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	<title>Comments on: 2013 End Of Year Retrospective.</title>
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	<link>https://scientificgamer.com/2013-end-of-year-retrospective/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-61508</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 12:52:32 +0000</pubDate>
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		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-61507</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 12:42:15 +0000</pubDate>
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		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-61506</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 12:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-61506</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-61488</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-61488</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Rowsdower</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16699</link>
		<dc:creator><![CDATA[Rowsdower]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 11:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16699</guid>
		<description><![CDATA[I have to agree about Shadowrun.  I just bought it and have been playing 2 or 3 hours and I just keep waiting for the game to start and the linear tutorial to end.  It seems though, that this is just what the game is.  I&#039;m going to keep at it for now, but I don&#039;t have high hopes.]]></description>
		<content:encoded><![CDATA[<p>I have to agree about Shadowrun.  I just bought it and have been playing 2 or 3 hours and I just keep waiting for the game to start and the linear tutorial to end.  It seems though, that this is just what the game is.  I&#8217;m going to keep at it for now, but I don&#8217;t have high hopes.</p>
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		<title>By: Janek</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16665</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 19:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16665</guid>
		<description><![CDATA[I actually rather enjoyed juggling the paperwork because I&#039;m a miserable bureaucrat and it was refreshing to have all the different factors laid out (rather than having to sort of guess like I have to at work)

Not that I&#039;m bitter.]]></description>
		<content:encoded><![CDATA[<p>I actually rather enjoyed juggling the paperwork because I&#8217;m a miserable bureaucrat and it was refreshing to have all the different factors laid out (rather than having to sort of guess like I have to at work)</p>
<p>Not that I&#8217;m bitter.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16664</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 11:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16664</guid>
		<description><![CDATA[Also, this year was great for good small games emerging from the shadows. Spelunky, Desktop Dungeons, ToME, Eador all appeared and all are great.]]></description>
		<content:encoded><![CDATA[<p>Also, this year was great for good small games emerging from the shadows. Spelunky, Desktop Dungeons, ToME, Eador all appeared and all are great.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16663</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 11:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16663</guid>
		<description><![CDATA[FTL is limited but doesn&#039;t feel as such. With Shadowrun it&#039;s obvious how it could be so much more and how flawed is even small thing we&#039;ve got in the end. Though maybe by now there&#039;re some cool fan modules that have open world or even good story. Maybe it&#039;ll become new Neverwinter Nights.]]></description>
		<content:encoded><![CDATA[<p>FTL is limited but doesn&#8217;t feel as such. With Shadowrun it&#8217;s obvious how it could be so much more and how flawed is even small thing we&#8217;ve got in the end. Though maybe by now there&#8217;re some cool fan modules that have open world or even good story. Maybe it&#8217;ll become new Neverwinter Nights.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16649</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 23:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16649</guid>
		<description><![CDATA[I would never have said a game about stamping documents could be so stressful, but there it is. Usually I&#039;m quite cynical about videogaming&#039;s attempts to explore serious subjects, but Papers Please absolutely nailed its subject matter even if the game side of it wasn&#039;t quite all that.]]></description>
		<content:encoded><![CDATA[<p>I would never have said a game about stamping documents could be so stressful, but there it is. Usually I&#8217;m quite cynical about videogaming&#8217;s attempts to explore serious subjects, but Papers Please absolutely nailed its subject matter even if the game side of it wasn&#8217;t quite all that.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/2013-end-of-year-retrospective/#comment-16648</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 23:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3842#comment-16648</guid>
		<description><![CDATA[It&#039;s not there because I haven&#039;t played it. And I thought Shadowrun was good! Yes, it was limited, but it was a budget game in every sense of the word. Perhaps Wasteland will prove me wrong, but I think it&#039;s quite hard to do something that *isn&#039;t* limited in some way on Kickstarter funding.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not there because I haven&#8217;t played it. And I thought Shadowrun was good! Yes, it was limited, but it was a budget game in every sense of the word. Perhaps Wasteland will prove me wrong, but I think it&#8217;s quite hard to do something that *isn&#8217;t* limited in some way on Kickstarter funding.</p>
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