Despite being old enough to remember rolling my eyes at the original media sensation over Lara Croft I have a confession to make: I’ve never actually played a Tomb Raider game. Well, except for the excellent Guardian of Light spinoff back in 2011, but that game’s fixed isometric perspective and focus on co-op means that it doesn’t really count. They didn’t make Tomb Raider games for the N64, and when the first reboot rolled around in 2006 the gameplay looked distinctly dated since there were other, fresher games doing the same sort of thing – Prince of Persia, Assassin’s Creed and so on. In a peculiarly ironic twist, the Tomb Raider series itself always seemed to me to be just as much of an archaeological relic as the collection of ancient ruins that Lara explores in every game – and with five games in the original series and three more after the reboot, there were a lot of games. It’s no wonder the franchise looked a bit tired.