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	<title>Comments on: In Praise Of: Another World.</title>
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	<link>https://scientificgamer.com/in-praise-of-another-world/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: aosher</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15543</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 19:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15543</guid>
		<description><![CDATA[One where you die repeatedly and without warning? I&#039;m very wary of games that rest solely on atmosphere. I have other media which is effective at giving me chills without making me repeat menial tasks or testing my muscle memory.]]></description>
		<content:encoded><![CDATA[<p>One where you die repeatedly and without warning? I&#8217;m very wary of games that rest solely on atmosphere. I have other media which is effective at giving me chills without making me repeat menial tasks or testing my muscle memory.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15540</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 13:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15540</guid>
		<description><![CDATA[Almost certainly the Acorn Archimedes version, which is to all intents and purposes identical to the Amiga version. Which is what those screenshots are of. 

And I do understand what you mean about music; often the only thing that separates an Atari ST version of a game from an Acorn version of a game from an Amiga version of a game is the sound. They could render identical graphics, but the sound chips were so different that no two versions sounded the same. The main reason I tend to prefer Amiga versions over their console equivalents is the sound, since while it&#039;s not necessarily superior it does sound more familiar to me.]]></description>
		<content:encoded><![CDATA[<p>Almost certainly the Acorn Archimedes version, which is to all intents and purposes identical to the Amiga version. Which is what those screenshots are of. </p>
<p>And I do understand what you mean about music; often the only thing that separates an Atari ST version of a game from an Acorn version of a game from an Amiga version of a game is the sound. They could render identical graphics, but the sound chips were so different that no two versions sounded the same. The main reason I tend to prefer Amiga versions over their console equivalents is the sound, since while it&#8217;s not necessarily superior it does sound more familiar to me.</p>
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		<title>By: Another Joe</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15539</link>
		<dc:creator><![CDATA[Another Joe]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 09:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15539</guid>
		<description><![CDATA[You would be denying yourself an unmatched gaming experience by passing this one up.]]></description>
		<content:encoded><![CDATA[<p>You would be denying yourself an unmatched gaming experience by passing this one up.</p>
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	</item>
	<item>
		<title>By: Another Joe</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15538</link>
		<dc:creator><![CDATA[Another Joe]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 09:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15538</guid>
		<description><![CDATA[I&#039;ve been expecting this post since I first found this site and saw the Another World banner on top.  I think that&#039;s what hooked me.  This is one of my favorite games of all time.

There is a debate, as there always is with great games, about which version is the best one.  For me, the definitive version will always be the SNES port.  For no other reason than the music.  A lot of people don&#039;t like the intense, and often high tempo, SNES music, but that&#039;s what really sold it to me.  It fit in very much the same way Half Life music fits it&#039;s games.  Perfectly.

I am curious which version you played.  These screen shots definitly look like the SNES or at least one of the older versions.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been expecting this post since I first found this site and saw the Another World banner on top.  I think that&#8217;s what hooked me.  This is one of my favorite games of all time.</p>
<p>There is a debate, as there always is with great games, about which version is the best one.  For me, the definitive version will always be the SNES port.  For no other reason than the music.  A lot of people don&#8217;t like the intense, and often high tempo, SNES music, but that&#8217;s what really sold it to me.  It fit in very much the same way Half Life music fits it&#8217;s games.  Perfectly.</p>
<p>I am curious which version you played.  These screen shots definitly look like the SNES or at least one of the older versions.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15536</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 02 Mar 2013 23:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15536</guid>
		<description><![CDATA[While it&#039;s sometimes not clear what&#039;s going on you do get most of the best parts from the youtube video, it is true.]]></description>
		<content:encoded><![CDATA[<p>While it&#8217;s sometimes not clear what&#8217;s going on you do get most of the best parts from the youtube video, it is true.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15535</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 02 Mar 2013 23:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15535</guid>
		<description><![CDATA[Not platforming in the classical sense, but yeah -- once you know how to avoid the various obstacles it&#039;s easy to do so largely because the game is much more constrained than something like Dark Souls, with two dimensions of movement and only a limited number of actions available to Lester. In Another World there are surprisingly few situations where the game actively kills you; instead, you usually kill yourself, which makes it much easier to avoid the next time around.]]></description>
		<content:encoded><![CDATA[<p>Not platforming in the classical sense, but yeah &#8212; once you know how to avoid the various obstacles it&#8217;s easy to do so largely because the game is much more constrained than something like Dark Souls, with two dimensions of movement and only a limited number of actions available to Lester. In Another World there are surprisingly few situations where the game actively kills you; instead, you usually kill yourself, which makes it much easier to avoid the next time around.</p>
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	<item>
		<title>By: aosher</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15530</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Sat, 02 Mar 2013 10:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15530</guid>
		<description><![CDATA[This seems like a game that&#039;s better to watch than play.]]></description>
		<content:encoded><![CDATA[<p>This seems like a game that&#8217;s better to watch than play.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15515</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 20:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15515</guid>
		<description><![CDATA[Re:  The Difficulty

Correct me if I&#039;m wrong, but doesn&#039;t this game feature a lot of platforming?  That is, if you know what to do, you can usually move past obstacles rather quickly and safely.

The reason I bring this up is that I think that may be the key to why the trial-and-error works here.  A lot of people praise Dark Souls for similar reasons, but to me Dark Souls is mostly about wasting the player&#039;s time.  Even when you know what to do, a single mistake or even the slightest hiccup in an enemy&#039;s routine and--BAM--back to the last checkpoint, asshole!  HA HA!  The number of possible ways anything can go means you almost can&#039;t avoid dying many, many, many times, even when you&#039;ve figured out what to do.

Here--again, correct me if I&#039;m wrong--you either do the one correct thing for a given situation or die.  Period.  It might take you some time to figure out what the correct thing is, but once you&#039;ve got it you&#039;re done.]]></description>
		<content:encoded><![CDATA[<p>Re:  The Difficulty</p>
<p>Correct me if I&#8217;m wrong, but doesn&#8217;t this game feature a lot of platforming?  That is, if you know what to do, you can usually move past obstacles rather quickly and safely.</p>
<p>The reason I bring this up is that I think that may be the key to why the trial-and-error works here.  A lot of people praise Dark Souls for similar reasons, but to me Dark Souls is mostly about wasting the player&#8217;s time.  Even when you know what to do, a single mistake or even the slightest hiccup in an enemy&#8217;s routine and&#8211;BAM&#8211;back to the last checkpoint, asshole!  HA HA!  The number of possible ways anything can go means you almost can&#8217;t avoid dying many, many, many times, even when you&#8217;ve figured out what to do.</p>
<p>Here&#8211;again, correct me if I&#8217;m wrong&#8211;you either do the one correct thing for a given situation or die.  Period.  It might take you some time to figure out what the correct thing is, but once you&#8217;ve got it you&#8217;re done.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15514</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 18:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15514</guid>
		<description><![CDATA[That was actually a cunning test to see if anyone was reading the image alt-text.]]></description>
		<content:encoded><![CDATA[<p>That was actually a cunning test to see if anyone was reading the image alt-text.</p>
]]></content:encoded>
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	<item>
		<title>By: I don't wish to be rude, but..</title>
		<link>https://scientificgamer.com/in-praise-of-another-world/#comment-15512</link>
		<dc:creator><![CDATA[I don't wish to be rude, but..]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 17:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3213#comment-15512</guid>
		<description><![CDATA[The gun in this game cannot &quot;literally&quot; do anything.  It&#039;s a figurative statement.]]></description>
		<content:encoded><![CDATA[<p>The gun in this game cannot &#8220;literally&#8221; do anything.  It&#8217;s a figurative statement.</p>
]]></content:encoded>
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