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	<title>Comments on: LucasArts Time Machine: The Curse Of Monkey Island</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-61493</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 06:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-61493</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-61471</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-61471</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-61402</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 09:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-61402</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Yotam Barnoy</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60844</link>
		<dc:creator><![CDATA[Yotam Barnoy]]></dc:creator>
		<pubDate>Sun, 21 Nov 2021 17:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60844</guid>
		<description><![CDATA[You can see the optimal points in the adventure scene of today. 2d graphics simply don&#039;t scale cost-wise and generally need to be done at low res to be economical. 3d graphics scale much better, and can even be used to create pseudo 2d if the effect is desired.]]></description>
		<content:encoded><![CDATA[<p>You can see the optimal points in the adventure scene of today. 2d graphics simply don&#8217;t scale cost-wise and generally need to be done at low res to be economical. 3d graphics scale much better, and can even be used to create pseudo 2d if the effect is desired.</p>
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		<title>By: Drinking with Skeletons</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60842</link>
		<dc:creator><![CDATA[Drinking with Skeletons]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 14:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60842</guid>
		<description><![CDATA[Why not play the remastered Grim Fandango, which removes the tank controls and even adds in a conversation that didn&#039;t appear in the original release due to a bug?]]></description>
		<content:encoded><![CDATA[<p>Why not play the remastered Grim Fandango, which removes the tank controls and even adds in a conversation that didn&#8217;t appear in the original release due to a bug?</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60840</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 13:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60840</guid>
		<description><![CDATA[To expand on this, I know I gloss over the music a bit but that&#039;s because if I started to talk about about it in any real substantial way this post would have been twice as long; the Curse soundtrack is one of my favourite videogame soundtracks ever and Barbery Coast might just be the cleverest piece of videogame music in existence.]]></description>
		<content:encoded><![CDATA[<p>To expand on this, I know I gloss over the music a bit but that&#8217;s because if I started to talk about about it in any real substantial way this post would have been twice as long; the Curse soundtrack is one of my favourite videogame soundtracks ever and Barbery Coast might just be the cleverest piece of videogame music in existence.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60839</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 13:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60839</guid>
		<description><![CDATA[Netflix certainly have the resources, but resources alone don&#039;t make a good game -- if they did, Crucible wouldn&#039;t have been unreleased and then thrown into the garbage and I also wouldn&#039;t be currently getting a daily laugh out of reading about all of the new bugs and exploits in New World.

Also, this *might* not be the conclusion. After I put this post up a &quot;friend&quot; gifted me Escape From Monkey Island on Steam, so now I feel an obligation to play through both that and Grim Fandango. Dealing with the tank controls will take a long mental run-up though, so it&#039;ll probably be a couple of months before I get around to it.]]></description>
		<content:encoded><![CDATA[<p>Netflix certainly have the resources, but resources alone don&#8217;t make a good game &#8212; if they did, Crucible wouldn&#8217;t have been unreleased and then thrown into the garbage and I also wouldn&#8217;t be currently getting a daily laugh out of reading about all of the new bugs and exploits in New World.</p>
<p>Also, this *might* not be the conclusion. After I put this post up a &#8220;friend&#8221; gifted me Escape From Monkey Island on Steam, so now I feel an obligation to play through both that and Grim Fandango. Dealing with the tank controls will take a long mental run-up though, so it&#8217;ll probably be a couple of months before I get around to it.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60837</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Thu, 28 Oct 2021 22:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60837</guid>
		<description><![CDATA[A fantastic summation, and worthy conclusion to what’s been a great series of posts here Hentzau!

“ I don’t think we’ll ever see a 2D adventure game with these production values ever again, because the modern genre is the preserve of small indie studios who don’t have anywhere near the resources required to pull it off.”
I’ve been wondering if perhaps Netflix, with their recently stated push into interactive content could pursue this. Because they have the economy of scale, they could certainly provide the resources to make it happen.]]></description>
		<content:encoded><![CDATA[<p>A fantastic summation, and worthy conclusion to what’s been a great series of posts here Hentzau!</p>
<p>“ I don’t think we’ll ever see a 2D adventure game with these production values ever again, because the modern genre is the preserve of small indie studios who don’t have anywhere near the resources required to pull it off.”<br />
I’ve been wondering if perhaps Netflix, with their recently stated push into interactive content could pursue this. Because they have the economy of scale, they could certainly provide the resources to make it happen.</p>
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		<title>By: mwilykat</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60836</link>
		<dc:creator><![CDATA[mwilykat]]></dc:creator>
		<pubDate>Tue, 26 Oct 2021 04:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6622#comment-60836</guid>
		<description><![CDATA[Search for &quot;iMUSE&quot; in the article to see the notes about the music.]]></description>
		<content:encoded><![CDATA[<p>Search for &#8220;iMUSE&#8221; in the article to see the notes about the music.</p>
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		<title>By: Drinking with Skeletons</title>
		<link>https://scientificgamer.com/lucasarts-time-machine-curse-of-monkey-island/#comment-60835</link>
		<dc:creator><![CDATA[Drinking with Skeletons]]></dc:creator>
		<pubDate>Mon, 25 Oct 2021 17:51:26 +0000</pubDate>
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		<description><![CDATA[Curse of Monkey Island was the first adventure game I ever played and remains one of my favorites. One thing you didn&#039;t mention: the absolutely wonderful music, especially the Monkey Island theme in the opening cutscene. 

Re: the many voiced lines, even lines that weren&#039;t explicit hints often at least suggested you were on the right track for something. Murray doesn&#039;t provide you any information about what to do with the glued arm (&quot;Get that thing away from me, you sick freak!&quot;) but that he says anything at all suggests that it&#039;s important.

It would be years before I was able to play the first two games, but it&#039;s incredible how much damage the ending of LeChuck&#039;s Revenge did. Both Curse and Escape devote a lot of flailing energy to try to make sense of it when both would have been better not having to even think about it.

I&#039;m looking forward to your thoughts on Grim Fandango and the somewhat unfairly maligned Escape from Monkey Island.]]></description>
		<content:encoded><![CDATA[<p>Curse of Monkey Island was the first adventure game I ever played and remains one of my favorites. One thing you didn&#8217;t mention: the absolutely wonderful music, especially the Monkey Island theme in the opening cutscene. </p>
<p>Re: the many voiced lines, even lines that weren&#8217;t explicit hints often at least suggested you were on the right track for something. Murray doesn&#8217;t provide you any information about what to do with the glued arm (&#8220;Get that thing away from me, you sick freak!&#8221;) but that he says anything at all suggests that it&#8217;s important.</p>
<p>It would be years before I was able to play the first two games, but it&#8217;s incredible how much damage the ending of LeChuck&#8217;s Revenge did. Both Curse and Escape devote a lot of flailing energy to try to make sense of it when both would have been better not having to even think about it.</p>
<p>I&#8217;m looking forward to your thoughts on Grim Fandango and the somewhat unfairly maligned Escape from Monkey Island.</p>
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