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	<title>Comments on: LucasArts Time Machine: Full Throttle</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-full-throttle/#comment-60790</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Jun 2021 21:49:05 +0000</pubDate>
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		<description><![CDATA[Well, maybe I shouldn&#039;t have included heavy metal in the list. It has its place, especially in the Revengeance soundtrack, which I referred to at the time as something you wouldn&#039;t want to listen to on its own but which subsequently made its way into several of my running playlists. I stand by the biker/bikes comment though.]]></description>
		<content:encoded><![CDATA[<p>Well, maybe I shouldn&#8217;t have included heavy metal in the list. It has its place, especially in the Revengeance soundtrack, which I referred to at the time as something you wouldn&#8217;t want to listen to on its own but which subsequently made its way into several of my running playlists. I stand by the biker/bikes comment though.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-full-throttle/#comment-60775</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Wed, 21 Apr 2021 07:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6458#comment-60775</guid>
		<description><![CDATA[&gt;I am incredibly disinterested in bikes, bikers, heavy metal

This is a rare moment when I&#039;m surprised by your poor judgement!

Heavy metal aesthetics is often used in video games, you can&#039;t imagine Doom, Devil May Cry or Metal Gear Rising Revengance without it. But Tim Schafer made 2 games that are not just influenced by metal, they are about metal. One is adventure game and the other is RTS, kinda. With RTS you can at least imagine something metal about leading your legions to victory (still, microcontrol and resource management are not metal), but adventure game?.. Using 3 liter and 5 liter buckets to get 4 liters of water is the least metal thing ever. Yeah, the game is all ironic about its subject matter but it should have been an episode of a bigger game. It feels similar to what you&#039;ve thought about Sam &amp; Max: someone on the team really wanted to make a game about this subject. But they could only make adventure game so here you are.

Wonder why it&#039;s well remembered. Even earned a remaster.]]></description>
		<content:encoded><![CDATA[<p>&gt;I am incredibly disinterested in bikes, bikers, heavy metal</p>
<p>This is a rare moment when I&#8217;m surprised by your poor judgement!</p>
<p>Heavy metal aesthetics is often used in video games, you can&#8217;t imagine Doom, Devil May Cry or Metal Gear Rising Revengance without it. But Tim Schafer made 2 games that are not just influenced by metal, they are about metal. One is adventure game and the other is RTS, kinda. With RTS you can at least imagine something metal about leading your legions to victory (still, microcontrol and resource management are not metal), but adventure game?.. Using 3 liter and 5 liter buckets to get 4 liters of water is the least metal thing ever. Yeah, the game is all ironic about its subject matter but it should have been an episode of a bigger game. It feels similar to what you&#8217;ve thought about Sam &amp; Max: someone on the team really wanted to make a game about this subject. But they could only make adventure game so here you are.</p>
<p>Wonder why it&#8217;s well remembered. Even earned a remaster.</p>
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