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	<title>Comments on: In The Grim Darkness Of The Far Future There Is Only War.</title>
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	<link>https://scientificgamer.com/ask-hentzau-guns-in-space/</link>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-61237</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 12 Aug 2023 21:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-61237</guid>
		<description><![CDATA[I think many people get wrong the impact AI Will have on warfare in general. Many weapon systems will be autonomous, there will be a general increase in automation,but drones won&#039;t replace all pilots; now or in five centuries from now. If there will ever be a need for combat spaceships ( likely as humanity spreads in the solar system) , they will have a very small crew, some of them will definitely be autonomous,but men of some sorts (cyborgs?) will surely be onboard. There are quite a number of reasons for this but a very simple one is that you want a limited AI to handle fighters of whatever types,cause a narrow AI works well on specialized tasks. But it doesn&#039;t handle variables well. So you need a general AI but that brings a whole new set of issues,not to mention that (if It is even possible) a sentient AI would like the idea of ending probably as much as a human would.]]></description>
		<content:encoded><![CDATA[<p>I think many people get wrong the impact AI Will have on warfare in general. Many weapon systems will be autonomous, there will be a general increase in automation,but drones won&#8217;t replace all pilots; now or in five centuries from now. If there will ever be a need for combat spaceships ( likely as humanity spreads in the solar system) , they will have a very small crew, some of them will definitely be autonomous,but men of some sorts (cyborgs?) will surely be onboard. There are quite a number of reasons for this but a very simple one is that you want a limited AI to handle fighters of whatever types,cause a narrow AI works well on specialized tasks. But it doesn&#8217;t handle variables well. So you need a general AI but that brings a whole new set of issues,not to mention that (if It is even possible) a sentient AI would like the idea of ending probably as much as a human would.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-311</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 21:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-311</guid>
		<description><![CDATA[The short answer would be: since you are dealing with an electromagnetic beam rather than a physical object there’s roughly a zillion ways you can attenuate it to the point of uselessless, if you know what you’re doing.]]></description>
		<content:encoded><![CDATA[<p>The short answer would be: since you are dealing with an electromagnetic beam rather than a physical object there’s roughly a zillion ways you can attenuate it to the point of uselessless, if you know what you’re doing.</p>
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		<title>By: aosher</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-310</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 20:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-310</guid>
		<description><![CDATA[What, it would bounce off of things?

I would be interested in a follow-up post on the viability of traditional sci-fi weapons, actually.]]></description>
		<content:encoded><![CDATA[<p>What, it would bounce off of things?</p>
<p>I would be interested in a follow-up post on the viability of traditional sci-fi weapons, actually.</p>
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		<title>By: aosher</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-309</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 20:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-309</guid>
		<description><![CDATA[I find combat to be the weakest bit of most TV. Probably why I hated BSG so much. Offloading the combat to drones would leave more meat for the human actors.

I accept I&#039;m in a minority on this though!]]></description>
		<content:encoded><![CDATA[<p>I find combat to be the weakest bit of most TV. Probably why I hated BSG so much. Offloading the combat to drones would leave more meat for the human actors.</p>
<p>I accept I&#8217;m in a minority on this though!</p>
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		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-308</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 14:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-308</guid>
		<description><![CDATA[&quot;I don&#039;t find machines that scary, you can always turn them off.&quot;

&quot;Really? How do you turn off the internet?&quot;

*dramatic music*]]></description>
		<content:encoded><![CDATA[<p>&#8220;I don&#8217;t find machines that scary, you can always turn them off.&#8221;</p>
<p>&#8220;Really? How do you turn off the internet?&#8221;</p>
<p>*dramatic music*</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-307</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 13:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-307</guid>
		<description><![CDATA[We&#039;re heading that way already; the amount of remote warfare that the US does has increased exponentially in the last decade, and there are even some (rather far-fetched) plans to take the humans out of the loop entirely. There&#039;s a book recommended to me by an awesome friend called Wired for War which sketches a decent outline of the future direction wars are likely to take, even if the author seems to be a little bit too enamoured of the technology he writes about.]]></description>
		<content:encoded><![CDATA[<p>We&#8217;re heading that way already; the amount of remote warfare that the US does has increased exponentially in the last decade, and there are even some (rather far-fetched) plans to take the humans out of the loop entirely. There&#8217;s a book recommended to me by an awesome friend called Wired for War which sketches a decent outline of the future direction wars are likely to take, even if the author seems to be a little bit too enamoured of the technology he writes about.</p>
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	<item>
		<title>By: hentzau</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-306</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 13:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-306</guid>
		<description><![CDATA[Try reading The Forever War by Joe Haldeman. Most of it focuses on a ground war being fought by men and women in power armour (or &quot;fighting suits&quot;) but all the ship combat is done at ranges of millions of kilometres and at relatavistic velocities by drones and computers.]]></description>
		<content:encoded><![CDATA[<p>Try reading The Forever War by Joe Haldeman. Most of it focuses on a ground war being fought by men and women in power armour (or &#8220;fighting suits&#8221;) but all the ship combat is done at ranges of millions of kilometres and at relatavistic velocities by drones and computers.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-305</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 13:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-305</guid>
		<description><![CDATA[Sure, but you can always have it as a background or related issue to whatever is at hand as the focus of the series. And it brings up interesting philosophical discussions to have about war and whatnot...]]></description>
		<content:encoded><![CDATA[<p>Sure, but you can always have it as a background or related issue to whatever is at hand as the focus of the series. And it brings up interesting philosophical discussions to have about war and whatnot&#8230;</p>
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		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-304</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 12:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-304</guid>
		<description><![CDATA[By arming drones you simultaneously make space battle sci-fi more plausible and skynet sci-fi more plausible.]]></description>
		<content:encoded><![CDATA[<p>By arming drones you simultaneously make space battle sci-fi more plausible and skynet sci-fi more plausible.</p>
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		<title>By: Smurf</title>
		<link>https://scientificgamer.com/ask-hentzau-guns-in-space/#comment-303</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 12:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1004#comment-303</guid>
		<description><![CDATA[While it might be accurate, I&#039;m not actually sure how interesting it would be.  Watching an army of drones take on an another army of drones isn&#039;t as exciting as watching a human pilot.  Take any BSG space battle for example.  I you remove Starbuck or Apollo and replace them with an AI then you as a viewer have lost a lot of your stake in that battle.  There&#039;s no peril or risk involved.

As with most things on TV, excitement is always going to win out over accuracy.]]></description>
		<content:encoded><![CDATA[<p>While it might be accurate, I&#8217;m not actually sure how interesting it would be.  Watching an army of drones take on an another army of drones isn&#8217;t as exciting as watching a human pilot.  Take any BSG space battle for example.  I you remove Starbuck or Apollo and replace them with an AI then you as a viewer have lost a lot of your stake in that battle.  There&#8217;s no peril or risk involved.</p>
<p>As with most things on TV, excitement is always going to win out over accuracy.</p>
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