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	<title>Comments on: In Praise Of: Bungie Software, Part Two.</title>
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	<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-61498</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 08:14:50 +0000</pubDate>
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		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-61477</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:33:50 +0000</pubDate>
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		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-61463</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 26 May 2026 01:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-61463</guid>
		<description><![CDATA[We still play myth to this day (2026)!! Look for us in discord channels like Bagrada!]]></description>
		<content:encoded><![CDATA[<p>We still play myth to this day (2026)!! Look for us in discord channels like Bagrada!</p>
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		<title>By: Rob</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-30495</link>
		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Sun, 12 Jun 2016 07:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-30495</guid>
		<description><![CDATA[I think your history is off on Myth, both Myth 1 and 2 were very well received by critics (only the non-Bungie Myth 3 got panned). Myth 1 was strategy game of the year in the three biggest magazines at the time in North America (PCGamer, Computer Gaming World, Computer Strategy Games Plus). Also I thought graphics were great at the time of release. The terrain, the gore, the broken arrows, and general debris on the battlefield were amazing in 1997.]]></description>
		<content:encoded><![CDATA[<p>I think your history is off on Myth, both Myth 1 and 2 were very well received by critics (only the non-Bungie Myth 3 got panned). Myth 1 was strategy game of the year in the three biggest magazines at the time in North America (PCGamer, Computer Gaming World, Computer Strategy Games Plus). Also I thought graphics were great at the time of release. The terrain, the gore, the broken arrows, and general debris on the battlefield were amazing in 1997.</p>
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		<title>By: Ross</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-100</link>
		<dc:creator><![CDATA[Ross]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 06:13:22 +0000</pubDate>
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		<description><![CDATA[Thanks for reminding me how awesome these games were. I&#039;m off to look for my copies.]]></description>
		<content:encoded><![CDATA[<p>Thanks for reminding me how awesome these games were. I&#8217;m off to look for my copies.</p>
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		<title>By: The Difficulty Of Difficulty. &#171; The Scientific Gamer</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-99</link>
		<dc:creator><![CDATA[The Difficulty Of Difficulty. &#171; The Scientific Gamer]]></dc:creator>
		<pubDate>Sat, 25 Feb 2012 10:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-99</guid>
		<description><![CDATA[[...] have always had an unorthodox approach to game difficulty (see the article on Myth for more info) and Halo was no exception. It had an advantage in that the sci-fi game universe [...]]]></description>
		<content:encoded><![CDATA[<p>[...] have always had an unorthodox approach to game difficulty (see the article on Myth for more info) and Halo was no exception. It had an advantage in that the sci-fi game universe [...]</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-98</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 08:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-98</guid>
		<description><![CDATA[Oh I think it did, but it also shed more light on the interesting aspect of how the Myth world worked with the cycles. Which is a pretty cool fantasy element, and well-worth exploring. It kind of made the first two myths more melancholic.

Myth 3 itself wasn&#039;t all that great or coherent, but it was playable, and it was reasonably fun, and it injected a little more background into the world.]]></description>
		<content:encoded><![CDATA[<p>Oh I think it did, but it also shed more light on the interesting aspect of how the Myth world worked with the cycles. Which is a pretty cool fantasy element, and well-worth exploring. It kind of made the first two myths more melancholic.</p>
<p>Myth 3 itself wasn&#8217;t all that great or coherent, but it was playable, and it was reasonably fun, and it injected a little more background into the world.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-97</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Wed, 01 Feb 2012 19:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-97</guid>
		<description><![CDATA[I will play Reach and ODST when I have enough money to buy a new 360.

Also you didn&#039;t think the character driven gameplay of Myth 3 (look, there&#039;s Balor! And Shiver! And Soulblighter! And the Deciever! And they&#039;re BEST FRIENDS 4 EVA!) went against everything the series had done up until that point?]]></description>
		<content:encoded><![CDATA[<p>I will play Reach and ODST when I have enough money to buy a new 360.</p>
<p>Also you didn&#8217;t think the character driven gameplay of Myth 3 (look, there&#8217;s Balor! And Shiver! And Soulblighter! And the Deciever! And they&#8217;re BEST FRIENDS 4 EVA!) went against everything the series had done up until that point?</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/in-praise-of-bungie-software-part-2/#comment-96</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 01 Feb 2012 10:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=275#comment-96</guid>
		<description><![CDATA[I am going to talk to you about ODST and Reach...

Actually I&#039;ll leave that. Save to say that I think ODST managed something very good and soulful. So do try it out.

Re: Myth. Almost completely in agreement on each and every point. I would go so far as to say that Myth 1 and 2 are simply the best tactics/strategy games out there full stop. Nothing has beaten them and it is sad that it looks like nothing will for a while.

I fortunately still possess both my Myth CDs but they are somewhere in my pile of stuff back home in Russia so I have no easy access. My one hope is that they&#039;ll get round to being released on GoG sooner or later...

I think I enjoyed Myth 2 a little more - there was perhaps a little less vigour to the story, but I found the tactical challenges more interesting and varied and I think I&#039;ve replayed and re-enjoyed Myth 2 a few more times than 1.

And a word on Myth 3 - I don&#039;t think it&#039;s all that awful. It doesn&#039;t hold the same charm or style at the Bungie games, but the gameplay itself is robust enough. There are some duff missions, but I can&#039;t say I was pained to complete it.

Still, I don&#039;t think it&#039;s beyond Bungie to return with something as good as Myth or Marathon. They&#039;ve at least switched their tack a few times now, and clearly aren&#039;t keen on getting bogged down with one franchise or style or even approach (lucky escape from Halo there though). I don&#039;t know if their Activision partnership will produce anything amazing, but perhaps after that?]]></description>
		<content:encoded><![CDATA[<p>I am going to talk to you about ODST and Reach&#8230;</p>
<p>Actually I&#8217;ll leave that. Save to say that I think ODST managed something very good and soulful. So do try it out.</p>
<p>Re: Myth. Almost completely in agreement on each and every point. I would go so far as to say that Myth 1 and 2 are simply the best tactics/strategy games out there full stop. Nothing has beaten them and it is sad that it looks like nothing will for a while.</p>
<p>I fortunately still possess both my Myth CDs but they are somewhere in my pile of stuff back home in Russia so I have no easy access. My one hope is that they&#8217;ll get round to being released on GoG sooner or later&#8230;</p>
<p>I think I enjoyed Myth 2 a little more &#8211; there was perhaps a little less vigour to the story, but I found the tactical challenges more interesting and varied and I think I&#8217;ve replayed and re-enjoyed Myth 2 a few more times than 1.</p>
<p>And a word on Myth 3 &#8211; I don&#8217;t think it&#8217;s all that awful. It doesn&#8217;t hold the same charm or style at the Bungie games, but the gameplay itself is robust enough. There are some duff missions, but I can&#8217;t say I was pained to complete it.</p>
<p>Still, I don&#8217;t think it&#8217;s beyond Bungie to return with something as good as Myth or Marathon. They&#8217;ve at least switched their tack a few times now, and clearly aren&#8217;t keen on getting bogged down with one franchise or style or even approach (lucky escape from Halo there though). I don&#8217;t know if their Activision partnership will produce anything amazing, but perhaps after that?</p>
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