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	<title>Comments on: Replay: XCOM 2 &#8211; Long War 2</title>
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	<link>https://scientificgamer.com/replay-xcom-2-long-war-2/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/replay-xcom-2-long-war-2/#comment-35335</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 06 Mar 2017 00:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5267#comment-35335</guid>
		<description><![CDATA[I hope so! If not, I&#039;m fairly sure somebody will genuinely make a Short Long War mod, or a Dynamic Long War mod. While the idea of modding a mod does bleed over into the fractally recursive, something that&#039;s surprised me about LW is how there&#039;s a whole host of other mods that are specifically designed to work with it. So it&#039;s definitely a possibility.]]></description>
		<content:encoded><![CDATA[<p>I hope so! If not, I&#8217;m fairly sure somebody will genuinely make a Short Long War mod, or a Dynamic Long War mod. While the idea of modding a mod does bleed over into the fractally recursive, something that&#8217;s surprised me about LW is how there&#8217;s a whole host of other mods that are specifically designed to work with it. So it&#8217;s definitely a possibility.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/replay-xcom-2-long-war-2/#comment-35333</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 06 Mar 2017 00:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5267#comment-35333</guid>
		<description><![CDATA[I&#039;ve already castigated both XCOM and its sequel for that on multiple occasions, as both campaigns are actively set up to trick newbies into making the wrong decisions. XCOM 2 LW is, if anything, even worse as it deliberately obfuscates all of its systems and effectively makes you fight blind.  You&#039;re probably right in that it seems like a game that&#039;s targeted at the people who developed and tested it rather than the vast majority of people who are actually playing it. Or in other words, Early Access Syndrome.

And yeah, on the subject of mods in general I&#039;m a little split. On the one hand I don&#039;t want to be irrationally prejudiced against them and things like Black Mesa and Long War do prove that modders can be at least as talented as the people who made the base games. On the other, I did go through a heavy period of playing mods from about 2000-2005 -- basically the heyday of mods in PC gaming -- and oh my god I played some absolute stinkers. Some modders are very talented, true. Most, however, are not, or at least are still learning. Arguably the same is true of actual game developers, but overlaying a professional game development process over the top does have a tendency to increase quality and filter out most of the idiocy; it does also tend to make things rather more bland than they would be otherwise, but that&#039;s a price I&#039;m willing to pay in most cases.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve already castigated both XCOM and its sequel for that on multiple occasions, as both campaigns are actively set up to trick newbies into making the wrong decisions. XCOM 2 LW is, if anything, even worse as it deliberately obfuscates all of its systems and effectively makes you fight blind.  You&#8217;re probably right in that it seems like a game that&#8217;s targeted at the people who developed and tested it rather than the vast majority of people who are actually playing it. Or in other words, Early Access Syndrome.</p>
<p>And yeah, on the subject of mods in general I&#8217;m a little split. On the one hand I don&#8217;t want to be irrationally prejudiced against them and things like Black Mesa and Long War do prove that modders can be at least as talented as the people who made the base games. On the other, I did go through a heavy period of playing mods from about 2000-2005 &#8212; basically the heyday of mods in PC gaming &#8212; and oh my god I played some absolute stinkers. Some modders are very talented, true. Most, however, are not, or at least are still learning. Arguably the same is true of actual game developers, but overlaying a professional game development process over the top does have a tendency to increase quality and filter out most of the idiocy; it does also tend to make things rather more bland than they would be otherwise, but that&#8217;s a price I&#8217;m willing to pay in most cases.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/replay-xcom-2-long-war-2/#comment-35231</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 27 Feb 2017 11:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5267#comment-35231</guid>
		<description><![CDATA[Entertaining read. Glad to have you back.

You are right about mods. There are too many good games now to be bothered with mods that are not patches/UI fixes/graphical enhancements. I may be fan of Paradox games and I may be interested in Game of Thrones mod for Crusader Kings 2... But then I try it and see that uncolonized lands are presented as immortal character with a special portrait who hates everyone and is susceptible to a special &quot;Colonize&quot; diplomatic action. Other mods have kitchen sink approach to feature development and have no sense of taste - such as Civilization 4 Fall from Heaven 2 mod which featured Guybrush Threepwood as a hero of one of the factions (not an Easter Egg, but a real Secret of Monkey Island protagonist with ripped VA lines) and Inquisition units are being a copy of Monthy Python sketch. Yep, things like that remind you why you need publishers and marketing and limits on artistic freedom.

You talk about focus in games and it reminds me of my problem with XCOM 2 which I started but stop playing. Even on Normal it was hard and unforgiving. Some time ago I completed XCOM 1 on Normal/Iron Man (and failed to progress much on Classic/Iron Man several times) so maybe it&#039;s me degrading and becoming old (27 is one step in the grave basically). But it requires some special sort of focus and attention to details. It feels like a game that expects you to have fun on your second playthrough or read guides on your first. Which feels wrong cause it&#039;s also an AAA game aimed at all kinds of people. You describe XCOM 2 LW as it amplifies this problem: it&#039;s like it&#039;s made to be enjoyable after you master it and want long campaign to optimize everything and have all kinds of challenges.

Meanwhile I&#039;m playing Disgaea which is like a Japanese XCOM. Not that it&#039;s easy - but it splits a campaign into chunks that can be digested, allows backtracking for grinding and is something you can play both when you&#039;re relaxed and when you want a challenge.]]></description>
		<content:encoded><![CDATA[<p>Entertaining read. Glad to have you back.</p>
<p>You are right about mods. There are too many good games now to be bothered with mods that are not patches/UI fixes/graphical enhancements. I may be fan of Paradox games and I may be interested in Game of Thrones mod for Crusader Kings 2&#8230; But then I try it and see that uncolonized lands are presented as immortal character with a special portrait who hates everyone and is susceptible to a special &#8220;Colonize&#8221; diplomatic action. Other mods have kitchen sink approach to feature development and have no sense of taste &#8211; such as Civilization 4 Fall from Heaven 2 mod which featured Guybrush Threepwood as a hero of one of the factions (not an Easter Egg, but a real Secret of Monkey Island protagonist with ripped VA lines) and Inquisition units are being a copy of Monthy Python sketch. Yep, things like that remind you why you need publishers and marketing and limits on artistic freedom.</p>
<p>You talk about focus in games and it reminds me of my problem with XCOM 2 which I started but stop playing. Even on Normal it was hard and unforgiving. Some time ago I completed XCOM 1 on Normal/Iron Man (and failed to progress much on Classic/Iron Man several times) so maybe it&#8217;s me degrading and becoming old (27 is one step in the grave basically). But it requires some special sort of focus and attention to details. It feels like a game that expects you to have fun on your second playthrough or read guides on your first. Which feels wrong cause it&#8217;s also an AAA game aimed at all kinds of people. You describe XCOM 2 LW as it amplifies this problem: it&#8217;s like it&#8217;s made to be enjoyable after you master it and want long campaign to optimize everything and have all kinds of challenges.</p>
<p>Meanwhile I&#8217;m playing Disgaea which is like a Japanese XCOM. Not that it&#8217;s easy &#8211; but it splits a campaign into chunks that can be digested, allows backtracking for grinding and is something you can play both when you&#8217;re relaxed and when you want a challenge.</p>
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		<title>By: everblue</title>
		<link>https://scientificgamer.com/replay-xcom-2-long-war-2/#comment-35230</link>
		<dc:creator><![CDATA[everblue]]></dc:creator>
		<pubDate>Mon, 27 Feb 2017 11:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5267#comment-35230</guid>
		<description><![CDATA[The original Long War mod had a &quot;dynamic war&quot; feature that allowed you to adjust campaign length. Maybe they will add that in due course.]]></description>
		<content:encoded><![CDATA[<p>The original Long War mod had a &#8220;dynamic war&#8221; feature that allowed you to adjust campaign length. Maybe they will add that in due course.</p>
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