<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: 2012 End Of Year Retrospective.</title>
	<atom:link href="https://scientificgamer.com/2012-end-of-year-retrospective/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/2012-end-of-year-retrospective/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-61505</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 12:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-61505</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-61504</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 12:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-61504</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-61487</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-61487</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-9197</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 01:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-9197</guid>
		<description><![CDATA[Included because I put off playing it until this year and wish I&#039;d never bothered. And that&#039;s good news about Carrier Command, but it left such a bad taste in my mouth that I&#039;m probably not going to revisit it for another year or so.]]></description>
		<content:encoded><![CDATA[<p>Included because I put off playing it until this year and wish I&#8217;d never bothered. And that&#8217;s good news about Carrier Command, but it left such a bad taste in my mouth that I&#8217;m probably not going to revisit it for another year or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Fitz</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-9117</link>
		<dc:creator><![CDATA[Alex Fitz]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 01:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-9117</guid>
		<description><![CDATA[Don&#039;t quite get the Spore reference there, it was my most hated of 2008, maybe you meant the expansion? Also, I held off playing Carrier Command until the 2nd patch and it&#039;s about 80% of a decent game now and will probably continue to improve rather than be forgotten about.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t quite get the Spore reference there, it was my most hated of 2008, maybe you meant the expansion? Also, I held off playing Carrier Command until the 2nd patch and it&#8217;s about 80% of a decent game now and will probably continue to improve rather than be forgotten about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-7003</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 08 Dec 2012 12:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-7003</guid>
		<description><![CDATA[Because I am incredibly lazy and got that screenshot from the Greenlight page.]]></description>
		<content:encoded><![CDATA[<p>Because I am incredibly lazy and got that screenshot from the Greenlight page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-6972</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sat, 08 Dec 2012 10:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-6972</guid>
		<description><![CDATA[Hang on, how does your 1* restaurant have $7,000 and only 8% buzz?!]]></description>
		<content:encoded><![CDATA[<p>Hang on, how does your 1* restaurant have $7,000 and only 8% buzz?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-6719</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Fri, 07 Dec 2012 09:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-6719</guid>
		<description><![CDATA[Headbutting everything as a Krokan is the finest thing.]]></description>
		<content:encoded><![CDATA[<p>Headbutting everything as a Krokan is the finest thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-6567</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Thu, 06 Dec 2012 20:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-6567</guid>
		<description><![CDATA[Skyward Sword isn&#039;t a bad game, but the further I got into it the more I came to feel it really is the worst Zelda I&#039;ve ever played (my personal favorite is Link&#039;s Awakening, fwiw).

I really didn&#039;t think the crafting or limited inventory space did anything at all to the game.  None of that was ever necessary to do anything.  What was the point of even having extra bomb bags when you can get free bombs from bomb flowers?  And the controls meant that the bow was only ever useful for long-distance sniping, and that was almost exclusively useful for solving environmental puzzles, not dealing with enemies, so why bother with a bigger quiver?  The only thing I bothered crafting (once I realized how pointless it was) was the upgraded health potion, which was a chore thanks to having to talk to two people and go through unskippable animations to get things done.  

Nintendo just threw some new features in and hoped that nobody would notice how useless they were.  Playing Okami and Darksiders (both I and II) shows that you can, in fact, change Zelda without ruining it.]]></description>
		<content:encoded><![CDATA[<p>Skyward Sword isn&#8217;t a bad game, but the further I got into it the more I came to feel it really is the worst Zelda I&#8217;ve ever played (my personal favorite is Link&#8217;s Awakening, fwiw).</p>
<p>I really didn&#8217;t think the crafting or limited inventory space did anything at all to the game.  None of that was ever necessary to do anything.  What was the point of even having extra bomb bags when you can get free bombs from bomb flowers?  And the controls meant that the bow was only ever useful for long-distance sniping, and that was almost exclusively useful for solving environmental puzzles, not dealing with enemies, so why bother with a bigger quiver?  The only thing I bothered crafting (once I realized how pointless it was) was the upgraded health potion, which was a chore thanks to having to talk to two people and go through unskippable animations to get things done.  </p>
<p>Nintendo just threw some new features in and hoped that nobody would notice how useless they were.  Playing Okami and Darksiders (both I and II) shows that you can, in fact, change Zelda without ruining it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>https://scientificgamer.com/2012-end-of-year-retrospective/#comment-6553</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Thu, 06 Dec 2012 19:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2720#comment-6553</guid>
		<description><![CDATA[I liked Skyward Sword ^_^]]></description>
		<content:encoded><![CDATA[<p>I liked Skyward Sword ^_^</p>
]]></content:encoded>
	</item>
</channel>
</rss>
