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	<title>Comments on: It&#8217;s About The Future, Because That&#8217;s Where We&#8217;re Going.</title>
	<atom:link href="https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Michael Cook (@mtrc)</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-332</link>
		<dc:creator><![CDATA[Michael Cook (@mtrc)]]></dc:creator>
		<pubDate>Tue, 08 May 2012 06:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-332</guid>
		<description><![CDATA[I realise I am now PLUMBING THE ARCHIVES nevertheless - what was wrong with DX:HR&#039;s depiction of the world? I thought some aspects, particularly social responses to change, were quite on the money?]]></description>
		<content:encoded><![CDATA[<p>I realise I am now PLUMBING THE ARCHIVES nevertheless &#8211; what was wrong with DX:HR&#8217;s depiction of the world? I thought some aspects, particularly social responses to change, were quite on the money?</p>
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		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-331</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 10:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-331</guid>
		<description><![CDATA[I had suspected most of it for a while, to be honest. Just got lazy when asking the question and didn&#039;t add the caveats you did.]]></description>
		<content:encoded><![CDATA[<p>I had suspected most of it for a while, to be honest. Just got lazy when asking the question and didn&#8217;t add the caveats you did.</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-330</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 22:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-330</guid>
		<description><![CDATA[I suspect they used recognisable real world things for a lot of stuff, it&#039;s just that you need to be extremely familiar with those things to spot them.]]></description>
		<content:encoded><![CDATA[<p>I suspect they used recognisable real world things for a lot of stuff, it&#8217;s just that you need to be extremely familiar with those things to spot them.</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-329</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 22:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-329</guid>
		<description><![CDATA[Glad you liked it! I know it wasn&#039;t quite the sort of answer you were looking for, but I hope it does explain why I can&#039;t give that answer in any definitive way.]]></description>
		<content:encoded><![CDATA[<p>Glad you liked it! I know it wasn&#8217;t quite the sort of answer you were looking for, but I hope it does explain why I can&#8217;t give that answer in any definitive way.</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-328</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 22:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-328</guid>
		<description><![CDATA[Oh totally, but if you&#039;re going to do that you may as well go the whole hog and make something genuinely weird, like Farscape.]]></description>
		<content:encoded><![CDATA[<p>Oh totally, but if you&#8217;re going to do that you may as well go the whole hog and make something genuinely weird, like Farscape.</p>
]]></content:encoded>
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		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-327</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 17:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-327</guid>
		<description><![CDATA[Very interesting post, answers my question rather well.]]></description>
		<content:encoded><![CDATA[<p>Very interesting post, answers my question rather well.</p>
]]></content:encoded>
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		<title>By: fatmanjan</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-326</link>
		<dc:creator><![CDATA[fatmanjan]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 16:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-326</guid>
		<description><![CDATA[I was fairly upset to spot several Alaris 572&#039;s in Galactica&#039;s medical bay. I mean it suits the visual aesthetic (chunky practicality) but they don&#039;t use recognisable real world things for anything else, so why for medical equipment?

(I really should start a blog or something to rant about dubious equipment appearances)]]></description>
		<content:encoded><![CDATA[<p>I was fairly upset to spot several Alaris 572&#8242;s in Galactica&#8217;s medical bay. I mean it suits the visual aesthetic (chunky practicality) but they don&#8217;t use recognisable real world things for anything else, so why for medical equipment?</p>
<p>(I really should start a blog or something to rant about dubious equipment appearances)</p>
]]></content:encoded>
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		<title>By: aosher</title>
		<link>https://scientificgamer.com/its-about-the-future-because-thats-where-were-going/#comment-325</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 10:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1061#comment-325</guid>
		<description><![CDATA[Normally I would pipe up to say that I don&#039;t mind BSG&#039;s liberties with science, because in fiction science should be the slave of narrative, but BSG&#039;s fiction was ass crap anyway so bugger it.]]></description>
		<content:encoded><![CDATA[<p>Normally I would pipe up to say that I don&#8217;t mind BSG&#8217;s liberties with science, because in fiction science should be the slave of narrative, but BSG&#8217;s fiction was ass crap anyway so bugger it.</p>
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