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	<title>Comments on: Sunday Soundtracks.</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/sunday-soundtracks-37/#comment-4336</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 27 Nov 2012 14:58:08 +0000</pubDate>
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		<description><![CDATA[There was a story?

(I am good at shmups, and even I found getting to the end boss a bit of a chore. I mean sure, you stick your secret level/boss/ending in for the crazy people who want to play it on Judgement or whatever that difficulty setting was called, but you don&#039;t lock out a third of the game just because the player had the temerity to pick a difficulty that wasn&#039;t that.)]]></description>
		<content:encoded><![CDATA[<p>There was a story?</p>
<p>(I am good at shmups, and even I found getting to the end boss a bit of a chore. I mean sure, you stick your secret level/boss/ending in for the crazy people who want to play it on Judgement or whatever that difficulty setting was called, but you don&#8217;t lock out a third of the game just because the player had the temerity to pick a difficulty that wasn&#8217;t that.)</p>
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		<title>By: Gap</title>
		<link>https://scientificgamer.com/sunday-soundtracks-37/#comment-4291</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Tue, 27 Nov 2012 10:05:01 +0000</pubDate>
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		<description><![CDATA[It&#039;s sort of a shame the designers decided to make you complete the game on harder difficulties to get through the story. I&#039;d have happily blasted through it to just get through the campaign, but as it is, I gave up. Not that I&#039;m any good at schmups anyway, but it was a nice idea for a game setting and it was a shame not to see it to its (narrative, at least) end.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s sort of a shame the designers decided to make you complete the game on harder difficulties to get through the story. I&#8217;d have happily blasted through it to just get through the campaign, but as it is, I gave up. Not that I&#8217;m any good at schmups anyway, but it was a nice idea for a game setting and it was a shame not to see it to its (narrative, at least) end.</p>
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