<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: In Praise Of: Terror From The Deep.</title>
	<atom:link href="https://scientificgamer.com/in-praise-of-terror-from-the-deep/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Arhaeus</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-60598</link>
		<dc:creator><![CDATA[Arhaeus]]></dc:creator>
		<pubDate>Thu, 26 Nov 2020 20:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-60598</guid>
		<description><![CDATA[We try to recreate TftD in a different game and scenario in Terran Shield. We still have a long road ahead, but we remain faithful to the core values of EU and TftD. 
http://www.terran-shield.com/]]></description>
		<content:encoded><![CDATA[<p>We try to recreate TftD in a different game and scenario in Terran Shield. We still have a long road ahead, but we remain faithful to the core values of EU and TftD.<br />
<a href="http://www.terran-shield.com/" rel="nofollow">http://www.terran-shield.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-51413</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 20 Oct 2018 20:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-51413</guid>
		<description><![CDATA[Actually, Lobstermen are just having huge amount of health, and not so thick armour. Two Sonic Cannon shots almast always get any Lobsterman down. Or even Cannon + Rifle.
Sonic Pulser is also very handy...]]></description>
		<content:encoded><![CDATA[<p>Actually, Lobstermen are just having huge amount of health, and not so thick armour. Two Sonic Cannon shots almast always get any Lobsterman down. Or even Cannon + Rifle.<br />
Sonic Pulser is also very handy&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-48835</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 19 Aug 2018 15:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-48835</guid>
		<description><![CDATA[Just finished this on veteran for the first time. Fucking difficult, still a good game but a few things make it objectively worse than the original, namely: 

*Two part missions are a slog, nobody wants to spend  over an hour crawling through various corridors
*Ship terror missions are an extra slogfull slog due to the fact that you have to search through every cabin
*Still the same theme, the battlescape maps are too large and thus take too long to finish
*The end game is straight up bad (the entirety of Tleth is just badly designed, linear two story levels that&#039;ll take two-three hours to wade through? Jesus man)]]></description>
		<content:encoded><![CDATA[<p>Just finished this on veteran for the first time. Fucking difficult, still a good game but a few things make it objectively worse than the original, namely: </p>
<p>*Two part missions are a slog, nobody wants to spend  over an hour crawling through various corridors<br />
*Ship terror missions are an extra slogfull slog due to the fact that you have to search through every cabin<br />
*Still the same theme, the battlescape maps are too large and thus take too long to finish<br />
*The end game is straight up bad (the entirety of Tleth is just badly designed, linear two story levels that&#8217;ll take two-three hours to wade through? Jesus man)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Trouble With XCOM. &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-15603</link>
		<dc:creator><![CDATA[The Trouble With XCOM. &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 12:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-15603</guid>
		<description><![CDATA[[...] start a second game. The first thing I’m hoping for from a sequel is that it’s a semi-remake of  Terror from the Deep  with less outright-unfair difficulty and goofy alien designs and more oppressive creepiness and an [...]]]></description>
		<content:encoded><![CDATA[<p>[...] start a second game. The first thing I’m hoping for from a sequel is that it’s a semi-remake of  Terror from the Deep  with less outright-unfair difficulty and goofy alien designs and more oppressive creepiness and an [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-14852</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 18 Jan 2013 00:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-14852</guid>
		<description><![CDATA[I&#039;ll be honest with you, I can&#039;t remember a huge amount about Apocalypse except a strong impression that it didn&#039;t really work for me; the alien designs especially were a huge turnoff and such a step away from the iconic UFO aliens. It had a lot of good ideas, though; I&#039;d really like for someone to go back and revisit the concept today.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll be honest with you, I can&#8217;t remember a huge amount about Apocalypse except a strong impression that it didn&#8217;t really work for me; the alien designs especially were a huge turnoff and such a step away from the iconic UFO aliens. It had a lot of good ideas, though; I&#8217;d really like for someone to go back and revisit the concept today.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A different Joe</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-14651</link>
		<dc:creator><![CDATA[A different Joe]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 05:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-14651</guid>
		<description><![CDATA[I see your point about Extraterrestrials and honestly I barely remember enough about the game to defend it..

..however I will defend Apocalypse.  Between it&#039;s styalized retro Philip K. Dick-esque city, it&#039;s interesting faction politics, and it&#039;s real time combat system, I found it to be an interesting and satisfying new take on the franchise.]]></description>
		<content:encoded><![CDATA[<p>I see your point about Extraterrestrials and honestly I barely remember enough about the game to defend it..</p>
<p>..however I will defend Apocalypse.  Between it&#8217;s styalized retro Philip K. Dick-esque city, it&#8217;s interesting faction politics, and it&#8217;s real time combat system, I found it to be an interesting and satisfying new take on the franchise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-14302</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 12:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-14302</guid>
		<description><![CDATA[I did like being able to shoot through wood floors to hit people I heard moving around above me. Also demolishing the entire front wall of a mansion with a pair of machine guns.]]></description>
		<content:encoded><![CDATA[<p>I did like being able to shoot through wood floors to hit people I heard moving around above me. Also demolishing the entire front wall of a mansion with a pair of machine guns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-14032</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 14 Jan 2013 13:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-14032</guid>
		<description><![CDATA[I am disappointed with the destructible terrain options they went with in the modern XCOM. I mean, it&#039;s tied in neatly for the &#039;everything&#039;s a grid or table&#039; board game mechanics they&#039;ve gone for, but I am always reminded of how beautiful the destructible terrain stuff was in Silent Storm and what options that offered you from the mid-game. Just not the same when your options is - make a piece of cover become not a piece of cover.]]></description>
		<content:encoded><![CDATA[<p>I am disappointed with the destructible terrain options they went with in the modern XCOM. I mean, it&#8217;s tied in neatly for the &#8216;everything&#8217;s a grid or table&#8217; board game mechanics they&#8217;ve gone for, but I am always reminded of how beautiful the destructible terrain stuff was in Silent Storm and what options that offered you from the mid-game. Just not the same when your options is &#8211; make a piece of cover become not a piece of cover.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-14016</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 14 Jan 2013 11:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-14016</guid>
		<description><![CDATA[That&#039;s the one that used the Quake 2 engine, isn&#039;t it? I never played it, and the reason for that is because it had no destructible terrain. I think the ability to remodel the battlefield is quintessential to XCOM, so Extraterrestials doesn&#039;t qualify.

(And Apocalypse isn&#039;t a bad game. I&#039;m just not sure whether or not it&#039;s a *good* one.)]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the one that used the Quake 2 engine, isn&#8217;t it? I never played it, and the reason for that is because it had no destructible terrain. I think the ability to remodel the battlefield is quintessential to XCOM, so Extraterrestials doesn&#8217;t qualify.</p>
<p>(And Apocalypse isn&#8217;t a bad game. I&#8217;m just not sure whether or not it&#8217;s a *good* one.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A different Joe</title>
		<link>https://scientificgamer.com/in-praise-of-terror-from-the-deep/#comment-13471</link>
		<dc:creator><![CDATA[A different Joe]]></dc:creator>
		<pubDate>Fri, 11 Jan 2013 16:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2806#comment-13471</guid>
		<description><![CDATA[Great review.  You&#039;re not kidding about the difficulty of this game.  I&#039;m proud to say I was able to finish this game back when I had that level of patience.  I think one more flaw to point out might be that in this nook and cranny level design, it could take a very long time just to locate the last alien on the map.

You&#039;re certainly right about how great this game was though.  Just the atmosphere alone was incredible.  It was absolutly terrifying.  The music is such a nightmare, in a good way.  

Don&#039;t you almost insult Apocalypse though.  You know you love that game too.  How can you not?

One last thing.  No one ever seems to acknowledge Ufo:Extraterrestrials as an Xcom game.  Why is that?  A modern remake of the original that stuck to the old formula.  I don&#039;t know why it faded into such obscurity.  I really enjoyed it.]]></description>
		<content:encoded><![CDATA[<p>Great review.  You&#8217;re not kidding about the difficulty of this game.  I&#8217;m proud to say I was able to finish this game back when I had that level of patience.  I think one more flaw to point out might be that in this nook and cranny level design, it could take a very long time just to locate the last alien on the map.</p>
<p>You&#8217;re certainly right about how great this game was though.  Just the atmosphere alone was incredible.  It was absolutly terrifying.  The music is such a nightmare, in a good way.  </p>
<p>Don&#8217;t you almost insult Apocalypse though.  You know you love that game too.  How can you not?</p>
<p>One last thing.  No one ever seems to acknowledge Ufo:Extraterrestrials as an Xcom game.  Why is that?  A modern remake of the original that stuck to the old formula.  I don&#8217;t know why it faded into such obscurity.  I really enjoyed it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
