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	<title>Comments on: Creative Assembly in &#8220;Fixing their game&#8221; shocker.</title>
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		<title>By: Josh</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-28</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Mon, 16 Jan 2012 19:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-28</guid>
		<description><![CDATA[Civ V has a similar problem. Announcement bubbles seem to be in vogue right now but I&#039;m not sure that they&#039;re that good as an information conveyance system.`]]></description>
		<content:encoded><![CDATA[<p>Civ V has a similar problem. Announcement bubbles seem to be in vogue right now but I&#8217;m not sure that they&#8217;re that good as an information conveyance system.`</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-27</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Mon, 16 Jan 2012 09:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-27</guid>
		<description><![CDATA[Oh. The Fujiwara are the reason I gave up because their starting position is absolutely terrible -- isolated, geographically constrained and too big to move an army across. The Minamoto looked far more interesting.

But you should definitely give the original campaign another shot! Converting to Christianity is almost like playing a completely different game -- you get the best ships, you get cheap guns (which are amazing in castle defences) and the research bonuses from churches are insane. The tradeoff is that everyone hates your guts, so you have to send in missionaries to &quot;re-educate&quot; them.]]></description>
		<content:encoded><![CDATA[<p>Oh. The Fujiwara are the reason I gave up because their starting position is absolutely terrible &#8212; isolated, geographically constrained and too big to move an army across. The Minamoto looked far more interesting.</p>
<p>But you should definitely give the original campaign another shot! Converting to Christianity is almost like playing a completely different game &#8212; you get the best ships, you get cheap guns (which are amazing in castle defences) and the research bonuses from churches are insane. The tradeoff is that everyone hates your guts, so you have to send in missionaries to &#8220;re-educate&#8221; them.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-26</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 16 Jan 2012 08:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-26</guid>
		<description><![CDATA[I... can&#039;t remember. I think I picked one of the Minamoto clans.]]></description>
		<content:encoded><![CDATA[<p>I&#8230; can&#8217;t remember. I think I picked one of the Minamoto clans.</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-25</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-25</guid>
		<description><![CDATA[Did you pick the Fujiwara?]]></description>
		<content:encoded><![CDATA[<p>Did you pick the Fujiwara?</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-24</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 14:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-24</guid>
		<description><![CDATA[I tried the Rise of the Samurai campaign and found that my first 30 turns were incredibly dull. And I stopped there.

Maybe I should pop back to the main campaign then?]]></description>
		<content:encoded><![CDATA[<p>I tried the Rise of the Samurai campaign and found that my first 30 turns were incredibly dull. And I stopped there.</p>
<p>Maybe I should pop back to the main campaign then?</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-23</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 09:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-23</guid>
		<description><![CDATA[It has some acute UI problems but I honestly don&#039;t know what the solution to those are, so I&#039;m reluctant to throw stones. The one thing it could do with is announcment triage; I want to have summaries of what&#039;s been built and where at the start of every turn, but I don&#039;t want that summary to then vanish under an enormous pile of INCITEMENT FAILED messages.]]></description>
		<content:encoded><![CDATA[<p>It has some acute UI problems but I honestly don&#8217;t know what the solution to those are, so I&#8217;m reluctant to throw stones. The one thing it could do with is announcment triage; I want to have summaries of what&#8217;s been built and where at the start of every turn, but I don&#8217;t want that summary to then vanish under an enormous pile of INCITEMENT FAILED messages.</p>
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		<title>By: Josh</title>
		<link>https://scientificgamer.com/creative-assembly-in-fixing-their-game-shocker/#comment-22</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sun, 15 Jan 2012 07:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=100#comment-22</guid>
		<description><![CDATA[I keep meaning to go back to Shogun 2. My problem with it was somewhat weak: Ifind it too visually busy, and struggle to pick out the information that is actually useful to me.]]></description>
		<content:encoded><![CDATA[<p>I keep meaning to go back to Shogun 2. My problem with it was somewhat weak: Ifind it too visually busy, and struggle to pick out the information that is actually useful to me.</p>
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