Tag Archives: world of warcraft

Thoughts: World of Warcraft – Legion

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Little spotty on here recently due to me playing fewer games, also I went on holiday. Things should pick up at the end of the month since there’s something like ten interesting games coming out in the space of about three weeks.

I’ve resisted talking about World of Warcraft on here so far, except in passing. It’s twelve years old now, and my assumption is that by this point you’ve either played it already, or you are absolutely uninterested in hearing anything about it. Everyone’s going to have formed an opinion on it one way or the other and there’s little that’s useful that I can add to that conversation, especially since WoW’s pace of change has historically been somewhat glacial. New mechanics are added in so gradually that you barely notice how the game changes over time; even though a decade of cumulative additions means it’s a completely different game to what it was on launch, there has historically been very little new to be said about the it. This is precisely why I’m making an exception for the recently-released expansion Legion, though, since it goes against the grain of everything I just said by making changes to the endgame that are downright revolutionary when considered in the context of WoW. I can’t remember another expansion that changed the tenor of the game quite to the extent that Legion does — and certainly not in such a positive fashion.

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