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	<title>Comments on: In Praise Of: Flashback.</title>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/in-praise-of-flashback/#comment-15713</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 08:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3381#comment-15713</guid>
		<description><![CDATA[Definitely appreciate it! One of the best games I played early on :)]]></description>
		<content:encoded><![CDATA[<p>Definitely appreciate it! One of the best games I played early on <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Another Joe</title>
		<link>https://scientificgamer.com/in-praise-of-flashback/#comment-15711</link>
		<dc:creator><![CDATA[Another Joe]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 00:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3381#comment-15711</guid>
		<description><![CDATA[I&#039;m the only one who commented on this huh?  20 years later and still no one appreciates what a great game this is.  Shameful.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m the only one who commented on this huh?  20 years later and still no one appreciates what a great game this is.  Shameful.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-flashback/#comment-15673</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 15 Apr 2013 10:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3381#comment-15673</guid>
		<description><![CDATA[I really like the menu music and the piece that plays when you&#039;re reading the diary of the scientist trapped on the alien homeworld, but -- as ever -- different platforms had different arrangements, and the SNES music may well sound completely different to the Amiga/Acorn versions. 

The bit where you&#039;re doing the odd jobs is fantastic, even if it is just a thinly disguised way of making you do some random puzzles before entering Death Tower. I&#039;m a big fan of contextualising game activities like that, and Flashback is probably the game responsible for me liking it so much.]]></description>
		<content:encoded><![CDATA[<p>I really like the menu music and the piece that plays when you&#8217;re reading the diary of the scientist trapped on the alien homeworld, but &#8212; as ever &#8212; different platforms had different arrangements, and the SNES music may well sound completely different to the Amiga/Acorn versions. </p>
<p>The bit where you&#8217;re doing the odd jobs is fantastic, even if it is just a thinly disguised way of making you do some random puzzles before entering Death Tower. I&#8217;m a big fan of contextualising game activities like that, and Flashback is probably the game responsible for me liking it so much.</p>
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		<title>By: Another Joe</title>
		<link>https://scientificgamer.com/in-praise-of-flashback/#comment-15671</link>
		<dc:creator><![CDATA[Another Joe]]></dc:creator>
		<pubDate>Sat, 13 Apr 2013 01:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3381#comment-15671</guid>
		<description><![CDATA[This game cannot be praised enough.  Everything that was cool about 80&#039;s style Sci Fi in one of the most fun and atmospheric games I&#039;ve ever played.

I know you like to play devils advocate and balance your praise with a little fair criticism and that seems like a good way to go about it, but for me this game will always be perfect.  Just a perfect game even by my standards today.

You&#039;re spot on about the Death Tower being at the pinnacle of the game.. I would like to call attention though, to the entire sequence before it when you&#039;re roaming the city installation taking on jobs for credits.  That whole part was just so cool.

You mention the great sound of the gun and you are so right about that.  That echo that it makes.. I will never forget that sound.  incredible.

No praise for the soundtrack though?  I don&#039;t know if there is a difference in music between versions like in Another World, but man did the SNES version have incredible music.]]></description>
		<content:encoded><![CDATA[<p>This game cannot be praised enough.  Everything that was cool about 80&#8242;s style Sci Fi in one of the most fun and atmospheric games I&#8217;ve ever played.</p>
<p>I know you like to play devils advocate and balance your praise with a little fair criticism and that seems like a good way to go about it, but for me this game will always be perfect.  Just a perfect game even by my standards today.</p>
<p>You&#8217;re spot on about the Death Tower being at the pinnacle of the game.. I would like to call attention though, to the entire sequence before it when you&#8217;re roaming the city installation taking on jobs for credits.  That whole part was just so cool.</p>
<p>You mention the great sound of the gun and you are so right about that.  That echo that it makes.. I will never forget that sound.  incredible.</p>
<p>No praise for the soundtrack though?  I don&#8217;t know if there is a difference in music between versions like in Another World, but man did the SNES version have incredible music.</p>
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