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	<title>Comments on: Nice Model.</title>
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	<link>https://scientificgamer.com/nice-model/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: The Asteroid Belt -- The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/nice-model/#comment-1033</link>
		<dc:creator><![CDATA[The Asteroid Belt -- The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 15 Oct 2012 12:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-1033</guid>
		<description><![CDATA[[...] to eject the other ninety-nine percent. “Whatever happened” is overwhelmingly likely to be the chaotic gravitational interactions, peturbations and resonances of the solar system’s early years. For example, there’s lots of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to eject the other ninety-nine percent. “Whatever happened” is overwhelmingly likely to be the chaotic gravitational interactions, peturbations and resonances of the solar system’s early years. For example, there’s lots of [...]</p>
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		<title>By: Sam</title>
		<link>https://scientificgamer.com/nice-model/#comment-172</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 12:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-172</guid>
		<description><![CDATA[The general way that simulations work is that you throw more physics at a problem until you either a) get the right answer or b) realise that the program you&#039;re using has some fatal flaw, and carry on anyway. Examples include particle hydrodynamics not capturing instabilities properly, Riemann-problem-based grid hydrodynamics inducing weird instabilities in grid-aligned shocks (that or being too dissipative), etc. That and the problem is inherently nonlinear, so it&#039;s not like you can perfectly rebuild a real system like the Milky Way anyway.

The thing I think school physics doesn&#039;t get across is how messy the real world is. Doing at least one non-linear system would be useful, since people come away with the idea that if you get better computers you can solve any problem, whereas the five-day forecast is actually about as good as we&#039;ll ever get with weather forecasting, weather engineering aside.

(Incidentally, this is Gap Gen from Sekrit)]]></description>
		<content:encoded><![CDATA[<p>The general way that simulations work is that you throw more physics at a problem until you either a) get the right answer or b) realise that the program you&#8217;re using has some fatal flaw, and carry on anyway. Examples include particle hydrodynamics not capturing instabilities properly, Riemann-problem-based grid hydrodynamics inducing weird instabilities in grid-aligned shocks (that or being too dissipative), etc. That and the problem is inherently nonlinear, so it&#8217;s not like you can perfectly rebuild a real system like the Milky Way anyway.</p>
<p>The thing I think school physics doesn&#8217;t get across is how messy the real world is. Doing at least one non-linear system would be useful, since people come away with the idea that if you get better computers you can solve any problem, whereas the five-day forecast is actually about as good as we&#8217;ll ever get with weather forecasting, weather engineering aside.</p>
<p>(Incidentally, this is Gap Gen from Sekrit)</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/nice-model/#comment-171</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 17:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-171</guid>
		<description><![CDATA[I shall have a look see. If it&#039;s about how black holes are going to kill us all then I may be able to gin something up because that sort of thing really pisses me off.]]></description>
		<content:encoded><![CDATA[<p>I shall have a look see. If it&#8217;s about how black holes are going to kill us all then I may be able to gin something up because that sort of thing really pisses me off.</p>
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		<title>By: slimbuk</title>
		<link>https://scientificgamer.com/nice-model/#comment-170</link>
		<dc:creator><![CDATA[slimbuk]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 13:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-170</guid>
		<description><![CDATA[hentzau, did you see the Horizon episode on Black holes last night? A post about that, rebuttal or otherwise would be awesome!]]></description>
		<content:encoded><![CDATA[<p>hentzau, did you see the Horizon episode on Black holes last night? A post about that, rebuttal or otherwise would be awesome!</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/nice-model/#comment-169</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 10:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-169</guid>
		<description><![CDATA[The detailed mechanics of how stars work is slightly above my pay grade (I do planet-scale stuff mostly) but I&#039;m constantly amazed that we&#039;ve even managed to work out the things we currently know about stars and star formation. After all it&#039;s not like we can watch it happening in any meaningful sense, or cut open a star to see what&#039;s going on inside. So, you know, there&#039;s a lot of stuff astronomers don&#039;t know, and since they have to figure things out with the scientific equivalent of guy wire and scotch tape it&#039;s likely that understanding the fine detail of star and planet formation will remain beyond us for a good long time to come.

I think, anyway.]]></description>
		<content:encoded><![CDATA[<p>The detailed mechanics of how stars work is slightly above my pay grade (I do planet-scale stuff mostly) but I&#8217;m constantly amazed that we&#8217;ve even managed to work out the things we currently know about stars and star formation. After all it&#8217;s not like we can watch it happening in any meaningful sense, or cut open a star to see what&#8217;s going on inside. So, you know, there&#8217;s a lot of stuff astronomers don&#8217;t know, and since they have to figure things out with the scientific equivalent of guy wire and scotch tape it&#8217;s likely that understanding the fine detail of star and planet formation will remain beyond us for a good long time to come.</p>
<p>I think, anyway.</p>
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		<title>By: Sam</title>
		<link>https://scientificgamer.com/nice-model/#comment-168</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 10:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-168</guid>
		<description><![CDATA[And yes, discs form because the gas has some angular momentum to begin with, so it collapses in the direction it has no rotational support. And sure, it&#039;s not a &quot;real&quot; force, but whatever. Call it the Galilean invariant acceleration if you like. I tend to say that a disc is rotationally supported rather than using centrifugal force, but it&#039;s just terminology.]]></description>
		<content:encoded><![CDATA[<p>And yes, discs form because the gas has some angular momentum to begin with, so it collapses in the direction it has no rotational support. And sure, it&#8217;s not a &#8220;real&#8221; force, but whatever. Call it the Galilean invariant acceleration if you like. I tend to say that a disc is rotationally supported rather than using centrifugal force, but it&#8217;s just terminology.</p>
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		<title>By: Sam</title>
		<link>https://scientificgamer.com/nice-model/#comment-167</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 10:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-167</guid>
		<description><![CDATA[I seriously need to learn more about star and planet formation. I don&#039;t particularly know much about gas dynamics below a parsec (and above atmospheric scales, I guess). It&#039;s becoming increasingly clear that astronomers don&#039;t really know much about why there are certain numbers of stars of different sizes (i.e. what the stellar initial mass function is or why it&#039;s that).]]></description>
		<content:encoded><![CDATA[<p>I seriously need to learn more about star and planet formation. I don&#8217;t particularly know much about gas dynamics below a parsec (and above atmospheric scales, I guess). It&#8217;s becoming increasingly clear that astronomers don&#8217;t really know much about why there are certain numbers of stars of different sizes (i.e. what the stellar initial mass function is or why it&#8217;s that).</p>
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		<title>By: MD Game Pro</title>
		<link>https://scientificgamer.com/nice-model/#comment-166</link>
		<dc:creator><![CDATA[MD Game Pro]]></dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=533#comment-166</guid>
		<description><![CDATA[Impressive stuff!!! Mind blowing]]></description>
		<content:encoded><![CDATA[<p>Impressive stuff!!! Mind blowing</p>
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