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	<title>Comments on: August Hiatus</title>
	<atom:link href="https://scientificgamer.com/august-hiatus/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/august-hiatus/</link>
	<description>Science, gaming, and all things in between.</description>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18658</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Tue, 12 Aug 2014 15:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18658</guid>
		<description><![CDATA[The laziest Space Marine.]]></description>
		<content:encoded><![CDATA[<p>The laziest Space Marine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18648</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 12 Aug 2014 05:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18648</guid>
		<description><![CDATA[Thanks. I&#039;ve already finished one game being very cautious so it was really narrow ang roguelikelike. Nowadays I want to do both graphical and inderect-laid back-menu based control thing.]]></description>
		<content:encoded><![CDATA[<p>Thanks. I&#8217;ve already finished one game being very cautious so it was really narrow ang roguelikelike. Nowadays I want to do both graphical and inderect-laid back-menu based control thing.</p>
]]></content:encoded>
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	<item>
		<title>By: Penhalidor</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18644</link>
		<dc:creator><![CDATA[Penhalidor]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 22:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18644</guid>
		<description><![CDATA[Glad to get the update, as I like to drop in and see what&#039;s what.  Looking forward to any further thoughts on Divinity after your rage quit.]]></description>
		<content:encoded><![CDATA[<p>Glad to get the update, as I like to drop in and see what&#8217;s what.  Looking forward to any further thoughts on Divinity after your rage quit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18643</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 22:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18643</guid>
		<description><![CDATA[Any (I presume) educational camp for kids that is potentially lethal sounds good to me. Is this linked to your day job?]]></description>
		<content:encoded><![CDATA[<p>Any (I presume) educational camp for kids that is potentially lethal sounds good to me. Is this linked to your day job?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18635</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18635</guid>
		<description><![CDATA[August anything is a great name for an action hero.]]></description>
		<content:encoded><![CDATA[<p>August anything is a great name for an action hero.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18634</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18634</guid>
		<description><![CDATA[Thanks!]]></description>
		<content:encoded><![CDATA[<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18633</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18633</guid>
		<description><![CDATA[Odd, isn&#039;t it? I know August is a fairly lean month at the best of times, but I can&#039;t remember the last time there was a month where there wasn&#039;t a single game released that I wanted to play.]]></description>
		<content:encoded><![CDATA[<p>Odd, isn&#8217;t it? I know August is a fairly lean month at the best of times, but I can&#8217;t remember the last time there was a month where there wasn&#8217;t a single game released that I wanted to play.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18632</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18632</guid>
		<description><![CDATA[&quot;Make it like King of Dragon Pass.&quot;

Helpful, I know. Also bear in mind that indie game development is littered with the corpses of unfinished games that tried to do the KoDP thing and didn&#039;t realise how much work it&#039;d be. Keep the scope of the project narrow, and do not exceed that scope - you&#039;ll do far better to produce something small and focused than something that sprawls but which is shallow as hell. Also you might actually stand a chance of finishing it at some point in the next decade.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Make it like King of Dragon Pass.&#8221;</p>
<p>Helpful, I know. Also bear in mind that indie game development is littered with the corpses of unfinished games that tried to do the KoDP thing and didn&#8217;t realise how much work it&#8217;d be. Keep the scope of the project narrow, and do not exceed that scope &#8211; you&#8217;ll do far better to produce something small and focused than something that sprawls but which is shallow as hell. Also you might actually stand a chance of finishing it at some point in the next decade.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18631</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18631</guid>
		<description><![CDATA[It *is* pretty epic. So epic that we nearly had our own Nedelin catastrophe by killing a crowd of spectators with a mis-launched rocket this year.]]></description>
		<content:encoded><![CDATA[<p>It *is* pretty epic. So epic that we nearly had our own Nedelin catastrophe by killing a crowd of spectators with a mis-launched rocket this year.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Smurf</title>
		<link>https://scientificgamer.com/august-hiatus/#comment-18519</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 18:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4144#comment-18519</guid>
		<description><![CDATA[August Hiatus is a great name for an action hero.]]></description>
		<content:encoded><![CDATA[<p>August Hiatus is a great name for an action hero.</p>
]]></content:encoded>
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