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	<title>Comments on: LucasArts Time Machine: The Dig</title>
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	<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/</link>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61496</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 06:45:37 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61495</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 06:38:41 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61494</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 06:37:33 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61472</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-61472</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61403</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 09:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-61403</guid>
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		<title>By: Ashley Pomeroy</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-61311</link>
		<dc:creator><![CDATA[Ashley Pomeroy]]></dc:creator>
		<pubDate>Sun, 11 Aug 2024 09:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-61311</guid>
		<description><![CDATA[On a complete tangent, I&#039;ve always been fascinated with the design of futuristic PDAs in video games - particularly the way they always tended to look less advanced than actual real-life PDAs, presumably because it takes several years to develop a video game, so after a while the artwork lags behind reality.

But the PDA in The Dig is pretty much timeless. It seems to have been inspired by the wave of early-1990s stylus-and-LCD-screen tablets that were in vogue at the time, but it&#039;s simple enough that it hasn&#039;t aged. It even makes sense in context because NASA was hot for the latest tech gadgets.

I too remember the turtle puzzle. It&#039;s sadistic. The interface implies that all the bones should go inside the shell, but they don&#039;t. And there are two things that look like a skull, but one of them is actually the tail. And the thing that looks like a hip-bone actually *is* a hip-bone, but it doesn&#039;t go where you&#039;d expect, because where are a space turtle&#039;s hips? Where are a space turtle&#039;s hips?

Where are a space turtle&#039;s hips? Where?]]></description>
		<content:encoded><![CDATA[<p>On a complete tangent, I&#8217;ve always been fascinated with the design of futuristic PDAs in video games &#8211; particularly the way they always tended to look less advanced than actual real-life PDAs, presumably because it takes several years to develop a video game, so after a while the artwork lags behind reality.</p>
<p>But the PDA in The Dig is pretty much timeless. It seems to have been inspired by the wave of early-1990s stylus-and-LCD-screen tablets that were in vogue at the time, but it&#8217;s simple enough that it hasn&#8217;t aged. It even makes sense in context because NASA was hot for the latest tech gadgets.</p>
<p>I too remember the turtle puzzle. It&#8217;s sadistic. The interface implies that all the bones should go inside the shell, but they don&#8217;t. And there are two things that look like a skull, but one of them is actually the tail. And the thing that looks like a hip-bone actually *is* a hip-bone, but it doesn&#8217;t go where you&#8217;d expect, because where are a space turtle&#8217;s hips? Where are a space turtle&#8217;s hips?</p>
<p>Where are a space turtle&#8217;s hips? Where?</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-60791</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Jun 2021 21:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-60791</guid>
		<description><![CDATA[Thanks! Glad you&#039;re enjoying it, and I hope to actually finish this one off soon.]]></description>
		<content:encoded><![CDATA[<p>Thanks! Glad you&#8217;re enjoying it, and I hope to actually finish this one off soon.</p>
]]></content:encoded>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-60788</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Jun 2021 21:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-60788</guid>
		<description><![CDATA[I haven&#039;t played Rama, no -- it was one of those games that I was only peripherally aware of at the time via the ad pamphlets that came with other Sierra games, and I&#039;d honestly forgotten all about it until you mentioned it. However I have read the books and the initial concepts of visiting an alien object in our Solar System and deciphering their secrets are *very* similar, to the point where I probably should have namedropped it in the post.

Glad you&#039;re enjoying the series! And apologies for the slow reply, I&#039;m not great at responding to feedback on here.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played Rama, no &#8212; it was one of those games that I was only peripherally aware of at the time via the ad pamphlets that came with other Sierra games, and I&#8217;d honestly forgotten all about it until you mentioned it. However I have read the books and the initial concepts of visiting an alien object in our Solar System and deciphering their secrets are *very* similar, to the point where I probably should have namedropped it in the post.</p>
<p>Glad you&#8217;re enjoying the series! And apologies for the slow reply, I&#8217;m not great at responding to feedback on here.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-60787</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Jun 2021 21:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-60787</guid>
		<description><![CDATA[Thanks! I am bad at responding to feedback, but it&#039;s always nice to know that people are enjoying this stuff. I&#039;ll probably do Curse in the next couple of weeks, and then maybe finish up with Grim Fandango if I can stand the tank controls.]]></description>
		<content:encoded><![CDATA[<p>Thanks! I am bad at responding to feedback, but it&#8217;s always nice to know that people are enjoying this stuff. I&#8217;ll probably do Curse in the next couple of weeks, and then maybe finish up with Grim Fandango if I can stand the tank controls.</p>
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	<item>
		<title>By: DellyWelly</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-the-dig/#comment-60782</link>
		<dc:creator><![CDATA[DellyWelly]]></dc:creator>
		<pubDate>Wed, 19 May 2021 00:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6469#comment-60782</guid>
		<description><![CDATA[I&#039;m also really enjoying this series, a genuine feeling of relief/excitement when I get the email telling me you posted, thank you.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m also really enjoying this series, a genuine feeling of relief/excitement when I get the email telling me you posted, thank you.</p>
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