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	<title>Comments on: Sunday Soundtracks.</title>
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		<title>By: asdasd</title>
		<link>https://scientificgamer.com/sunday-soundtracks-3/#comment-15819</link>
		<dc:creator><![CDATA[asdasd]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 08:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=183#comment-15819</guid>
		<description><![CDATA[Ah, fun times. It was a bizarre game; my fondest memories of it were reading a secrets and tips FAQ that I found tucked away on the same DOS shareware splatdisc that I got the demo on. It had lots of input and commentary from the devs at (what I think must have been) Apogee, including Tom Hall. Lots of fun anecdotes, including why they made one of the bosses &#039;impossible&#039; to beat without cheating, and how they modelled one of the PCs on the maitre&#039;d at their favourite Chinese restaurant because some of the dev team had a crush on her. I think I still have that CD around somewhere..

 Anyway, nice site you have here! I remember the Gameboys from Hell with fondness.]]></description>
		<content:encoded><![CDATA[<p>Ah, fun times. It was a bizarre game; my fondest memories of it were reading a secrets and tips FAQ that I found tucked away on the same DOS shareware splatdisc that I got the demo on. It had lots of input and commentary from the devs at (what I think must have been) Apogee, including Tom Hall. Lots of fun anecdotes, including why they made one of the bosses &#8216;impossible&#8217; to beat without cheating, and how they modelled one of the PCs on the maitre&#8217;d at their favourite Chinese restaurant because some of the dev team had a crush on her. I think I still have that CD around somewhere..</p>
<p> Anyway, nice site you have here! I remember the Gameboys from Hell with fondness.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/sunday-soundtracks-3/#comment-80</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 09:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=183#comment-80</guid>
		<description><![CDATA[It&#039;s a bit of an odd one. It was far more about unabashed, absurd fun than its contemporaries (see the God powerup, and its associated Dog powerup), but it has not aged anywhere near as well thanks to the abstract map textures and &quot;real&quot; enemies.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit of an odd one. It was far more about unabashed, absurd fun than its contemporaries (see the God powerup, and its associated Dog powerup), but it has not aged anywhere near as well thanks to the abstract map textures and &#8220;real&#8221; enemies.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/sunday-soundtracks-3/#comment-79</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 08:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=183#comment-79</guid>
		<description><![CDATA[Ah, Rise of the Triad! I remember that. I think I may have played through... oh... half of it or so? All in a fug of not understanding in the slightest what was going on or what I was doing. To this day I have no idea, but remember it well.]]></description>
		<content:encoded><![CDATA[<p>Ah, Rise of the Triad! I remember that. I think I may have played through&#8230; oh&#8230; half of it or so? All in a fug of not understanding in the slightest what was going on or what I was doing. To this day I have no idea, but remember it well.</p>
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