but instead merely fractures in two, separating Scrat from his beloved acorn. We’ve learned many, many important things about Scrat from our three minutes in his company, and I’ll sum them up here.</p>
<ul style="text-align: justify;">
<li>Scrat is inhumanly strong.</li>
<li>Scrat is made of something very tough.</li>
<li>Scrat is made of something that resists heat very well.</li>
<li>Scrat is made of something incredibly dense.</li>
<li>Scrat does not need to breathe.</li>
<li>Scrat can stretch and deform at will and still resume his original shape.</li>
</ul>
<p style="text-align: justify;">Normally I’d say that there’s no one material that can fulfil all of these criteria and dismiss the whole thing as scientifically inaccurate, but if you think hard enough it turns out there is something that can do the job. If Scrat is composed of mimetic polyalloy he could alter his internal composition at will so that he possessed all of these qualities. What I am saying here is that, yes, Scrat is the T-1000.</p>
<p style="text-align: justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/terminator.jpg"><img class="aligncenter size-full wp-image-800" title="terminator" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/03/terminator.jpg" alt="" width="580" height="435" /></a></p>
<p style="text-align: justify;">Don’t fuck with him.</p>
<p style="text-align: justify;">PS &#8212; This was fun, but don&#8217;t expect me to deconstruct a cartoon every week.</p>
<p>The post <a href="https://scientificgamer.com/ask-hentzau-scrat-continental-crack-up/">Ask Hentzau: Scrat Continental Crack Up.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
			<wfw:commentRss>https://scientificgamer.com/ask-hentzau-scrat-continental-crack-up/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>This Is Why Galactus Likes Eating Planets.</title>
		<link>https://scientificgamer.com/this-is-why-galactus-likes-eating-planets/</link>
		<comments>https://scientificgamer.com/this-is-why-galactus-likes-eating-planets/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 10:00:57 +0000</pubDate>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[continental drift]]></category>
		<category><![CDATA[earthquakes]]></category>
		<category><![CDATA[geophysics]]></category>
		<category><![CDATA[magnetic striping]]></category>
		<category><![CDATA[tectonic plates]]></category>

		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=370</guid>
		<description><![CDATA[<p>Tectonics. Tectonics. It’s a word that you can really roll around in your mouth, like a tic-tac. Or a tim-tam. Or a tick-tock. Okay, maybe not that last one. Tec-ton-ics. Aside from its phonophiliac qualities the study of plate tectonics and the Earth’s interior is very interesting from a planetary science point of view, because [&#8230;]</p><p>The post <a href="https://scientificgamer.com/this-is-why-galactus-likes-eating-planets/">This Is Why Galactus Likes Eating Planets.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></description>
				<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/smallmagma.jpg"><img class="aligncenter size-full wp-image-377" title="Because they have a delicious creamy filling." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/smallmagma.jpg" alt="" width="580" height="409" /></a><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/magma.jpg"><br />
</a>Tectonics. <em>Tectonics</em>. It’s a word that you can really roll around in your mouth, like a tic-tac. Or a tim-tam. Or a tick-tock. Okay, maybe not that last one. Tec-<em>ton-</em>ics. Aside from its phonophiliac qualities the study of plate tectonics and the Earth’s interior is very interesting from a planetary science point of view, because the Earth has some internal qualities that are – as far as we know – unique amongst the discovered planets.</p>
<p style="text-align:justify;"><span id="more-370"></span></p>
<p style="text-align:justify;">A hundred years ago plate tectonics wasn’t even a thing. People thought the Earth was basically this boring lump of rock that had been slowly cooling and shrinking ever since it formed, with mountains and other irregular features being explained away as the surface crumpling and wrinkling kind of like the skin of an old apple. This cooling process gave the Earth a predicted age of only a few million years, since it was assumed that the Earth had been losing heat via black body radiation ever since it had formed and there weren’t any other known sources of heat within the Earth that could mitigate this in any significant way. The discovery of radioactivity in the late 19<sup>th</sup> century provided the impetus for a slow reassessment of this theory. Radioactive elements produce heat as a byproduct of their decay, meaning that not only could the Earth be much older than previously thought, but that the interior of the Earth might be hot enough to be liquid or semi-liquid allowing new theories about its internal structure and geological processes to be formulated. However, it wasn’t until the 1960s that irrefutable evidence was found for the modern tectonic plate model of the Earth’s crust via a phenomenon called seafloor spreading.</p>
<p style="text-align:justify;">What is seafloor spreading? Well, say you have an area in the middle of the seabed where two tectonic plates are slowly moving apart. Mantle material – in the form of LIQUID HOT MAGMA &#8212; will gush up from deeper inside the Earth to plug the gap, which cools and solidifies when it reaches the surface to become part of each tectonic plate. Meanwhile the other side of the tectonic plate is banging up against yet another plate, and is likely being <em>subducted</em> – that is, driven underneath that plate to become part of the mantle. This results in a sort of “conveyor belt” system where the two plates are constantly moving apart, but new material is being added to each plate at the boundary separating the two.</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/seafloor1.jpg"><img class="aligncenter size-full wp-image-381" title="Like a vast geological goatse." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/seafloor1.jpg" alt="" width="501" height="306" /></a><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/seafloor.jpg"><br />
</a>However this still might have been dismissed as an isolated or recent phenomenon had it not been for analysis of the magnetic striping of each side of the plate. As newly formed rock cools – such as the rock created by the upwelling of magma in the centre of the plate boundary – magnetic materials in that rock like magnetite record the current state of the Earth’s magnetic field. The polarity of the Earth’s magnetic field is known to periodically reverse itself every million years or so due to the rotating liquid iron outer core that creates the field not rotating entirely uniformly and <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/wtfmagnets.gif">introducing gradual irregularities into the field</a> until it “flips” (this is sort of the same process that creates sunspots, except not really). These reversals are therefore encoded into the rock that makes up the surface of the tectonic plate as it forms, creating a “striping” effect as the rock of one polarity is gradually carried away from the plate boundary to be replaced by newly formed rock of a different polarity. When scientists looked at the magnetic patterns of the rock on each side of a plate boundary they discovered that not only did the polarity of each set of magnetic stripes on either side of the boundary match almost perfectly, but that the age of the stripes got younger as they examined rock closer to the boundary area.</p>
<p style="text-align:justify;">This was pretty conclusive proof that:</p>
<p style="text-align:justify;">1)      New rock was being created from mantle material (as shown by the stripes’ age and polarity shifts).</p>
<p style="text-align:justify;">2)      This new rock – and by extension, all the other rock on the plate in question &#8212; was then transported away from the plate boundary by continental drift (as shown by the matching magnetic stripes).</p>
<p style="text-align:justify;">That continental drift also neatly explained the discovery of similar fossils on different continents as well as the question of how the same species of animal could exist on either side of an ocean without crossing it was merely the icing on the cake.</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/tectonicplate.jpg"><img class="aligncenter size-full wp-image-373" title="This is a Totoro plate. It is not a tectonic plate." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/tectonicplate.jpg" alt="" width="510" height="486" /></a></p>
<p style="text-align:justify;">Today we know that the surface (or crust) of the Earth is composed of <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/tactmap.gif">seven primary tectonic plates</a> that <em>very</em> roughly correspond to each of the seven continents along with a whole bunch of subsidiary plates. These plates vary in thickness from 30 – 50 km underneath the continents themselves to just 5-10 km thick underneath the oceans. Oceanic crust is constantly being created and destroyed by seafloor spreading and subduction beneath other plates, and so it is rarely more than 200 million years old. By contrast the rock making up the continental crust is persistent, with ages of up to 3.5 billion years being measured.</p>
<p style="text-align:justify;">So you’ve got these enormous tectonic plates and this continental drift theory. All well and good, but then you run into the tiny problem of having to come up with a mechanism capable of causing the gradual movement of trillions of tons of rock over billion year timescales. Happily such a mechanism does exist: the plates are “floating” (see <a href="http://en.wikipedia.org/wiki/Isostasy">isostasy</a> for a completely incomprehensible explanation) on top of a vast sea of very hot, highly viscous rock called the mantle. This mantle stretches from the Mohorovičić discontinuity layer<sup>1</sup> separating it from the crust all the way down to the liquid iron outer core of the Earth 2900 km beneath it. Since the mantle isn’t strictly solid it’s possible for internal convection currents to cause it to constantly shift, and the continental plates shift along with it.</p>
<p style="text-align:justify;">The existence of the mantle can be easily inferred both from simple physics &#8212; as you go deeper into the earth the pressure and therefore the temperature of the rock making it up is going to rise in a fairly predictable manner, allowing scientists to make decent estimate of what it’d be like down there &#8212; and seafloor spreading, since that magma has to come from somewhere. I should make sure to stress at this point that the mantle <em>isn’t</em> liquid hot magma. It’s hot, sure, but because the pressure of all the material above it pressing down on top of it is so immense it cannot liquefy and remains a solid, albeit a highly viscous one. This means that while the mantle <em>does</em> flow it does it over geological time scales of millions of years – much like a glacier, although it’s different in almost every conceivable way. And if you were to provide the mantle with some way of relieving the pressure – say, by punching a vent to the surface through the seabed as at mid-ocean ridges – the mantle rock would undergo what is called <a href="http://en.wikipedia.org/wiki/Igneous_rock#Decompression">decompression melting</a>; now that the pressure of the rock above it is gone there’s nothing keeping it from melting into magma.</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/oil.jpg"><img class="aligncenter size-full wp-image-374" title="&quot;God, this was an even dumber idea than our movie. Still cost less, though.&quot;" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/oil.jpg" alt="" width="580" height="242" /></a></p>
<p style="text-align:justify;">Scientists have made a series of amusingly misguided attempts to retrieve material directly from the mantle. Most famous of these was the <a href="http://en.wikipedia.org/wiki/Mohole">Mohole</a>, which took the startlingly bone-headed approach of trying to drill down through the thinner ocean crust to get at the mantle. This makes sense <em>in theory</em>, as you’re skipping the tedious job of drilling through forty to fifty additional kilometres of rock you’d have to deal with if you did it on top of continental crust, but you’re merely replacing that little problem with the bigger one of trying to drill a hole at the bottom of 3.5 kilometres of ocean from an untethered surface ship. Needless to say it did not end well, and the project was cancelled after the costs started to spiral. The Soviets made a similar attempt and went about it in a typically Soviet way: they chose to drill their hole through 35 km thick Siberian continental crust but they kept up the drilling program for <a href="http://en.wikipedia.org/wiki/Kola_Superdeep_Borehole">twenty-two <em>years</em></a>, eventually reaching the fairly respectable depth of 12.5 km before temperature difficulties (not to mention the collapse of the Soviet Union) stopped the project. This is the deepest hole anyone has ever managed to dig, and it was still barely a third of the way down.</p>
<p style="text-align:justify;">With that in mind, if we haven’t even managed to reach the mantle yet then how on earth do we know how far down it goes and what is beneath it? For that matter, how do we even know how the mantle is structured? (And it is structured, being divided into a more plastic upper mantle which is under relatively little pressure, and a more rigid lower mantle which has less opportunity to flow because it’s compressed so much by all the stuff above it.) The short answer is: earthquakes. By tracking earthquakes and analysing how earthquake shockwaves travel through the Earth (or not), scientists can figure out what exactly is down there.</p>
<p style="text-align:justify;">Earthquakes produce two main types of waves, P-waves and S-waves. P-waves move along the direction of propagation while the motion of S-waves is transverse to it; <a href="http://www.youtube.com/watch?v=gl4FvHKzAlU">this</a> is an excellent demonstration of the difference that’ll save me about five hundred words of explanation. The difference between P-waves and S-waves is crucial, because it’s this difference in the direction of motion that dictates how fast they travel and what they can travel through. P-waves can travel through anything, and they do it quickly. S-waves cannot travel through liquids because liquids cannot sustain the shearing up-and-down motion through which S-waves propagate<sup>2</sup>, and they move slowly in comparison to S-waves. Taken together these differences allow us to build a fairly good map of the interior of the Earth if we track them after an earthquake.</p>
<p style="text-align:justify;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/psswaves.jpg"><img class="aligncenter size-full wp-image-365" title="Earthquakes: good for mapping the centre of the Earth, bad for nuclear reactors." src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/psswaves.jpg" alt="" width="580" height="401" /></a></p>
<p style="text-align:justify;">Here’s how the two types of waves propagate through the Earth (not stolen from Wikipedia for once, either). They follow curved paths because the material they move through refracts them, and this refraction increases as the density and pressure of that material increases with depth. The P- and S-waves also undergo sharp refractions whenever they encounter a material shift as with the Mohorovičić discontinuity or the boundary between core and mantle. As you can see the liquid outer core of the Earth effectively stops all S-waves, neatly proving that it <em>is</em> a liquid (other proofs include the magnetic field of the Earth being exactly what we’d expect to see if you had a rotating convecting layer of liquid iron somewhere down there). Sharp changes in the trajectories of the P-waves meanwhile provide compelling evidence for a second boundary between the liquid iron core and an interior area which is different &#8212; presumably a solid iron core. Finally <a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/wavespeeds.png">the speeds of the two types of wave</a> allow inferences about the composition of the material they are moving through to be made, since this is directly dependent on the density and elasticity of that material.</p>
<p style="text-align:justify;">So from earthquake waves we know that the mantle is divided into a more elastic upper layer and a more rigid lower layer, that there is a liquid iron core that stops S-waves, and that there is a solid iron core inside <em>that</em> which alters the path of P-waves. While the other planets are certain to have mantles and iron cores thanks to the way planets form and differentiate over time, we are aware of none which have the liquid iron core that drives most of the active geological processes on Earth – no large-scale radioactive decay releasing heat into the mantle driving convection and plate tectonics, and no magnetic field protecting the surface from harmful cosmic radiation and the solar wind. This is why you’ll hear me throw around the term “geologically dead” quite a lot when describing the other terrestrial planets; they aren’t entirely so thanks to constant low-level radioactive decay and we can see that they weren’t always so from the presence of long-dead volcanoes, but in comparison to the Earth today they’re pretty much geologically inert.</p>
<p style="text-align:center;"><a href="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/mayan_21.jpg"><img class="aligncenter size-full wp-image-375" title="Still the best disaster spoof movie since Airplane!" src="http://www.scientificgamer.com/blog/wp-content/uploads/2012/01/mayan_21.jpg" alt="" width="580" height="326" /></a></p>
<p style="text-align:justify;">Foof. That was a bit of a random topic, but I felt it was useful to get it out of the way because it’ll be good background should I ever get around to talking planetary physics. Next week I’ll be talking about orbital resonances and how they’ve sculpted the structure of the Solar System. Or more accurately, simply trying to describe what an orbital resonance <em>is</em> without coming across as a gibbering lunatic. Until then, KEEP WATCHING THE SKIS.</p>
<p style="text-align:justify;">Uh, skies.</p>
<p style="text-align:justify;">1. Thanks, Total Annihilation.</p>
<p style="text-align:justify;">2. To use a really bad analogy: this is for the same reason that you cannot walk on – or more accurately through &#8212; water; the water will simply deform underneath you and you will sink. Similarly water (or any other low-viscosity fluid) will simply deform under the shear stresses created by S-waves rather than propagating them further, causing them to be lost in a very short space of time. I should also probably note that S-waves are different from the surface waves you might see out on the ocean as they move through the main body of an object rather than along the top.</p>
<p>The post <a href="https://scientificgamer.com/this-is-why-galactus-likes-eating-planets/">This Is Why Galactus Likes Eating Planets.</a> appeared first on <a href="https://scientificgamer.com">The Scientific Gamer</a>.</p>]]></content:encoded>
			<wfw:commentRss>https://scientificgamer.com/this-is-why-galactus-likes-eating-planets/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
