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	<title>Comments on: Civilization Through The Ages: Civilization 3</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-61383</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 07:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-61383</guid>
		<description><![CDATA[Good]]></description>
		<content:encoded><![CDATA[<p>Good</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-61368</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 12 Nov 2025 12:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-61368</guid>
		<description><![CDATA[Think about a Chess retrospective written the same way, would be hilarious! 

&quot;Visuals are abysmal, the map consists of plain squares of only two garish colors, both of which have the same defense values! Units don&#039;t resemble their real life counterparts at all, btw: a stone castle tower moving around doesn&#039;t make the slightest sense! 

Starting options are meagre, most of your units can&#039;t move at all. The game always forces you into a version of capture-the-flag against your only opponent which feels dull and repetitive. Once you thought you brought your best units into position for the final strike, there&#039;s always a tile left for your enemy to run to that you somehow have overlooked. 

To really nail down victory, you have to make use of the only upgrade path available and turn the weakest unit in the game to the strongest one, which is not only hard to do, as you have to walk it across the whole map, but also appears very unrealistic. 

On hintsight, though, everything looks easy and the original developers of the game introduced some features that over the ages have matured into many more refined game mechanics we are used to today. Kudos for that!&quot;]]></description>
		<content:encoded><![CDATA[<p>Think about a Chess retrospective written the same way, would be hilarious! </p>
<p>&#8220;Visuals are abysmal, the map consists of plain squares of only two garish colors, both of which have the same defense values! Units don&#8217;t resemble their real life counterparts at all, btw: a stone castle tower moving around doesn&#8217;t make the slightest sense! </p>
<p>Starting options are meagre, most of your units can&#8217;t move at all. The game always forces you into a version of capture-the-flag against your only opponent which feels dull and repetitive. Once you thought you brought your best units into position for the final strike, there&#8217;s always a tile left for your enemy to run to that you somehow have overlooked. </p>
<p>To really nail down victory, you have to make use of the only upgrade path available and turn the weakest unit in the game to the strongest one, which is not only hard to do, as you have to walk it across the whole map, but also appears very unrealistic. </p>
<p>On hintsight, though, everything looks easy and the original developers of the game introduced some features that over the ages have matured into many more refined game mechanics we are used to today. Kudos for that!&#8221;</p>
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		<title>By: Strategos' Risk</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-61229</link>
		<dc:creator><![CDATA[Strategos' Risk]]></dc:creator>
		<pubDate>Fri, 14 Jul 2023 23:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-61229</guid>
		<description><![CDATA[Hey wait, you&#039;ve played Emperor of the Fading Suns? It just got an Enhanced edition, and an additional patch as recently as February of this year! It&#039;s available on GoG- any chance you might get it and give it the Scientific Gamer write-up?]]></description>
		<content:encoded><![CDATA[<p>Hey wait, you&#8217;ve played Emperor of the Fading Suns? It just got an Enhanced edition, and an additional patch as recently as February of this year! It&#8217;s available on GoG- any chance you might get it and give it the Scientific Gamer write-up?</p>
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		<title>By: Garbagio</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-61194</link>
		<dc:creator><![CDATA[Garbagio]]></dc:creator>
		<pubDate>Sat, 14 Jan 2023 22:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-61194</guid>
		<description><![CDATA[A lot of missing the point/straw men here. The resource system is probably the worst part of Civ III. I like to play on the higher difficulties, and a lot of games end up being ruined because I don&#039;t have a key resource and am unable to pay a kings ransom to acquire it for 20 turns. I just finished one where I won, tiny (still big imo, took forever to play) map where two surviving Civs controlled 2 islands. Thankfully I had 2 Aluminum, and he had none anywhere on his huge Island, and I won with Space Race because it was pretty much a stalemate otherwise. So it worked out for me in that case, but it was annoying how many games were ruined in the middle ages because I didn&#039;t have the needed resources (maybe it&#039;s because I play on tiny/small maps, I don&#039;t have the time or interest to play the huge maps anymore).]]></description>
		<content:encoded><![CDATA[<p>A lot of missing the point/straw men here. The resource system is probably the worst part of Civ III. I like to play on the higher difficulties, and a lot of games end up being ruined because I don&#8217;t have a key resource and am unable to pay a kings ransom to acquire it for 20 turns. I just finished one where I won, tiny (still big imo, took forever to play) map where two surviving Civs controlled 2 islands. Thankfully I had 2 Aluminum, and he had none anywhere on his huge Island, and I won with Space Race because it was pretty much a stalemate otherwise. So it worked out for me in that case, but it was annoying how many games were ruined in the middle ages because I didn&#8217;t have the needed resources (maybe it&#8217;s because I play on tiny/small maps, I don&#8217;t have the time or interest to play the huge maps anymore).</p>
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		<title>By: Gary</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-60873</link>
		<dc:creator><![CDATA[Gary]]></dc:creator>
		<pubDate>Sat, 15 Jan 2022 04:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-60873</guid>
		<description><![CDATA[Judging from the in game screenshot you posted it&#039;s clear you have not bothered to learn the game at all. Almost all of your &quot;criticism&quot; would be better said by &quot;I didn&#039;t bother to learn how to play or read and now I&#039;m being punished for it.&quot; 

Resources are not hard to come by - not at all. Also, every single unit in the game TELLS you what resources they require, it&#039;s not a surprise. 

&quot; or having a less-powerful alternative that’s always available, if you aren’t lucky enough to have one of that resource within your civilization borders (and remember, you can’t see where they’ve spawned until you research the appropriate technology)&quot; 

This is just patently false. There are these exact types of units in the game. 

Of course you can&#039;t see them. Do you think a tribe in 3000BC understood what aluminum or uranium is? 

&quot;and having it hooked up to their road network with a mine&quot; Again, this is wrong. You don&#039;t ever need to mine a strategic resource to be able to use it. Just a road. 

&quot; because that’s the point when you find out that your empire has no Aluminum, which is — you’ve guessed it — a hard requirement to build the spaceship&quot;

Are you REALLY trying to complain about this? A spaceship requiring Aluminum? Wow. 

&quot;If you don’t have it you need to go and get it, which means that even if you’re going for the non-violent Science Victory you need to fight multiple wars to keep your technological advantage and build the sodding thing.&quot;

Again, what your saying makes no sense. You don&#039;t need to fight a war to get a scientific advantage. Most of your issues with the game come from your lack of understanding of how to play, and your seeming to think there&#039;s only one way to play. 

You say this in your final paragraph - &quot;I can finally pinpoint why it annoyed me so much: it’s forcing the player to play in one specific way.&quot; 

This is untrue, and if you had done any real research into the game you&#039;d know this. There are many different ways to play the game, and there are many different ways in which a game can be won. You seem to be upset because almost all play through will involve some amount of fighting, this can be kept to a minimum and you can choose not to fight, it is possible. 

All in all - I think you didn&#039;t enjoy Civ3 because you didn&#039;t bother to learn how to play and you got punished for it, but that&#039;s not the mark of a bad game. Your criticisms can almost all be avoided, you are pointing out your own mistakes in gameplay, not bad game design. 

I hope you can put some time in and enjoy what is one of the greatest games of all time, feel free to watch some YouTube guides to help get you going! Shoutout to SuedeCiviii.]]></description>
		<content:encoded><![CDATA[<p>Judging from the in game screenshot you posted it&#8217;s clear you have not bothered to learn the game at all. Almost all of your &#8220;criticism&#8221; would be better said by &#8220;I didn&#8217;t bother to learn how to play or read and now I&#8217;m being punished for it.&#8221; </p>
<p>Resources are not hard to come by &#8211; not at all. Also, every single unit in the game TELLS you what resources they require, it&#8217;s not a surprise. </p>
<p>&#8221; or having a less-powerful alternative that’s always available, if you aren’t lucky enough to have one of that resource within your civilization borders (and remember, you can’t see where they’ve spawned until you research the appropriate technology)&#8221; </p>
<p>This is just patently false. There are these exact types of units in the game. </p>
<p>Of course you can&#8217;t see them. Do you think a tribe in 3000BC understood what aluminum or uranium is? </p>
<p>&#8220;and having it hooked up to their road network with a mine&#8221; Again, this is wrong. You don&#8217;t ever need to mine a strategic resource to be able to use it. Just a road. </p>
<p>&#8221; because that’s the point when you find out that your empire has no Aluminum, which is — you’ve guessed it — a hard requirement to build the spaceship&#8221;</p>
<p>Are you REALLY trying to complain about this? A spaceship requiring Aluminum? Wow. </p>
<p>&#8220;If you don’t have it you need to go and get it, which means that even if you’re going for the non-violent Science Victory you need to fight multiple wars to keep your technological advantage and build the sodding thing.&#8221;</p>
<p>Again, what your saying makes no sense. You don&#8217;t need to fight a war to get a scientific advantage. Most of your issues with the game come from your lack of understanding of how to play, and your seeming to think there&#8217;s only one way to play. </p>
<p>You say this in your final paragraph &#8211; &#8220;I can finally pinpoint why it annoyed me so much: it’s forcing the player to play in one specific way.&#8221; </p>
<p>This is untrue, and if you had done any real research into the game you&#8217;d know this. There are many different ways to play the game, and there are many different ways in which a game can be won. You seem to be upset because almost all play through will involve some amount of fighting, this can be kept to a minimum and you can choose not to fight, it is possible. </p>
<p>All in all &#8211; I think you didn&#8217;t enjoy Civ3 because you didn&#8217;t bother to learn how to play and you got punished for it, but that&#8217;s not the mark of a bad game. Your criticisms can almost all be avoided, you are pointing out your own mistakes in gameplay, not bad game design. </p>
<p>I hope you can put some time in and enjoy what is one of the greatest games of all time, feel free to watch some YouTube guides to help get you going! Shoutout to SuedeCiviii.</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-60755</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 11:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-60755</guid>
		<description><![CDATA[Imo staying out of wars was easy in civ3 compared to previous installments when the computer civs always ganged up on me after I was done out expanding them and became the top dog. The big problem in 3&#039;s diplomacy is how wasy it was to bribe computer civs into your wars with millitary alliances, a few hundred gold was always enough to get them to declare war on whoever had attacked me. The value didn&#039;t scale into the later game so that by the middle or industrial age it was always easy to get computer civs to dogpile whomever I wanted]]></description>
		<content:encoded><![CDATA[<p>Imo staying out of wars was easy in civ3 compared to previous installments when the computer civs always ganged up on me after I was done out expanding them and became the top dog. The big problem in 3&#8242;s diplomacy is how wasy it was to bribe computer civs into your wars with millitary alliances, a few hundred gold was always enough to get them to declare war on whoever had attacked me. The value didn&#8217;t scale into the later game so that by the middle or industrial age it was always easy to get computer civs to dogpile whomever I wanted</p>
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		<title>By: Civilization: História, meta-história e história da História &#8211; Mutatis Mutandis</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-59420</link>
		<dc:creator><![CDATA[Civilization: História, meta-história e história da História &#8211; Mutatis Mutandis]]></dc:creator>
		<pubDate>Thu, 09 Jan 2020 16:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-59420</guid>
		<description><![CDATA[[&#8230;] seu terceiro post eu tive a surpresa de ler a verbalização das coisas que senti acerca do Civ 3, quase que sem [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] seu terceiro post eu tive a surpresa de ler a verbalização das coisas que senti acerca do Civ 3, quase que sem [&#8230;]</p>
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		<title>By: MrRoivas</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-55072</link>
		<dc:creator><![CDATA[MrRoivas]]></dc:creator>
		<pubDate>Mon, 04 Feb 2019 05:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-55072</guid>
		<description><![CDATA[Its funny reading sentiments such as yours proclaiming Civ 3 the very worst of Civs, as this was my childhood. Civ 3 was my first civ, and therefore my attempts to examine past games in the series (or Alpha Centauri for that matter) have run across the shoals of missing features. No culture boundaries, truncated tech trees, having settlers also be workers, different cultures being mostly meaningless palate swaps, and having to track which cities individual units come from to make sure not too much upkeep is from any one place. 

So while I acknowledge some of your individual criticisms, I still have some questions I wouldn&#039;t mind being answered: 

1. Is the end game combat really all that much worse in Civ 3 than Civ 2? From your description, Civ 2 has even worse ICS than Civ 3, with even tundra and desert cities eventually becoming worth it. 
2. From what I read, Civilization 2 AI has a flag for turning all computer opponents hostile to the human player if they&#039;re winning. So doesn&#039;t the end game there also automatically include war, or has that not been your experience?
3. Did you ever try for a culture victory? I distinctly remember some games I played where I went for culture heavy civs such as Babylon and so long as I kept up my defenses, I was able to enjoy millennia of peace. I found it kinda dull, but that&#039;s more due to the rather basic design of the culture win. 

If you feel like answering these questions, awesome. If not, cheers, no hard feelings. I look forward to your retrospective on Civ 4.]]></description>
		<content:encoded><![CDATA[<p>Its funny reading sentiments such as yours proclaiming Civ 3 the very worst of Civs, as this was my childhood. Civ 3 was my first civ, and therefore my attempts to examine past games in the series (or Alpha Centauri for that matter) have run across the shoals of missing features. No culture boundaries, truncated tech trees, having settlers also be workers, different cultures being mostly meaningless palate swaps, and having to track which cities individual units come from to make sure not too much upkeep is from any one place. </p>
<p>So while I acknowledge some of your individual criticisms, I still have some questions I wouldn&#8217;t mind being answered: </p>
<p>1. Is the end game combat really all that much worse in Civ 3 than Civ 2? From your description, Civ 2 has even worse ICS than Civ 3, with even tundra and desert cities eventually becoming worth it.<br />
2. From what I read, Civilization 2 AI has a flag for turning all computer opponents hostile to the human player if they&#8217;re winning. So doesn&#8217;t the end game there also automatically include war, or has that not been your experience?<br />
3. Did you ever try for a culture victory? I distinctly remember some games I played where I went for culture heavy civs such as Babylon and so long as I kept up my defenses, I was able to enjoy millennia of peace. I found it kinda dull, but that&#8217;s more due to the rather basic design of the culture win. </p>
<p>If you feel like answering these questions, awesome. If not, cheers, no hard feelings. I look forward to your retrospective on Civ 4.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/civilization-through-the-ages-civilization-3/#comment-55026</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Fri, 01 Feb 2019 03:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5749#comment-55026</guid>
		<description><![CDATA[Funny thing about the tech tree and it&#039;s relative free-form nature in Civ3. Many players play Civ as a roleplaying experience and they define their path by what they research. It sounds like a naive way to play but it makes total sense and it&#039;s sad that Civ went away from it. Civ4 still had some freedom in its tech, mostly about Religion tech not being a requirement for anything (though it sounds a little STEM ignorant), same for navy I think. But since Civ5 we&#039;re firmly in linear development land with prioritization. And you define your civ mostly by culture/government stuff that is presented as a clear choice. Reminds me switch from oldschool RPGs to new school ones: in oldschool your path was defined by what missions you agree to complete while in newer ones it&#039;s assumed you&#039;ll do everything but from time to time you&#039;re asked if you&#039;re gonna be good/evil/chaotic/idealist/etc about it.

Still hope that something like Endless games tech eras will come into Civ. It would be much more interesting thematically cause techs in Endless games are fantasy technobabble while in Civ it would be interesting to define your civilization as the one who didn&#039;t care about libraries and paper and only got those together with computers or something like that.

Also, Civ3 OST sounds like a bad MIDI to me. Was disappointed when it was added to Civ4 in one of the expansions alongside live orchestra recorded masterpieces.

&gt;these days there’s widescreen patches and/or hacks for just about every older strategy game out there

Not for Heroes 4 :( And somehow the first King&#039;s Bounty game (remake, not the first-first) doesn&#039;t work right in 16:9.]]></description>
		<content:encoded><![CDATA[<p>Funny thing about the tech tree and it&#8217;s relative free-form nature in Civ3. Many players play Civ as a roleplaying experience and they define their path by what they research. It sounds like a naive way to play but it makes total sense and it&#8217;s sad that Civ went away from it. Civ4 still had some freedom in its tech, mostly about Religion tech not being a requirement for anything (though it sounds a little STEM ignorant), same for navy I think. But since Civ5 we&#8217;re firmly in linear development land with prioritization. And you define your civ mostly by culture/government stuff that is presented as a clear choice. Reminds me switch from oldschool RPGs to new school ones: in oldschool your path was defined by what missions you agree to complete while in newer ones it&#8217;s assumed you&#8217;ll do everything but from time to time you&#8217;re asked if you&#8217;re gonna be good/evil/chaotic/idealist/etc about it.</p>
<p>Still hope that something like Endless games tech eras will come into Civ. It would be much more interesting thematically cause techs in Endless games are fantasy technobabble while in Civ it would be interesting to define your civilization as the one who didn&#8217;t care about libraries and paper and only got those together with computers or something like that.</p>
<p>Also, Civ3 OST sounds like a bad MIDI to me. Was disappointed when it was added to Civ4 in one of the expansions alongside live orchestra recorded masterpieces.</p>
<p>&gt;these days there’s widescreen patches and/or hacks for just about every older strategy game out there</p>
<p>Not for Heroes 4 <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  And somehow the first King&#8217;s Bounty game (remake, not the first-first) doesn&#8217;t work right in 16:9.</p>
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